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[TF2Items] Randomizer (v1.591, 08/11/2013)


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Mike_BoG
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Join Date: Jul 2011
Old 08-05-2013 , 09:12   Re: [TF2Items] Randomizer (v1.58, 07/20/2013)
Reply With Quote #561

Quote:
Originally Posted by FlaminSarge View Post
I thought Valve fixed that with the recent update that changed how you select which buildings tf_weapon_builder can build, but I guess not.

I need you to set "con_logfile logs/conlog.log", and then find the line at the end of the file when the server crashes. I need to know the model that's causing the crash.
I do not know if this is what you are after, but these are the last lines before the server crashes:

Code:
Dropped from server (Disconnect by user.)
ERROR: Tried to SetParentAttachment for entity info_particle_system (info_particle_system), but it has no attachment named muzzle.
ERROR: Tried to SetParentAttachment for entity info_particle_system (info_particle_system), but it has no attachment named muzzle.
L 08/05/2013 - 14:03:29: "" triggered "chargedeployed"
L 08/05/2013 - 14:03:29: "" changed role to "engineer"
L 08/05/2013 - 14:03:30: "" triggered "player_loadout" (primary "36") (secondary "751") (melee "739") (pda "25") (pda2 "26") (building "28") (head "-1") (misc "-1")
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Last edited by Mike_BoG; 08-05-2013 at 09:13.
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XaxaXoxo
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Old 08-05-2013 , 09:36   Re: [TF2Items] Randomizer (v1.58, 07/20/2013)
Reply With Quote #562

con_logfile result
Attached Files
File Type: zip conlog.zip (96.2 KB, 120 views)

Last edited by XaxaXoxo; 08-05-2013 at 09:37.
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FlaminSarge
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Old 08-06-2013 , 22:44   Re: [TF2Items] Randomizer (v1.59, 08/06/2013)
Reply With Quote #563

Uploaded an update (1.59) to hopefully fix the crashes. You'll need the VPK linked in the install instructions.
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Mike_BoG
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Old 08-07-2013 , 14:21   Re: [TF2Items] Randomizer (v1.59, 08/06/2013)
Reply With Quote #564

Quote:
Originally Posted by FlaminSarge View Post
Uploaded an update (1.59) to hopefully fix the crashes. You'll need the VPK linked in the install instructions.
Does the vpk have to be in custom/ or can I place it in a subdirectory?
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Powerlord
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Old 08-07-2013 , 14:21   Re: [TF2Items] Randomizer (v1.59, 08/06/2013)
Reply With Quote #565

Quote:
Originally Posted by Mike_BoG View Post
Does the vpk have to be in custom/ or can I place it in a subdirectory?
VPKs have to go in custom/

Having said that, you can rename the VPK file to whatever you want, you just can't put them in directories other than custom/ . You also can't put them in subdirectories of custom, which is sadly something I was hoping to do for Freak Fortress 2 bosses and the like.
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Last edited by Powerlord; 08-07-2013 at 14:22.
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Mike_BoG
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Old 08-07-2013 , 14:40   Re: [TF2Items] Randomizer (v1.59, 08/06/2013)
Reply With Quote #566

Quote:
Originally Posted by Powerlord View Post
VPKs have to go in custom/

Having said that, you can rename the VPK file to whatever you want, you just can't put them in directories other than custom/ . You also can't put them in subdirectories of custom, which is sadly something I was hoping to do for Freak Fortress 2 bosses and the like.
Right, can I somehow extract these files from within the vpk and make them into "normal" files I can place under subdirectories under custom/? I like having things tidy
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Powerlord
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Old 08-07-2013 , 14:42   Re: [TF2Items] Randomizer (v1.59, 08/06/2013)
Reply With Quote #567

Quote:
Originally Posted by Mike_BoG View Post
Right, can I somehow extract these files from within the vpk and make them into "normal" files I can place under subdirectories under custom/? I like having things tidy
Yes. TF2 ships with vpk.exe (or vpk_linux if you're running Linux) in the hl2/bin directory. vpk x vpkname.vpk will extract it. If vpk.exe is in the current path that is.

I seem to recall Valve stating that there's a performance penalty to doing that, though... the game is faster at reading VPK files than it is loose files.
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Last edited by Powerlord; 08-07-2013 at 14:46.
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Mike_BoG
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Old 08-07-2013 , 14:47   Re: [TF2Items] Randomizer (v1.59, 08/06/2013)
Reply With Quote #568

Quote:
Originally Posted by Powerlord View Post
Yes. TF2 ships with vpk.exe (or vpk_linux if you're running Linux) in the hl2/bin directory. vpk x vpkname.vpk will extract it. If vpk.exe is in the current path that is.

I seem to recall Valve stating that there's a performance penalty to doing that, though... the game is faster at reading VPK files than it is loose files.
The servers are on an SSD anyhow, shouldn't make much difference. Thanks!
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Huntereb
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Old 08-09-2013 , 17:00   Re: [TF2Items] Randomizer (v1.59, 08/06/2013)
Reply With Quote #569

Hey guys, I'm having an issue with Randomizer, and I recorded a video showing what happens.



Here is my plugins list, at the bottom lies a hint at what could be causing the problem.

Spoiler


So here is the error log for that session:

Spoiler


How do I fix? Thanks!
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FlaminSarge
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Old 08-11-2013 , 02:17   Re: [TF2Items] Randomizer (v1.59, 08/06/2013)
Reply With Quote #570

The VPK is arguably more "tidy" than anything else, considering it's a single file in the "custom/" folder of your game (this VPK does NOT need to be downloaded to clients, either), rather than several files in arbitrary folders.

Huntereb, Windows or Linux? The gamedata doesn't seem to have changed for TF2Attributes, so have you updated that completely?
__________________
Bread EOTL GunMettle Invasion Jungle Inferno will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
FlaminSarge is offline
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