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[L4D1&2] Spawn Alarmcars


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saldana
Junior Member
Join Date: Oct 2010
Old 10-11-2010 , 01:20   Re: [L4D1&2] Spawn Alarmcars
Reply With Quote #21

Thank you!
you made it!
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dirka_dirka
Veteran Member
Join Date: Nov 2009
Old 10-13-2010 , 13:31   Re: [L4D1&2] Spawn Alarmcars
Reply With Quote #22

Quote:
Originally Posted by DieTeetasse View Post
In plain english:
The car can now be hitted by tanks and flying around like normal car.
i couldnt help but giggle at this one..
hitted isnt an english word, plain or otherwise. just use hit.
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DieTeetasse
Senior Member
Join Date: Jul 2009
Old 10-15-2010 , 10:47   Re: [L4D1&2] Spawn Alarmcars
Reply With Quote #23

Ok, my english teacher

Some pictures of version 1.0.4 including custom alarm cars.
Yeah, the truck too. Unfortunately the truck got no transparent windows, so there will be no blinking light like the other custom cars have.

At the moment i'm updating the save function to support custom cars.
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Last edited by DieTeetasse; 10-15-2010 at 10:51.
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DieTeetasse
Senior Member
Join Date: Jul 2009
Old 10-19-2010 , 10:40   Re: [L4D1&2] Spawn Alarmcars
Reply With Quote #24

Updated to v1.0.4:
- fixed errors in log, when two map loadings appeared very fast after each other
- added #pragma semicolon 1 (copy paste of file header mistake xD)
- major update:
+ updated plugin for support of custom alarm car models divided in two categories (cars / trucks)
+ updated config file to support custom models
+ added new commands for spawning --> sm_alarmcar_spawn_custom, sm_alarmcar_spawn_custom_at, sm_alarmcar_spawn_truck and sm_alarmcar_spawn_truck_at
+ added new command to list alle possible models to spawn --> sm_alarmcar_list_customs
+ updated old commands --> sm_alarmcar_move, sm_alarmcar_remove and sm_alarmcar_remove_at
+ updated save command and mapstart function for new config files
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 10-19-2010 , 15:34   Re: [L4D1&2] Spawn Alarmcars
Reply With Quote #25

You expect us to remove the old cars and then spawn new, alarmed ones instead? BUT WERE LAZY!! Giev magic turn-into-alarmcar command already.
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DieTeetasse
Senior Member
Join Date: Jul 2009
Old 10-19-2010 , 18:06   Re: [L4D1&2] Spawn Alarmcars
Reply With Quote #26

I got it on paper =)
Just wanted to release this one, so people will find bugs, before i implement your magic lazy command
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 10-19-2010 , 19:43   Re: [L4D1&2] Spawn Alarmcars
Reply With Quote #27

Hint: Just delete car being pointed at and spawn new one using existing functions
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DieTeetasse
Senior Member
Join Date: Jul 2009
Old 10-20-2010 , 07:20   Re: [L4D1&2] Spawn Alarmcars
Reply With Quote #28

And then there will be a command to switch back to a normal car and because you are super lazy you want that to be implemented into the config and of course both load and save have to be updated to support such switching...
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 10-20-2010 , 14:23   Re: [L4D1&2] Spawn Alarmcars
Reply With Quote #29

Why would anyone want cars that are not alarmed?! Or explode, for that matter???
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Dayto123
Junior Member
Join Date: Jun 2010
Old 10-20-2010 , 16:14   Re: [L4D1&2] Spawn Alarmcars
Reply With Quote #30

hey could u give me a command that i can put into my admin menu so i can spawn the alarm car on cursor please
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