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[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)


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Psyk0tik
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Old 06-14-2022 , 00:08   Re: [L4D & L4D2] Mutant Tanks (v8.92, 6-1-2022)
Reply With Quote #1361

Quote:
Originally Posted by josienolosie View Post
Do you know why I'm getting these errors while compiling them?
You are missing all the libraries that come with every SM package. Make sure you have an "include" folder inside the "scripting" folder where "compile.exe" is located.
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josienolosie
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Join Date: Jun 2022
Old 06-14-2022 , 06:47   Re: [L4D & L4D2] Mutant Tanks (v8.92, 6-1-2022)
Reply With Quote #1362

Quote:
Originally Posted by Psyk0tik View Post
You are missing all the libraries that come with every SM package. Make sure you have an "include" folder inside the "scripting" folder where "compile.exe" is located.
thanks, but it brings me to these errors now for when I load them
L 06/14/2022 - 06:44:52: [SM] Failed to load plugin "mutant_tanks\mt_abilities.smx": Unable to load plugin (invalid enum struct field type).
L 06/14/2022 - 06:44:52: [SM] Failed to load plugin "mutant_tanks\mt_abilities2.smx": Unable to load plugin (invalid enum struct field type).
L 06/14/2022 - 06:44:52: [SM] Failed to load plugin "mutant_tanks\mutant_tanks.smx": Unable to load plugin (invalid enum struct field type).
do you know what am I doing wrong?
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Psyk0tik
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Old 06-14-2022 , 09:06   Re: [L4D & L4D2] Mutant Tanks (v8.92, 6-1-2022)
Reply With Quote #1363

Quote:
Originally Posted by josienolosie View Post
thanks, but it brings me to these errors now for when I load them
L 06/14/2022 - 06:44:52: [SM] Failed to load plugin "mutant_tanks\mt_abilities.smx": Unable to load plugin (invalid enum struct field type).
L 06/14/2022 - 06:44:52: [SM] Failed to load plugin "mutant_tanks\mt_abilities2.smx": Unable to load plugin (invalid enum struct field type).
L 06/14/2022 - 06:44:52: [SM] Failed to load plugin "mutant_tanks\mutant_tanks.smx": Unable to load plugin (invalid enum struct field type).
do you know what am I doing wrong?
You’re getting those errors because you’re loading the ones I included in the download package instead of the ones you compiled.

Quote:
Originally Posted by Psyk0tik View Post
*Note: The plugin (.smx) files that are included in the package are compiled on SM 1.11.0.6806.
- If you are using a different version, you must follow the steps for compiling the plugins for your server's version of SourceMod.
- If you do not compile the plugins yourself, you will get the "invalid enum struct field type" error for each of the plugins.
Example:
Code:
Errors:
mutant_tanks\mt_abilities.smx: Unable to load plugin (invalid enum struct field type)
mutant_tanks\mt_abilities2.smx: Unable to load plugin (invalid enum struct field type)
mutant_tanks\mutant_tanks.smx: Unable to load plugin (invalid enum struct field type)
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josienolosie
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Old 06-14-2022 , 11:42   Re: [L4D & L4D2] Mutant Tanks (v8.92, 6-1-2022)
Reply With Quote #1364

Quote:
Originally Posted by Psyk0tik View Post
You’re getting those errors because you’re loading the ones I included in the download package instead of the ones you compiled.
ty didnt read instructions properly so i didnt put them in the folder, now how do i use your examples of mutant tanks or activate the given mutant tanks, cause i only can spawn a normal tank rn.
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ddd123
Senior Member
Join Date: May 2021
Old 06-14-2022 , 13:52   Re: [L4D & L4D2] Mutant Tanks (v8.92, 6-1-2022)
Reply With Quote #1365

Quote:
Originally Posted by josienolosie View Post
ty didnt read instructions properly so i didnt put them in the folder, now how do i use your examples of mutant tanks or activate the given mutant tanks, cause i only can spawn a normal tank rn.
Quote:
Originally Posted by Psyk0tik View Post
All the mutant tanks are off by default. Open the config file and change "Tank Enabled" to "1" for each mutant tank you want to see.
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josienolosie
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Join Date: Jun 2022
Old 06-14-2022 , 18:43   Re: [L4D & L4D2] Mutant Tanks (v8.92, 6-1-2022)
Reply With Quote #1366

ty ddd123, so i changed the tank enabled to 1 on all of them and the sm_tank menu doesn't show any tanks except the regular one, what am I doing wrong? I edited the cfg file on gamedata/mutant_tanks
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ddd123
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Old 06-16-2022 , 03:23   Re: [L4D & L4D2] Mutant Tanks (v8.92, 6-1-2022)
Reply With Quote #1367

Quote:
Originally Posted by Psyk0tik View Post
Thanks, I'll fix it in the next update.
Also i think i found another bug
"Gravity Ability" changing survivors' gravity doesn't work anymore. Even from Gravity Tank or my Custom Tank, Moon Tank (change all survivors gravity as long this tank alive)
Again, i add "Gravity Range Cooldown" to "0" but still not working

Actually, i think everything with Gravity Ability are not working? I need to test more

Quote:
Originally Posted by josienolosie View Post
ty ddd123, so i changed the tank enabled to 1 on all of them and the sm_tank menu doesn't show any tanks except the regular one, what am I doing wrong? I edited the cfg file on gamedata/mutant_tanks
You have to edit "mutant_tanks.cfg" on "addons\sourcemod\data\mutant_tanks", not "gamedata/mutant_tanks"

Last edited by ddd123; 06-16-2022 at 03:36.
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Psyk0tik
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Old 06-16-2022 , 13:25   Re: [L4D & L4D2] Mutant Tanks (v8.92, 6-1-2022)
Reply With Quote #1368

Quote:
Originally Posted by ddd123 View Post
Also i think i found another bug
"Gravity Ability" changing survivors' gravity doesn't work anymore. Even from Gravity Tank or my Custom Tank, Moon Tank (change all survivors gravity as long this tank alive)
Again, i add "Gravity Range Cooldown" to "0" but still not working

Actually, i think everything with Gravity Ability are not working? I need to test more
Just set the value of "Close Areas Only" to "0.0" for the Gravity ability. By default, it's set to "150.0" since the ability is more effective indoors than outdoors.

I suppose I can set the default value to "0.0" so it doesn't cause confusion for people.
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josienolosie
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Join Date: Jun 2022
Old 06-16-2022 , 22:56   Re: [L4D & L4D2] Mutant Tanks (v8.92, 6-1-2022)
Reply With Quote #1369

Quote:
Originally Posted by ddd123 View Post
Also i think i found another bug
"Gravity Ability" changing survivors' gravity doesn't work anymore. Even from Gravity Tank or my Custom Tank, Moon Tank (change all survivors gravity as long this tank alive)
Again, i add "Gravity Range Cooldown" to "0" but still not working

Actually, i think everything with Gravity Ability are not working? I need to test more



You have to edit "mutant_tanks.cfg" on "addons\sourcemod\data\mutant_tanks", not "gamedata/mutant_tanks"
yeah i did edit that on data folders and no tanks are loading
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 06-20-2022 , 21:29   Re: [L4D & L4D2] Mutant Tanks (v8.93, 6-20-2022)
Reply With Quote #1370

Version 8.93 is out!

Thank you to the following people who (directly/indirectly) helped me with this update: Silvers, Mi.Cura, ddd123

Here are the main changes:

1. Mutant Tanks and its sub-plugins now check for duplicate plugins and several old versions (including "Super Tanks++") before loading.
2. A few bug fixes.

*Note: The plugin (.smx) files that are included in the package are compiled on SM 1.11.0.6806.
- If you are using a different version, you must follow the steps for compiling the plugins for your server's version of SourceMod.
- If you do not compile the plugins yourself, you will get the "invalid enum struct field type" error for each of the plugins.
Example:
Code:
Errors:
mutant_tanks\mt_abilities.smx: Unable to load plugin (invalid enum struct field type)
mutant_tanks\mt_abilities2.smx: Unable to load plugin (invalid enum struct field type)
mutant_tanks\mutant_tanks.smx: Unable to load plugin (invalid enum struct field type)
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