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[REQ] HUD RANK & LEVEL & EXP


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Andreita
BANNED
Join Date: Apr 2012
Old 05-01-2012 , 17:31   [REQ] HUD RANK & LEVEL & EXP
Reply With Quote #1

Someone Know how to put IN HUD ... RANK & LEVEL & EXP ? FOR THIS PLUGIN?

https://forums.alliedmods.net/showthread.php?t=162895

THIS its my code

PHP Code:
/*================================================================================
    
    ----------------------------
    -*- [ZP] HUD Information -*-
    ----------------------------
    
    This plugin is part of Zombie Plague Mod and is distributed under the
    terms of the GNU General Public License. Check ZP_ReadMe.txt for details.
    
================================================================================*/

#include <amxmodx>
#include <fun>
#include <cstrike>
#include <fakemeta>
#include <zp50_class_human>
#include <zp50_class_zombie>
#define LIBRARY_NEMESIS "zp50_class_nemesis"
#include <zp50_class_nemesis>
#define LIBRARY_ASSASSIN "zp50_class_assassin"
#include <zp50_class_assassin>
#define LIBRARY_SURVIVOR "zp50_class_survivor"
#include <zp50_class_survivor>
#define LIBRARY_SNIPER "zp50_class_sniper"
#include <zp50_class_sniper>
#define LIBRARY_AMMOPACKS "zp50_ammopacks"
#include <zp50_ammopacks>
#include <csstats>

const Float:HUD_SPECT_X 0.6
const Float:HUD_SPECT_Y 0.25
const Float:HUD_STATS_X 0.0
const Float:HUD_STATS_Y 0.17

const HUD_STATS_ZOMBIE_R 200
const HUD_STATS_ZOMBIE_G 250
const HUD_STATS_ZOMBIE_B 0

const HUD_STATS_HUMAN_R 0
const HUD_STATS_HUMAN_G 200
const HUD_STATS_HUMAN_B 250

const HUD_STATS_SPEC_R 255
const HUD_STATS_SPEC_G 255
const HUD_STATS_SPEC_B 255

#define TASK_SHOWHUD 100
#define ID_SHOWHUD (taskid - TASK_SHOWHUD)

const PEV_SPEC_TARGET pev_iuser2

new g_MsgSync

public plugin_init()
{
    
register_plugin("[ZP] HUD Information"ZP_VERSION_STRING"ZP Dev Team")
    
    
g_MsgSync CreateHudSyncObj()
}

public 
plugin_natives()
{
    
set_module_filter("module_filter")
    
set_native_filter("native_filter")
}
public 
module_filter(const module[])
{
    if (
equal(moduleLIBRARY_NEMESIS) || equal(moduleLIBRARY_ASSASSIN) || equal(moduleLIBRARY_SURVIVOR) || equal(moduleLIBRARY_SNIPER) || equal(moduleLIBRARY_AMMOPACKS))
        return 
PLUGIN_HANDLED;
    
    return 
PLUGIN_CONTINUE;
}
public 
native_filter(const name[], indextrap)
{
    if (!
trap)
        return 
PLUGIN_HANDLED;
    
    return 
PLUGIN_CONTINUE;
}

public 
client_putinserver(id)
{
    if (!
is_user_bot(id))
    {
        
// Set the custom HUD display task
        
set_task(1.0"ShowHUD"id+TASK_SHOWHUD__"b")
    }
}

public 
client_disconnect(id)
{
    
remove_task(id+TASK_SHOWHUD)
}

// Show HUD Task
public ShowHUD(taskid)
{
    new 
player ID_SHOWHUD
    
    
// Player dead?
    
if (!is_user_alive(player))
    {
        
// Get spectating target
        
player pev(playerPEV_SPEC_TARGET)
        
        
// Target not alive
        
if (!is_user_alive(player))
            return;
    }
    
    
// Format classname
    
static class_name[32], transkey[64]
    new 
redgreenblue
    
    
if (zp_core_is_zombie(player)) // zombies
    
{
        
red HUD_STATS_ZOMBIE_R
        green 
HUD_STATS_ZOMBIE_G
        blue 
HUD_STATS_ZOMBIE_B
        
        
// Nemesis Class loaded?
        
if (LibraryExists(LIBRARY_NEMESISLibType_Library) && zp_class_nemesis_get(player))
            
formatex(class_namecharsmax(class_name), "%L"ID_SHOWHUD"CLASS_NEMESIS")
            
        
// Assassin Class loaded?
        
else if (LibraryExists(LIBRARY_ASSASSINLibType_Library) && zp_class_assassin_get(player))
            
formatex(class_namecharsmax(class_name), "%L"ID_SHOWHUD"CLASS_ASSASSIN")
        else
        {
            
zp_class_zombie_get_name(zp_class_zombie_get_current(player), class_namecharsmax(class_name))
            
            
// ML support for class name
            
formatex(transkeycharsmax(transkey), "ZOMBIENAME %s"class_name)
            if (
GetLangTransKey(transkey) != TransKey_Badformatex(class_namecharsmax(class_name), "%L"ID_SHOWHUDtranskey)
        }
    }
    else 
// humans
    
{
        
red HUD_STATS_HUMAN_R
        green 
HUD_STATS_HUMAN_G
        blue 
HUD_STATS_HUMAN_B
        
        
// Survivor Class loaded?
        
if (LibraryExists(LIBRARY_SURVIVORLibType_Library) && zp_class_survivor_get(player))
            
formatex(class_namecharsmax(class_name), "%L"ID_SHOWHUD"CLASS_SURVIVOR")

        
// Sniper Class loaded?
        
else if (LibraryExists(LIBRARY_SNIPERLibType_Library) && zp_class_sniper_get(player))
            
formatex(class_namecharsmax(class_name), "%L"ID_SHOWHUD"CLASS_SNIPER")
        else
        {
            
zp_class_human_get_name(zp_class_human_get_current(player), class_namecharsmax(class_name))
            
            
// ML support for class name
            
formatex(transkeycharsmax(transkey), "HUMANNAME %s"class_name)
            if (
GetLangTransKey(transkey) != TransKey_Badformatex(class_namecharsmax(class_name), "%L"ID_SHOWHUDtranskey)
        }
    }
    
    
// Spectating someone else?
    
if (player != ID_SHOWHUD)
    {
        new 
player_name[32]
        
get_user_name(playerplayer_namecharsmax(player_name))
        
        
// Show name, health, class, and money
        
set_hudmessage(255255255HUD_SPECT_XHUD_SPECT_Y16.01.10.00.0, -1)
        
        if (
LibraryExists(LIBRARY_AMMOPACKSLibType_Library))
            
ShowSyncHudMsg(ID_SHOWHUDg_MsgSync"%L: %s^nHP: %d - %L %s - %L %d"ID_SHOWHUD"SPECTATING"player_nameget_user_health(player), ID_SHOWHUD"CLASS_CLASS"class_nameID_SHOWHUD"AMMO_PACKS1"zp_ammopacks_get(player))
        else
            
ShowSyncHudMsg(ID_SHOWHUDg_MsgSync"%L: %s^nHP: %d - %L %s - %L $ %d"ID_SHOWHUD"SPECTATING"player_nameget_user_health(player), ID_SHOWHUD"CLASS_CLASS"class_nameID_SHOWHUD"MONEY1"cs_get_user_money(player))
    }
    else
    {
        
// Show health, class
        
set_hudmessage(red,green,blue,HUD_STATS_XHUD_STATS_Y16.01.10.00.0, -1)
        
        if (
LibraryExists(LIBRARY_AMMOPACKSLibType_Library))
            
ShowSyncHudMsg(ID_SHOWHUDg_MsgSync"HP: %d ^n%L %s ^n%L %d"get_user_health(ID_SHOWHUD), ID_SHOWHUD"CLASS_CLASS"class_nameID_SHOWHUD"AMMO_PACKS1"zp_ammopacks_get(ID_SHOWHUD))
        else
            
ShowSyncHudMsg(ID_SHOWHUDg_MsgSync"HP: %d ^n%L %s"get_user_health(ID_SHOWHUD), ID_SHOWHUD"CLASS_CLASS"class_name)
    }

Andreita is offline
H.RED.ZONE
Veteran Member
Join Date: Sep 2011
Location: Serbia, Belgrade
Old 05-01-2012 , 21:10   Re: [REQ] HUD RANK & LEVEL & EXP
Reply With Quote #2

No need for two posts
http://forums.alliedmods.net/showthread.php?t=184176
Be patient
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H.RED.ZONE is offline
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