Author
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Message
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AlliedModders Donor
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10-04-2014
, 07:12
Server crashes after CheckWinConditions()
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#1
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hello!
My servers crash randomly after CheckWinConditions() call.
This happense every 5/6 hours.
It seems from other crash logs that the undefined function called is InitializePlayerCounts(int&, int&, int&, int&).
Does someone have the same crashes? What could it come from?
Here is the backtrace:
Spoiler
Code:
0 0xa900a8
1 server.so!CCSGameRules::CheckWinConditions() + 0x77
2 server.so!CCSPlayer::Event_Killed(CTakeDamageInfo const&) + 0x498
3 server.so!CBaseCombatCharacter::OnTakeDamage(CTakeDamageInfo const&) + 0x248
4 server.so!CCSPlayer::OnTakeDamage(CTakeDamageInfo const&) + 0x1205
5 sdkhooks.ext.2.csgo.so!__SourceHook_MFHCls_OnTakeDamage::Func(CTakeDamageInfoHack&) [extension.cpp:168 + 0x19]
6 server.so!CBaseEntity::TakeDamage(CTakeDamageInfo const&) + 0x2f8
7 server.so!ApplyMultiDamage() + 0x79
8 server.so!CCSPlayer::FireBullet(Vector, QAngle const&, float, float, int, int, int, float, CBaseEntity*, bool, float, float) + 0xe9b
9 server.so!FX_FireBullets(int, unsigned short, Vector const&, QAngle const&, CSWeaponID, int, int, float, float, float, float, WeaponSound_t) + 0x443
10 server.so!CWeaponCSBaseGun::CSBaseGunFire(float, CSWeaponMode) + 0x240
11 server.so!CWeaponCSBaseGun::PrimaryAttack() + 0x23f
12 server.so!CWeaponCSBase::ItemPostFrame() + 0x309
13 server.so!CBasePlayer::ItemPostFrame() + 0x31f
14 server.so!CBasePlayer::PostThink() + 0x836
15 server.so!CCSPlayer::PostThink() + 0x14
16 server.so!CPlayerMove::RunPostThink(CBasePlayer*) + 0x37
17 server.so!CPlayerMove::RunCommand(CBasePlayer*, CUserCmd*, IMoveHelper*) + 0x4cf
18 server.so!CBasePlayer::PlayerRunCommand(CUserCmd*, IMoveHelper*) + 0x9c
19 server.so!CCSPlayer::PlayerRunCommand(CUserCmd*, IMoveHelper*) + 0x1d5
20 server.so!CBasePlayer::PhysicsSimulate() + 0x45e
21 server.so!Physics_SimulateEntity(CBaseEntity*) + 0xa7
22 server.so!Physics_RunThinkFunctions(bool) + 0x173
23 server.so!CServerGameDLL::GameFrame(bool) + 0x1de
24 sourcemod.2.csgo.so!__SourceHook_FHCls_IServerGameDLLGameFramefalse::Func(bool) [sourcemod.cpp:48 + 0x1a]
25 engine.so!SV_Think(bool) + 0x9d
26 engine.so!SV_Frame(bool) + 0xe7
27 engine.so!_Host_RunFrame_Server(bool) + 0x7e
28 engine.so!_Host_RunFrame(float) + 0x2b7
29 engine.so!Host_RunFrame(float) + 0x158
30 engine.so!CHostState::State_Run(float) + 0xf8
31 engine.so!CHostState::FrameUpdate(float) + 0x92
32 engine.so!HostState_Frame(float) + 0x19
33 engine.so!CEngine::Frame() + 0x28c
34 engine.so!CDedicatedServerAPI::RunFrame() + 0x26
35 dedicated.so!RunServerIteration(bool) + 0x3d
36 dedicated.so!RunServer(bool) + 0x48
37 engine.so!CModAppSystemGroup::Main() + 0x9d
38 engine.so!CAppSystemGroup::Run() + 0x50
39 engine.so!CDedicatedServerAPI::ModInit(ModInfo_t&) + 0x1bf
40 dedicated.so!CDedicatedAppSystemGroup::Main() + 0xb4
41 dedicated.so!CAppSystemGroup::Run() + 0x50
42 dedicated.so!CSteamApplication::Main() + 0x4a
43 dedicated.so!CAppSystemGroup::Run() + 0x50
44 dedicated.so!main + 0x183
45 srcds_linux + 0x6f9
46 libc-2.19.so + 0x19a83
47 ld-2.19.so + 0xecea
48 0xffee1ea0
Last edited by h3bus; 10-04-2014 at 07:13.
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