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Solved [L4D2] Plugin / Cvar that reduces Special Infected melee shove stun duration.


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SEGA EMPRESS ERIS
Senior Member
Join Date: Sep 2010
Location: THE-MILKY-WAY-GALAXY
Old 02-02-2021 , 04:53   [L4D2] Plugin / Cvar that reduces Special Infected melee shove stun duration.
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Is there a Cvar or Plugin that reduces this?

[L4D2] Plugin / Cvar that reduces Special Infected melee shove stun duration.

it lasts like 5 seconds in campaign and versus. curious if there is a cvar or plugin that can reduce the stun lock of Special Infected that are stunned by survivor melee or grenade launcher stumble or pipe bomb stumble.
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Last edited by SEGA EMPRESS ERIS; 02-04-2021 at 23:19.
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HarryPotter
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Join Date: Sep 2017
Location: Taiwan, Asia
Old 02-02-2021 , 22:32   Re: [L4D2] Plugin / Cvar that reduces Special Infected melee shove stun duration.
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PHP Code:
z_max_stagger_duration                   6        : , "sv""cheat"  Max time a PZ staggers when bashed by a survivor
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SEGA EMPRESS ERIS
Senior Member
Join Date: Sep 2010
Location: THE-MILKY-WAY-GALAXY
Old 02-04-2021 , 23:19   Re: [L4D2] Plugin / Cvar that reduces Special Infected melee shove stun duration.
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Quote:
Originally Posted by HarryPotter View Post
PHP Code:
z_max_stagger_duration                   6        : , "sv""cheat"  Max time a PZ staggers when bashed by a survivor
cool thank you it works, i also noticed these hidden commands in the game
sm_cvar z_max_hunter_pounce_stagger_duration 0.5
and having that 1 at 0.5 too makes the hunter stumble in coop like versus instead of survival if that value is at 6 with these commands as well:
sm_cvar z_pounce_stumble_radius 100 // Jockey too
sm_cvar z_pounce_shake_radius 100 // Jockey too
sm_cvar z_pounce_shake_duration 1.5 // Jockey too
sm_cvar z_pounce_stumble_force 5 // Jockey too
sm_cvar z_pounce_shake_amplitude 4 // Jockey too

good work.
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