Behind this plugin is a big question mark. It prevents sending data from an infected player in ghost mode to the survivors.
The story behind:
We played a versus game with all talk on and everytime we spawned in ghost mode we heard a typical sound of the special infected on the speakers of the other team. Means, when i spawned as a hunter in ghost mode, i heard the typical scream sound. So they knew what would attack them some seconds later. They recognized this and tried to vote all talk off, but we declined. So they started to play music to drown these sounds.
So far i know, the engine is sending data to the survivors even in ghost mode. For sure i don't know which kind of data, but the plugin avoids this without any known side effects (ok, just during development).
Pros: It avoids the talking symbol above the head of voice chatting players in ghost mode (...and from what i know it is fixed with The Last Stand-Update). On the other hand it reduces the bandwith from server to the infected players
Coming to the point: Does this plugin what i supposed to or is it a bunch of shit?