creat an include file
PHP Code:
================================================================================*/
#include <amxmodx>
#include <Zombie_Escape>
#include <hamsandwich>
#include <fun>
#include <cstrike>
and add
PHP Code:
Zombie Attributes
new const zclass1_name[] = { "Zombie" }
new const zclass1_info[] = { "==" }
new const zclass1_model[] = { "ze_" }
new const zclass1_clawmodel[] = { "v_" }
const zclass1_health =
const zclass1_speed =
const Float:zclass1_gravity =
const zclass1_adminflags = ADMIN_ALL
and Complete the FAQ and fun
or use this directly
PHP Code:
/*================================================================================
-----------------------------------
-*- [Ze] Default Zombie Classes -*-
-----------------------------------
~~~~~~~~~~~~~~~
- Description -
~~~~~~~~~~~~~~~
This plugin adds the default zombie classes from Zombie Plague
into Zombie escape.
This classes by Azzou
================================================================================*/
#include <amxmodx>
#include <Zombie_Escape>
#include <hamsandwich>
#include <fun>
#include <cstrike>
/*================================================================================
[Plugin Customization]
=================================================================================*/
// Classic Zombie Attributes
new const zclass1_name[] = { "Classic Zombie" }
new const zclass1_info[] = { "=Balanced=" }
new const zclass1_model[] = { "ze_classic" }
new const zclass1_clawmodel[] = { "v_Classic" }
const zclass1_health = 1200
const zclass1_speed = 10
const Float:zclass1_gravity = 1.0
const zclass1_adminflags = ADMIN_ALL
// Fast Zombie Attributes
new const zclass2_name[] = { "Fast Zombie" }
new const zclass2_info[] = { "HP-- Speed++" }
new const zclass2_model[] = { "ze_fast" }
new const zclass2_clawmodel[] = { "v_Fast" }
const zclass2_health = 1200
const zclass2_speed = 125
const Float:zclass2_gravity = 1.0
const zclass2_adminflags = ADMIN_ALL
// Jumper Zombie Attributes
new const zclass3_name[] = { "Jumper Zombie" }
new const zclass3_info[] = { "HP- Jump+" }
new const zclass3_model[] = { "ze_jumper" }
new const zclass3_clawmodel[] = { "v_Jumper" }
const zclass3_health = 1200
const zclass3_speed = 100
const Float:zclass3_gravity = 0.5
const zclass3_adminflags = ADMIN_ALL
// Big Zombie Attributes
new const zclass4_name[] = { "Big Zombie" }
new const zclass4_info[] = { "HP++ Speed-" }
new const zclass4_model[] = { "ze_Big" }
new const zclass4_clawmodel[] = { "v_Big" }
const zclass4_health = 2000
const zclass4_speed = 50
const Float:zclass4_gravity = 1.0
const zclass4_adminflags = ADMIN_ALL
#define TANK_ARMOR 200
/*============================================================================*/
new g_zclass_Big
// Zombie Classes MUST be registered on plugin_precache
public plugin_precache()
{
register_plugin("[Ze] Zombie Classes", "1.0", "Azzou")
// Register all classes
ze_register_zombie_class(zclass1_name, zclass1_info, zclass1_model, zclass1_clawmodel, zclass1_health, zclass1_speed, zclass1_gravity, 0.0, zclass1_adminflags)
ze_register_zombie_class(zclass2_name, zclass2_info, zclass2_model, zclass2_clawmodel, zclass2_health, zclass2_speed, zclass2_gravity, 0.0, zclass2_adminflags)
ze_register_zombie_class(zclass3_name, zclass3_info, zclass3_model, zclass3_clawmodel, zclass3_health, zclass3_speed, zclass3_gravity, 0.0, zclass3_adminflags)
g_zclass_Big = ze_register_zombie_class(zclass4_name, zclass4_info, zclass4_model, zclass4_clawmodel, zclass4_health, zclass4_speed, zclass4_gravity, 0.0, zclass4_adminflags)
}
#if defined BIG_ARMOR
public plugin_init()
{
RegisterHam(Ham_Spawn, "player", "ham_PlayerSpawn_Post", 1)
}
public ham_PlayerSpawn_Post(id)
{
if (!is_user_alive(id))
return ;
if (ze_is_user_zombie(id) && ze_get_user_zombie_class(id) == g_zclass_Big)
{
give_item(id, "item_assaultsuit");
cs_set_user_armor(id, BIG_ARMOR, CS_ARMOR_VESTHELM);
}
}
#endif