i want make menu for this glow please...and i wanna to block comment amx_glow...
PHP Code:
/* Admin glow
About:
This plugin allows admins to make other players glow in a spesfic color, the supported colors are: red,purple,green,yellow & blue. This plugin logs & echos admin actions, it does NOT allow
admins to enter the RGB value of th color they want ( To stop usage of "cheat" colors that make ppl hard to spot). This plugin also support having players go say /glow <color> to make themself glow in
any of the defined colors.
Usage:
amx_glow <name or #userid> <color>
amx_unglow <name or #userid>
say /glow <color>
Modules required:
fun
FAQ)
Q) How do i enable public glow?
A) Check in the define section-
Q) Can i disable the public glow on the server in runtime?
A) Yes, change the amx_publicglow cvar.
Plugin forum thread: http://www.amxmodx.org/forums/viewtopic.php?t=1531
Credits:
OP`s in #amxmod @ Quakenet, for helping me alot with my endless questions.
Changelog:
1.3.3 ( 3.11.2004 )
- Fixed: Fixed possible issue with index out of bounds
- Added: Making players glow engine module instead of fun module ( change WhatModule define, fun module is standard)
1.3.2 ( 06.07.2004 )
- Fixed: Fixed possible issue with steamids being to long (Would just be text cut on in logs/text)
1.3.1 ( 01.05.2004 )
- Fixed: Error preventing the plugin from compiling.
1.3.0 ( 30.04.2004 )
- Added: say /unglow ( Used by the public for making themself stopping to glow.
1.2.0 ( 27.04.2004 )
- Removed: Colors, lime,pink,gold as they looked the same as others ingame.
- Changed: Color message sendt when public glow is used is now in the same color as what the person is glowing in.
1.1.0 ( 27.04.2004 )
- Added colors:purple,lime,aqua,pink,silver,gold ( Credits to vision for taking the time to find colors)
- Added: Plugin now sends a list of colors to admins/players using incorrect colors.
- Added: say /glow <color> for public usage. controled by ( amx_publicglow cvar) (Remember its not enabled by default. You need to change: #define PublicGlow)
1.0.0 ( 25.04.2004 )
- First release
*/
#include <amxmodx>
#include <amxmisc>
#define WhatModule 2 // 1 = Enable glow via the engine module | 2 = Enable glwo via the fun module
#define LogAdminActions 1 // 0 = No loggin | 1 = Log admin actions
#define PublicGlow 1 // 0 = Public glow code inlcuded | 1 = Public glow code is included.
#define MaxColorCount 7 // Dont change this one.
#if WhatModule == 1
#include <engine>
#else
#include <fun>
#endif
new g_ColorNames[MaxColorCount][12] = { "red","green","blue","yellow","purple","aqua","silver" }
new g_ColorR[MaxColorCount] = { 255,0,0,255,255,0,192 }
new g_ColorG[MaxColorCount] = { 0,255,0,255,0,255,192 }
new g_ColorB[MaxColorCount] = { 0,0,255,0,255,255,192 }
new g_Players[33] // This array contains the color a player is glowing in. ( if any ) -1 means no color
public plugin_init()
{
register_plugin("Admin glow","1.3.3","EKS")
register_concmd("amx_glow","CMD_Glow",ADMIN_KICK,"<nick or #userid> <color>")
register_concmd("amx_unglow","CMD_UnGlow",ADMIN_KICK,"<nick or #userid>")
#if PublicGlow == 1
register_clcmd("say /zozsecritglowmenuonlyforadmin","public_glow",0,"say /zozsecritglowmenuonlyforadmin <color>")
register_clcmd("say /unglow","public_unglow",0,"say /unglow")
register_cvar("amx_publicglow","1")
#endif
}
public CMD_Glow(id,level,cid) // This is the funtion called by amx_glow
{
new VictimName[32],VictimID
read_argv(1,VictimName,31) // This code here reads out the targed.
VictimID = cmd_target(7,VictimName,32) // This code here tryes to find out the player index. Either from a nick or #userid
if ((get_user_flags(VictimID) & ADMIN_IMMUNITY) && VictimID != id || !cmd_access (id,level,cid,2) ) { return PLUGIN_HANDLED; } // This code is kind of "long", its job is to. Stop actions against admins with immunity, Stop actions action if the user lacks access, or is a bot/hltv
new AdminName[32],Color[12] // There is no point in starting to make arrays thats not needed, if the above if is true.
new ColorNR = -1 // This int is made with the value -1 so it can easly be used to check if a valid color has been found & later be used to log what color the admin used.
read_argv(2,Color,11)
for(new i = 0;i<MaxColorCount;i++) // This loop is used to check every entry in g_ColorNames
{
if (equal(Color,g_ColorNames[i],11))
{
#if WhatModule == 2
set_user_rendering(VictimID,kRenderFxGlowShell,g_ColorR[i],g_ColorG[i],g_ColorB[i],kRenderNormal,25)
#else
set_rendering(VictimID,kRenderFxGlowShell,g_ColorR[i],g_ColorG[i],g_ColorB[i],kRenderNormal,25)
#endif
ColorNR = i
g_Players[VictimID] = i
}
}
if(ColorNR == -1) // If no vaild color has been found, tell the admin and stop the plugin.
{
new ColorList[128]
for(new i = 0;i<MaxColorCount;i++)
{
add(ColorList,127,g_ColorNames[i])
add(ColorList,127," ") // This is a evil hack, to add spaces.
}
console_print(id,"[AMX] %s is not a supported color,vaild colors are:%s",Color,ColorList)
return PLUGIN_HANDLED
}
get_user_name(id,AdminName,31)
get_user_name(VictimID,VictimName,31)
switch(get_cvar_num("amx_show_activity")) {
case 2: client_print(0,print_chat,"ADMIN %s: has made %s glow %s",AdminName,VictimName,g_ColorNames[ColorNR])
case 1: client_print(0,print_chat,"ADMIN: %s is now glowing %s",VictimName,g_ColorNames[ColorNR])
}
#if LogAdminActions == 1
new parm[4] /*0 = Victim id | 1 = Admin id | 2 = Used to control if its a gag or Ungag */
parm[0] = VictimID
parm[1] = id
parm[2] = 0
parm[3] = ColorNR
LogAdminAction(parm)
#endif
return PLUGIN_HANDLED
}
public CMD_UnGlow(id,level,cid) // Removed gaged player ( done via console command )
{
new VictimName[32],AdminName[32],VictimID
read_argv(1,VictimName,31) // This code here reads out the targed.
VictimID = cmd_target(7,VictimName,32) // This code here tryes to find out the player index. Either from a nick or #userid
if ((get_user_flags(VictimID) & ADMIN_IMMUNITY) && VictimID != id || !cmd_access (id,level,cid,2) || !VictimID ) { return PLUGIN_HANDLED; } // This code is kind of "long", its job is to. Stop actions against admins with immunity, Stop actions action if the user lacks access, or is a bot/hltv
get_user_name(id,AdminName,31)
get_user_name(VictimID,VictimName,31)
if(g_Players[VictimID] == -1)
{
console_print(id,"[AMX] %s is not glowing in any color",VictimName)
return PLUGIN_HANDLED
}
#if WhatModule == 2
set_user_rendering(VictimID,kRenderFxGlowShell,0,0,0,kRenderNormal,25)
#else
set_rendering(VictimID,kRenderFxGlowShell,0,0,0,kRenderNormal,25)
#endif
switch(get_cvar_num("amx_show_activity")) {
case 2: client_print(0,print_chat,"ADMIN %s: made %s stop glowing %s",AdminName,VictimName,g_ColorNames[g_Players[VictimID]])
case 1: client_print(0,print_chat,"ADMIN: %s is no longer glowing %s",VictimName,g_ColorNames[g_Players[VictimID]])
}
g_Players[VictimID] = -1
#if LogAdminActions == 1
new parm[4] /*0 = Victim id | 1 = Admin id | 2 = Used to control if its a gag or Ungag */
parm[0] = VictimID
parm[1] = id
parm[2] = 1
LogAdminAction(parm)
#endif
return PLUGIN_HANDLED
}
#if PublicGlow == 1
public public_glow(id) // This function handels say /glow
{
if(get_cvar_num("amx_publicglow") == 0)
{
client_print(id,3,"[AMX]Public glow is disabled. ")
return PLUGIN_HANDLED
}
new Color[12]
read_argv(2,Color,31)
new ColorNR = -1
for(new i = 0;i<MaxColorCount;i++) // This loop is used to check every entry in g_ColorNames
{
if (equal(Color,g_ColorNames[i],11))
{
#if WhatModule == 2
set_user_rendering(id,kRenderFxGlowShell,g_ColorR[i],g_ColorG[i],g_ColorB[i],kRenderNormal,25)
#else
set_rendering(id,kRenderFxGlowShell,g_ColorR[i],g_ColorG[i],g_ColorB[i],kRenderNormal,25)
#endif
ColorNR = i
g_Players[id] = i
}
}
if(ColorNR == -1) // If no vaild color has been found, tell the player and stop the plugin.
{
new ColorList[128]
for(new i = 0;i<MaxColorCount;i++)
{
add(ColorList,127,g_ColorNames[i])
add(ColorList,127," ") // This is a evil hack, to add spaces.
}
client_print(id,3,"[AMX] %s is not a supported color,vaild colors are:%s",Color,ColorList)
return PLUGIN_HANDLED
}
new PlayerName[32]
get_user_name(id,PlayerName,31)
set_hudmessage(g_ColorR[ColorNR], g_ColorG[ColorNR], g_ColorB[ColorNR], 0.05, 0.55, 0, 6.0, 6.0, 0.5, 0.15, 3)
show_hudmessage(id, "%s has made himself glow in %s",PlayerName,Color)
return PLUGIN_CONTINUE
}
public public_unglow(id) // This function handels say /unglow
{
if(get_cvar_num("amx_publicglow") == 0)
{
client_print(id,3,"[AMX]Public glow is disabled.")
return PLUGIN_HANDLED
}
if(g_Players[id] == -1)
{
client_print(id,3,"[AMX]Your not glowing in any color")
return PLUGIN_HANDLED
}
new PlayerName[32]
#if WhatModule == 2
set_user_rendering(id,kRenderFxGlowShell,0,0,0,kRenderNormal,25)
#else
set_rendering(id,kRenderFxGlowShell,0,0,0,kRenderNormal,25)
#endif
get_user_name(id,PlayerName,31)
set_hudmessage(g_ColorR[g_Players[id]], g_ColorG[g_Players[id]], g_ColorB[g_Players[id]], 0.05, 0.55, 0, 6.0, 6.0, 0.5, 0.15, 3)
show_hudmessage(id, "%s has stopped glowing %s",PlayerName,g_ColorNames[g_Players[id]])
g_Players[id] = -1
return PLUGIN_CONTINUE
}
#endif
#if LogAdminActions == 1
LogAdminAction(parm[]) // This code is what removes the gag.
{
new VictimName[32],AdminName[32],AdminAuth[35],VictimAuth[35]
get_user_name(parm[1],AdminName,31)
get_user_name(parm[0],VictimName,31)
get_user_authid(parm[1],AdminAuth,34)
get_user_authid(parm[0],VictimAuth,34)
if(parm[2] == 0)
log_amx("Glow: ^"%s<%s>^" has made %s <%s> glow %s",AdminName,AdminAuth,VictimName,VictimAuth,g_ColorNames[parm[3]])
if(parm[2] == 1)
log_amx("UnGlow: ^"%s<%s>^" has removed the glow from %s<%s>",AdminName,AdminAuth,VictimName,VictimAuth)
}
#endif
public client_connect(id)
{
g_Players[id] = -1
}