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ERROR!: Can't create physics object for x


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iGANGNAM
AlliedModders Donor
Join Date: Sep 2012
Location: Lithuania
Old 03-27-2015 , 09:28   ERROR!: Can't create physics object for x
Reply With Quote #1



PHP Code:
#include <sdktools>

#define MODELS_LAMBO    "models/tdmcars/gallardo.mdl"
#define MODELS_TT        "models/tdmcars/auditt.mdl"
#define MODELS_DBS        "models/tdmcars/dbs.mdl"
#define MODELS_C4        "models/tdmcars/cit_c4.mdl"

public OnPluginStart()
{
    
HookEvent("round_start"OnRoundStart);
}

public 
OnMapStart()
{
    
PrecacheModel(MODELS_LAMBOtrue);
    
PrecacheModel(MODELS_TTtrue);
    
PrecacheModel(MODELS_DBStrue);
    
PrecacheModel(MODELS_C4true);
}

public 
Action:OnRoundStart(Handle:event, const String:name[], bool:dontBroadcast)
{
    
// Dbs
    
    
new Ent;
    
Ent CreateEntityByName("prop_physics_override", -1);
    
DispatchKeyValue(Ent"Solid""6");
    
DispatchKeyValue(Ent"model"MODELS_DBS);
    
DispatchKeyValue(Ent"targetname""dbs");
    
SetEntProp(EntProp_Send"m_CollisionGroup"5);
    
SetEntProp(EntProp_Send"m_usSolidFlags"16);
    
SetEntProp(EntProp_Send"m_nSolidType"6);
    
DispatchSpawn(Ent);
    
TeleportEntity(EntFloat:{ -1519.000000, -4926.000000, -200.000000 }, Float:{ 0.090.00.0 }, NULL_VECTOR);
    
AcceptEntityInput(Ent"DisableMotion", -1, -10);
    
SetEntityMoveType(EntMOVETYPE_NONE);
    
SetEntProp(EntProp_Data"m_takedamage"01);
    
DispatchKeyValue(Ent"rendercolor""0 0 0");
    
    
// Dbs 2
    
    
Ent CreateEntityByName("prop_physics_override", -1);
    
DispatchKeyValue(Ent"Solid""6");
    
DispatchKeyValue(Ent"model"MODELS_DBS);
    
DispatchKeyValue(Ent"targetname""dbs2");
    
SetEntProp(EntProp_Send"m_CollisionGroup"5);
    
SetEntProp(EntProp_Send"m_usSolidFlags"16);
    
SetEntProp(EntProp_Send"m_nSolidType"6);
    
DispatchSpawn(Ent);
    
TeleportEntity(EntFloat:{ 2950.03361.0, -200.0 }, Float:{ 0.0270.00.0 }, NULL_VECTOR);
    
AcceptEntityInput(Ent"DisableMotion", -1, -10);
    
SetEntityMoveType(EntMOVETYPE_NONE);
    
SetEntProp(EntProp_Data"m_takedamage"01);
    
DispatchKeyValue(Ent"rendercolor""48 51 58");

    
// Lamborgini
    
    
Ent CreateEntityByName("prop_physics_override", -1);
    
DispatchKeyValue(Ent"Solid""6");
    
DispatchKeyValue(Ent"model"MODELS_LAMBO);
    
DispatchKeyValue(Ent"targetname""lambo");
    
SetEntProp(EntProp_Send"m_CollisionGroup"5);
    
SetEntProp(EntProp_Send"m_usSolidFlags"16);
    
SetEntProp(EntProp_Send"m_nSolidType"6);
    
DispatchSpawn(Ent);
    
TeleportEntity(EntFloat:{ -1510.0, -4674.0, -200.0 }, Float:{ 0.090.00.0 }, NULL_VECTOR);
    
AcceptEntityInput(Ent"DisableMotion", -1, -10);
    
SetEntityMoveType(EntMOVETYPE_NONE);
    
SetEntProp(EntProp_Data"m_takedamage"01);
    
DispatchKeyValue(Ent"rendercolor""255 0 0");
    
    
// Lamborgini 2
    
    
Ent CreateEntityByName("prop_physics_override", -1);
    
DispatchKeyValue(Ent"Solid""6");
    
DispatchKeyValue(Ent"model"MODELS_LAMBO);
    
DispatchKeyValue(Ent"targetname""lambo2");
    
SetEntProp(EntProp_Send"m_CollisionGroup"5);
    
SetEntProp(EntProp_Send"m_usSolidFlags"16);
    
SetEntProp(EntProp_Send"m_nSolidType"6);
    
DispatchSpawn(Ent);
    
TeleportEntity(EntFloat:{ 3570.03489.0, -200.0 }, Float:{ 0.090.00.0 }, NULL_VECTOR);
    
AcceptEntityInput(Ent"DisableMotion", -1, -10);
    
SetEntityMoveType(EntMOVETYPE_NONE);
    
SetEntProp(EntProp_Data"m_takedamage"01);
    
DispatchKeyValue(Ent"rendercolor""146 147 149");


    
// Landrover
    
    
Ent CreateEntityByName("prop_physics_override", -1);
    
DispatchKeyValue(Ent"Solid""6");
    
DispatchKeyValue(Ent"model"MODELS_TT);
    
DispatchKeyValue(Ent"targetname""tt");
    
SetEntProp(EntProp_Send"m_CollisionGroup"5);
    
SetEntProp(EntProp_Send"m_usSolidFlags"16);
    
SetEntProp(EntProp_Send"m_nSolidType"6);
    
DispatchSpawn(Ent);
    
TeleportEntity(EntFloat:{ -1523.0, -4802.0, -200.0 }, Float:{ 0.090.00.0 }, NULL_VECTOR);
    
AcceptEntityInput(Ent"DisableMotion", -1, -10);
    
SetEntityMoveType(EntMOVETYPE_NONE);
    
SetEntProp(EntProp_Data"m_takedamage"01);
    
DispatchKeyValue(Ent"rendercolor""255 255 255");
    
    
// Landrover 2
    
    
Ent CreateEntityByName("prop_physics_override", -1);
    
DispatchKeyValue(Ent"Solid""6");
    
DispatchKeyValue(Ent"model"MODELS_TT);
    
DispatchKeyValue(Ent"targetname""tt2");
    
SetEntProp(EntProp_Send"m_CollisionGroup"5);
    
SetEntProp(EntProp_Send"m_usSolidFlags"16);
    
SetEntProp(EntProp_Send"m_nSolidType"6);
    
DispatchSpawn(Ent);
    
TeleportEntity(EntFloat:{ 3561.03109.0, -200.0 }, Float:{ 0.090.00.0 }, NULL_VECTOR);
    
AcceptEntityInput(Ent"DisableMotion", -1, -10);
    
SetEntityMoveType(EntMOVETYPE_NONE);
    
SetEntProp(EntProp_Data"m_takedamage"01);
    
DispatchKeyValue(Ent"rendercolor""25 49 38");

    
// Citroen c4
    
    
Ent CreateEntityByName("prop_physics_override", -1);
    
DispatchKeyValue(Ent"Solid""6");
    
DispatchKeyValue(Ent"model"MODELS_C4);
    
DispatchKeyValue(Ent"targetname""c4");
    
SetEntProp(EntProp_Send"m_CollisionGroup"5);
    
SetEntProp(EntProp_Send"m_usSolidFlags"16);
    
SetEntProp(EntProp_Send"m_nSolidType"6);
    
DispatchSpawn(Ent);
    
TeleportEntity(EntFloat:{ -1519.0, -5052.0, -200.0 }, Float:{ 0.00000090.50.000000 }, NULL_VECTOR);
    
AcceptEntityInput(Ent"DisableMotion", -1, -10);
    
SetEntityMoveType(EntMOVETYPE_NONE);
    
SetEntProp(EntProp_Data"m_takedamage"01);
    
DispatchKeyValue(Ent"rendercolor""0 0 255");
    
    
// Citroen c4 2
    
    
Ent CreateEntityByName("prop_physics_override", -1);
    
DispatchKeyValue(Ent"Solid""6");
    
DispatchKeyValue(Ent"model"MODELS_C4);
    
DispatchKeyValue(Ent"targetname""c42");
    
SetEntProp(EntProp_Send"m_CollisionGroup"5);
    
SetEntProp(EntProp_Send"m_usSolidFlags"16);
    
SetEntProp(EntProp_Send"m_nSolidType"6);
    
DispatchSpawn(Ent);
    
TeleportEntity(EntFloat:{ 2949.03244.0, -200.0 }, Float:{ 0.000000270.00.000000 }, NULL_VECTOR);
    
AcceptEntityInput(Ent"DisableMotion", -1, -10);
    
SetEntityMoveType(EntMOVETYPE_NONE);
    
SetEntProp(EntProp_Data"m_takedamage"01);
    
DispatchKeyValue(Ent"rendercolor""183 22 45");
    

ERROR!: Can't create physics object for models/tdmcars/dbs.mdl
ERROR!: Can't create physics object for models/tdmcars/dbs.mdl
ERROR!: Can't create physics object for models/tdmcars/gallardo.mdl
ERROR!: Can't create physics object for models/tdmcars/gallardo.mdl
ERROR!: Can't create physics object for models/tdmcars/auditt.mdl
ERROR!: Can't create physics object for models/tdmcars/auditt.mdl
ERROR!: Can't create physics object for models/tdmcars/cit_c4.mdl
ERROR!: Can't create physics object for models/tdmcars/cit_c4.mdl
ERROR!: Can't create physics object for models/tdmcars/dbs.mdl
ERROR!: Can't create physics object for models/tdmcars/dbs.mdl
ERROR!: Can't create physics object for models/tdmcars/gallardo.mdl
ERROR!: Can't create physics object for models/tdmcars/gallardo.mdl
ERROR!: Can't create physics object for models/tdmcars/auditt.mdl
ERROR!: Can't create physics object for models/tdmcars/auditt.mdl
ERROR!: Can't create physics object for models/tdmcars/cit_c4.mdl
ERROR!: Can't create physics object for models/tdmcars/cit_c4.mdl
iGANGNAM is offline
FroGeX
Senior Member
Join Date: Aug 2020
Old 12-02-2020 , 17:58   Re: ERROR!: Can't create physics object for x
Reply With Quote #2

any solution for this?
FroGeX is offline
Dragokas
Veteran Member
Join Date: Nov 2017
Location: Ukraine on fire
Old 12-03-2020 , 15:04   Re: ERROR!: Can't create physics object for x
Reply With Quote #3

Recompile the model and include physics support if you know how.

Alternatively, try using "prop_dynamic_override" instead, that is partially cover physics properties. The initial model still has to support that.
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Last edited by Dragokas; 12-03-2020 at 15:04.
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kratoss1812
Senior Member
Join Date: May 2018
Location: Romānia
Old 12-03-2020 , 17:14   Re: ERROR!: Can't create physics object for x
Reply With Quote #4

A workaround that I use and works well is creating the prop with a model that support phisycs then using RequestFrame() to set it's model to whatever you want
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