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Team Flash Punish v1.1.1 ( 28jan12 )


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ditmesteam
Senior Member
Join Date: Oct 2009
Old 03-14-2010 , 15:09   Re: Team Flash Punish v1.1.0 ( 13mar10 )
Reply With Quote #51

But I do not see notify message (older version I saw that)
Maybe you remove it to avoid make server lagger
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pankiller6
Member
Join Date: May 2009
Old 05-15-2010 , 06:03   Re: Team Flash Punish v1.1.0 ( 13mar10 )
Reply With Quote #52

Start of error session.
Info (map "de_dust2_2x2") (file "addons/amxmodx/logs/error_20100607.log")
[CSTRIKE] Invalid player 5
[AMXX] Displaying debug trace (plugin "teamflash_p.amxx")
[AMXX] Run time error 10: native error (native "cs_get_user_team")
[AMXX] [0] float.inc:perator==(Float:,Float (line 126)
[AMXX] [1] teamflash_p.sma::Event_ScreenFade (line 173)

Why I get this error ?

Last edited by pankiller6; 06-07-2010 at 15:08.
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Jack86
Veteran Member
Join Date: Dec 2008
Location: Belgrade, Serbia
Old 07-22-2010 , 04:12   Re: Team Flash Punish v1.1.0 ( 13mar10 )
Reply With Quote #53

My version of this plugin, it has a flash snitch feature, round based punish sistem with seperate values for admins and players and a flash duration option ( set to 0 for no team flash), which works like this, if u set team flash duration to 1 sec, all team flashes longer that that will be reduced to 1 sec, and ones shorter will last their original time and will not be counted as team flashes.
Attached Files
File Type: sma Get Plugin or Get Source (teamflash_punish.sma - 760 views - 6.1 KB)
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Jurij
Junior Member
Join Date: Dec 2010
Old 03-02-2011 , 14:44   Re: Team Flash Punish v1.1.0 ( 13mar10 )
Reply With Quote #54

can make something like this:

if player flash to other team player he get self fb but other players dont get it.
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nev
Member
Join Date: Sep 2010
Old 04-17-2011 , 04:28   Re: Team Flash Punish v1.1.0 ( 13mar10 )
Reply With Quote #55

tfp_punish depends from tfp_count?
If I set tfp_punish to 0, then will tfp_punish work?
And how can i disable tfp_max_count cvar? Set it to 0 (zero)? Or in source code?

Last edited by nev; 04-17-2011 at 05:50.
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Old 08-09-2011, 10:26
menad59
This message has been deleted by ConnorMcLeod. Reason: This is an 'english only' forum
isotonic
AlliedModders Donor
Join Date: Jun 2011
Location: Moscow, Russia
Old 11-01-2011 , 21:13   Re: Team Flash Punish v1.1.0 ( 13mar10 )
Reply With Quote #56

Quote:
Originally Posted by nev View Post
tfp_punish depends from tfp_count?
If I set tfp_punish to 0, then will tfp_punish work?
I think it does. Because of that I use tfp_max_count 100 as I don't want to restrict players from buying FB.

--
I found a way to pass restriction - just use autobuy command. This is another reason to don't restrict.
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eduardotobon
Junior Member
Join Date: Oct 2008
Old 01-27-2012 , 21:16   Re: Team Flash Punish v1.1.0 ( 13mar10 )
Reply With Quote #57

Can u recompile so the punish is to be killed?
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ConnorMcLeod
Veteran Member
Join Date: Jul 2006
Location: France (95)
Old 01-28-2012 , 04:38   Re: Team Flash Punish v1.1.1 ( 28jan12 )
Reply With Quote #58

Added cvar tfp_health_allow_kill, just set it to 1.
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WaSaAa1
Senior Member
Join Date: Dec 2011
Location: Andalusia (Spain)
Old 02-21-2013 , 15:11   Re: Team Flash Punish v1.1.1 ( 28jan12 )
Reply With Quote #59

You can adapt this plugin to the new version of cs 1.6, since this does not work.
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ConnorMcLeod
Veteran Member
Join Date: Jul 2006
Location: France (95)
Old 02-23-2013 , 05:07   Re: Team Flash Punish v1.1.1 ( 28jan12 )
Reply With Quote #60

Quote:
Originally Posted by WaSaAa1 View Post
You can adapt this plugin to the new version of cs 1.6, since this does not work.
Isn't version still in beta status ?
When new version is the official one and when cz has been updated as well, so when amxmodx also released, gonna review non working plugins.
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