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[TF2] PropHunt Redux (v3.3.3, 2015-07-12)


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Powerlord
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Old 06-18-2014 , 21:31   Re: [TF2] PropHunt Redux (v3.2.1, 2014-06-06)
Reply With Quote #261

To Newbie1992, I'm not ignoring you, I just haven't drafted a proper response to this yet.

To Everyone: The Love & War update is supposed to hit in a few minutes.

Here are the planned dispositions of the new weapons:
  • Back Scatter: Replaced with Scattergun (OP in PropHunt)
  • Tide Turner: Allow like the other shields, will need testing to say if it's too OP.
  • Base Jumper: Allow
  • The Classic: Ban
  • The Air Strike: Ban Allow.
  • Self-Aware Beauty Mark: Allow
  • Snack Attack: N/A (allow)
  • Bread Bite: Allow
  • Mutated Milk: Allow
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Last edited by Powerlord; 06-18-2014 at 22:00.
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Powerlord
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Old 06-18-2014 , 22:02   Re: [TF2] PropHunt Redux (v3.2.1, 2014-06-06)
Reply With Quote #262

New configuration file.

The file should be unzipped into addons/sourcemod/data/prophunt/

Changed weapons:

1. Back Scatter is replaced with the stock Scattergun as it's insanely cheesy for Last Prop.
2. The Classic is banned as are all Sniper Rifles.

I will need input from communities about the Tide Turner, which may be too overpowered in this mode.
Attached Files
File Type: zip prophunt_config.zip (7.1 KB, 71 views)
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Last edited by Powerlord; 06-18-2014 at 22:04.
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Fearts
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Old 06-18-2014 , 23:36   Re: [TF2] PropHunt Redux (v3.2.1, 2014-06-06)
Reply With Quote #263

For some reason the doors do not open on some maps. As well on some maps the Pyros remain frozen.
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Dr. Greg House
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Old 06-18-2014 , 23:41   Re: [TF2] PropHunt Redux (v3.2.1, 2014-06-06)
Reply With Quote #264

Powerlord, you should probably tell people that PH won't work because entity outputs are disabled as of the recent update...
At least on Linux.
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Powerlord
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Old 06-18-2014 , 23:52   Re: [TF2] PropHunt Redux (v3.2.1, 2014-06-06)
Reply With Quote #265

Quote:
Originally Posted by Fearts View Post
For some reason the doors do not open on some maps. As well on some maps the Pyros remain frozen.
SDKTools isn't working again.

Quote:
Originally Posted by Dr. Greg House View Post
Powerlord, you should probably tell people that PH won't work because entity outputs are disabled as of the recent update...
At least on Linux.
Done.

Unfortunately, I've been up for 30 hours or so straight now, so I really need sleep.
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Mike_BoG
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Old 06-19-2014 , 08:09   Re: [TF2] PropHunt Redux (v3.2.1, 2014-06-06)
Reply With Quote #266

I've updated to the latest stable SM-snapshot. PropHunt seems to be crashing the server upon mapchange (tested with changelevel & changelevel_next). Running PropHunt Redux 3.2.1.
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Powerlord
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Old 06-19-2014 , 08:28   Re: [TF2] PropHunt Redux (v3.2.1, 2014-06-06)
Reply With Quote #267

Quote:
Originally Posted by Mike_BoG View Post
I've updated to the latest stable SM-snapshot. PropHunt seems to be crashing the server upon mapchange (tested with changelevel & changelevel_next). Running PropHunt Redux 3.2.1.
I got up not that long ago and haven't even gotten the chance to get my test server updated let alone operational to test it. Well, enough to test it to tell some plugin is crashing it on startup when using 1.5.4-git4087 but not track down which one.

I'm not sure how much time I'm going to have to look at it while at work today either.

In fact, I need to be leaving for work like right now.
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Last edited by Powerlord; 06-19-2014 at 08:30.
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Mike_BoG
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Old 06-19-2014 , 08:32   Re: [TF2] PropHunt Redux (v3.2.1, 2014-06-06)
Reply With Quote #268

Quote:
Originally Posted by Powerlord View Post
I got up not that long ago and haven't even gotten the chance to get my test server updated let alone operational to test it. Well, enough to test it to tell some plugin is crashing it on startup when using 1.5.4-git4087 but not track down which one.

I'm not sure how much time I'm going to have to look at it while at work today either.

In fact, I need to be leaving for work like right now.
I tested by unloading every plugin except stock SM ones, PropHunt and the plugins that it requires. Still crashed.
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Powerlord
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Old 06-19-2014 , 09:49   Re: [TF2] PropHunt Redux (v3.2.1, 2014-06-06)
Reply With Quote #269

Quote:
Originally Posted by Mike_BoG View Post
I tested by unloading every plugin except stock SM ones, PropHunt and the plugins that it requires. Still crashed.
I have found out that the DHooks extension will crash Team Fortress 2 on server startup. I'm investigating this now. Although it sounds like that is unrelated to what you're seeing on your server.

Edit: Are you using a Windows or Linux server? I can only do so much testing without actually being at the game, but just having PH running and changing maps isn't triggering it on Linux.
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Last edited by Powerlord; 06-19-2014 at 09:55.
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Mike_BoG
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Old 06-19-2014 , 10:07   Re: [TF2] PropHunt Redux (v3.2.1, 2014-06-06)
Reply With Quote #270

Quote:
Originally Posted by Powerlord View Post
I have found out that the DHooks extension will crash Team Fortress 2 on server startup. I'm investigating this now. Although it sounds like that is unrelated to what you're seeing on your server.

Edit: Are you using a Windows or Linux server? I can only do so much testing without actually being at the game, but just having PH running and changing maps isn't triggering it on Linux.
I'm on Linux. DHooks isn't crashing for me (1.0.14-alpha) on 1.5.4-dev+4059.
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