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[DOD:S] Medic Mod v1.0.109


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jjk521
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Join Date: Sep 2008
Old 09-28-2008 , 12:42   Re: [DOD:S] Medic Mod v1.0.105
Reply With Quote #41

Quote:
Originally Posted by Lebson506th View Post
This is from the realism mod...
I know it's from the realism mod, however, when you install the realism mod, it still waits for the heal time, then does the bandage sound, then fades in and out. I was saying make it so that the realism plugin has this exact way where when you call it, it starts fading and then once you hear the sound, it's back to normal.

Quote:
Originally Posted by Lebson506th View Post
Also, shouldn't the fade only start after the medic delay?

IE

Medic Call
Wait for delay
FTB
Wait for Heal delay
Heal, unFTB
Also, why I asked for it to fade out early was because I was thinking that if you are shot in real life, and you have to call for a medic, you are slowly dying (fading out) as you call for it, and then you are pretty much dead (all the way faded out) and then the medic comes (the sound plays) and boom, you're good to go again.
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jjk521
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Old 09-30-2008 , 17:33   Re: [DOD:S] Medic Mod v1.0.105
Reply With Quote #42

Is this a possibility to add the same medic (one you just created here) to your realism plugin?
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Lebson506th
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Old 11-25-2008 , 08:34   Re: [DOD:S] Medic Mod v1.0.106
Reply With Quote #43

Small bug

It always says "Quit your yelling - I'll be there in a minute" whether it is your first yell or you are spamming. And it says it twice when you actually get healed.
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strontiumdog
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Old 11-25-2008 , 21:27   Re: [DOD:S] Medic Mod v1.0.107
Reply With Quote #44

Updated.
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Lebson506th
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Old 11-26-2008 , 07:43   Re: [DOD:S] Medic Mod v1.0.107
Reply With Quote #45

Thanks much.

EDIT: I don't see much of a change =/

This is what I meant:

[IMG]http://img355.**************/img355/3229/stuffpi9.jpg[/IMG]

I mean the "Quit your yelling..."

Shouldn't that only happen if they are within the cooldown time?
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Last edited by Lebson506th; 11-26-2008 at 08:22.
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strontiumdog
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Old 11-26-2008 , 09:36   Re: [DOD:S] Medic Mod v1.0.107
Reply With Quote #46

Weird. I'll look at it again.
It wasn't doing that for me.
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strontiumdog
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Old 11-26-2008 , 09:42   Re: [DOD:S] Medic Mod v1.0.107
Reply With Quote #47

The only way I can see it doing that is if the yell delay was very short.
So I removed that piece of code.
Pretty pointless anyway!

Try this version and let me know if it is better...
Attached Files
File Type: sp Get Plugin or Get Source (sm_dod_medic.sp - 474 views - 9.6 KB)
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Jedi
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Old 11-26-2008 , 09:56   Re: [DOD:S] Medic Mod v1.0.107
Reply With Quote #48

Thanks for this great plugin. I have a simple question/feature beg, though. Is there any way to not have !medic or medic show up in chat? When the server gets full, the chat area is getting flooded with !medic in the chat area. I don't have any concerns with people using the voice_medic option, but seeing !medic over and over again in chat is a little annoying.
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strontiumdog
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Old 11-26-2008 , 10:54   Re: [DOD:S] Medic Mod v1.0.107
Reply With Quote #49

Tell people to bind it to /menu instead.

Or do:
bind "v" "sm_medic"
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Lebson506th
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Old 11-26-2008 , 17:16   Re: [DOD:S] Medic Mod v1.0.107
Reply With Quote #50

I can't test it myself as I am no longer with my gaming rig (home for Thanksgiving) but i'll see if I can get someone to do it for me.

EDIT:

1. The "Quit your yelling" is gone entirely, even when they spam. It's fine for me, to be honest.
2. If you spam the medic command while you are being healed, it depletes your remaining med packs.
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Last edited by Lebson506th; 11-26-2008 at 17:43.
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