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[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)


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Psyk0tik
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Old 02-15-2022 , 14:38   Re: [L4D & L4D2] Mutant Tanks (v8.90, 2-1-2022)
Reply With Quote #1231

Quote:
Originally Posted by WhatsAnName View Post
(V 8.88) the rock shower ability causes instant incaps on expert despite mt custom damage value combo with track such as like the tremor tank idk if it's fixed or intended but didn't see it on the 89 or 90 changelog
Post your config file(s) here or PM it to me so I can test.
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Krufftys Killers
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Old 02-21-2022 , 19:44   Re: [L4D & L4D2] Mutant Tanks (v8.90, 2-1-2022)
Reply With Quote #1232

Started getting this error today
L 02/21/2022 - 17:175: SourceMod error session started
L 02/21/2022 - 17:175: Info (map "l4d2_tank_challenge") (file "C:\servers\kruffty\left4dead2\addons\sourcem od\logs\errors_20220221.log")
L 02/21/2022 - 17:175: [SM] Exception reported: Game event "create_panic_event" has no active hook
L 02/21/2022 - 17:175: [SM] Blaming: mutant_tanks\mutant_tanks.smx
L 02/21/2022 - 17:175: [SM] Call stack trace:
L 02/21/2022 - 17:175: [SM] [0] UnhookEvent
L 02/21/2022 - 17:175: [SM] [1] Line 5574, C:\l4d2ds\left4dead2\addons\sourcemod\scripti ng\mutant_tanks.sp::vHookEvents
L 02/21/2022 - 17:175: [SM] [2] Line 2248, C:\l4d2ds\left4dead2\addons\sourcemod\scripti ng\mutant_tanks.sp::vTogglePlugin
L 02/21/2022 - 17:175: [SM] [3] Line 1801, C:\l4d2ds\left4dead2\addons\sourcemod\scripti ng\mutant_tanks.sp::OnPluginEnd
L 02/21/2022 - 17:175: Error log file session closed.
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Psyk0tik
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Old 02-22-2022 , 07:49   Re: [L4D & L4D2] Mutant Tanks (v8.90, 2-1-2022)
Reply With Quote #1233

Quote:
Originally Posted by Krufftys Killers View Post
Started getting this error today
L 02/21/2022 - 17:17:35: SourceMod error session started
L 02/21/2022 - 17:17:35: Info (map "l4d2_tank_challenge") (file "C:\servers\kruffty\left4dead2\addons\sourcem od\logs\errors_20220221.log")
L 02/21/2022 - 17:17:35: [SM] Exception reported: Game event "create_panic_event" has no active hook
L 02/21/2022 - 17:17:35: [SM] Blaming: mutant_tanks\mutant_tanks.smx
L 02/21/2022 - 17:17:35: [SM] Call stack trace:
L 02/21/2022 - 17:17:35: [SM] [0] UnhookEvent
L 02/21/2022 - 17:17:35: [SM] [1] Line 5574, C:\l4d2ds\left4dead2\addons\sourcemod\scripti ng\mutant_tanks.sp::vHookEvents
L 02/21/2022 - 17:17:35: [SM] [2] Line 2248, C:\l4d2ds\left4dead2\addons\sourcemod\scripti ng\mutant_tanks.sp::vTogglePlugin
L 02/21/2022 - 17:17:35: [SM] [3] Line 1801, C:\l4d2ds\left4dead2\addons\sourcemod\scripti ng\mutant_tanks.sp::OnPluginEnd
L 02/21/2022 - 17:17:35: Error log file session closed.
This will be fixed in the next update. Thanks for reporting!
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ddd123
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Join Date: May 2021
Old 02-23-2022 , 20:42   Re: [L4D & L4D2] Mutant Tanks (v8.90, 2-1-2022)
Reply With Quote #1234

Hello, i know this might be unfixable and it is my fault for using another plugins but
I'm using both Mutant Tank and Add prop explosion with l4d_add_prop_explosion_propanecanister "2" (This give Propane explosion also fuel barrel explosion)

And i think every Tank's Bomb ability and Meteor(with explosive) ability also give fuel barrel explosion, make it even more deadly (Nearly 80 damage and flames on floor)

Do you think this is possible to fix or impossible?

Last edited by ddd123; 02-23-2022 at 20:44.
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VYRNACH_GAMING
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Old 02-24-2022 , 00:00   Re: [L4D & L4D2] Mutant Tanks (v8.90, 2-1-2022)
Reply With Quote #1235

The recent L4D2 update seems to have broken the "Finale Waves" vscript changes. Not sure if it's this plugin or the vscript file replacer (https://forums.alliedmods.net/showthread.php?t=318024). I have the following setting and on L4D2 maps finale, double tanks do not spawn

"Finale Waves" "2,2,0,0,0,0,0,0,0,0"
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Last edited by VYRNACH_GAMING; 02-24-2022 at 00:01.
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Psyk0tik
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Old 02-24-2022 , 00:15   Re: [L4D & L4D2] Mutant Tanks (v8.90, 2-1-2022)
Reply With Quote #1236

Quote:
Originally Posted by ddd123 View Post
Hello, i know this might be unfixable and it is my fault for using another plugins but
I'm using both Mutant Tank and Add prop explosion with l4d_add_prop_explosion_propanecanister "2" (This give Propane explosion also fuel barrel explosion)

And i think every Tank's Bomb ability and Meteor(with explosive) ability also give fuel barrel explosion, make it even more deadly (Nearly 80 damage and flames on floor)

Do you think this is possible to fix or impossible?
I can't do anything about the conflict. The other plugin tracks all the props on the map and MT doesn't have any "IDs" for the props spawned by some of the abilities that the plugin can use to exclude them.

Quote:
Originally Posted by VYRNACH_GAMING View Post
The recent L4D2 update seems to have broken the "Finale Waves" vscript changes. Not sure if it's this plugin or the vscript file replacer (https://forums.alliedmods.net/showthread.php?t=318024). I have the following setting and on L4D2 maps finale, double tanks do not spawn

"Finale Waves" "2,2,0,0,0,0,0,0,0,0"
In v8.90, "Finale Waves" supports 11 waves, starting on the 0th wave (before finale starts). Your current values for that setting shows that double Tanks will only spawn on the 1st wave of the finale event. Try this:
PHP Code:
"Finale Waves"                "0,2,2,0,0,0,0,0,0,0,0" 
You only need the VScript Replacer for L4D1 finale maps.
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ddd123
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Old 02-24-2022 , 21:47   Re: [L4D & L4D2] Mutant Tanks (v8.90, 2-1-2022)
Reply With Quote #1237

Quote:
Originally Posted by Psyk0tik View Post
I can't do anything about the conflict. The other plugin tracks all the props on the map and MT doesn't have any "IDs" for the props spawned by some of the abilities that the plugin can use to exclude them

Understandable, thanks for answering
I also try to ask the same question from the other plugin, just in case even if impossibles

Last edited by ddd123; 02-24-2022 at 21:54.
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VYRNACH_GAMING
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Old 02-28-2022 , 02:51   Re: [L4D & L4D2] Mutant Tanks (v8.90, 2-1-2022)
Reply With Quote #1238

Quote:
Originally Posted by Psyk0tik View Post
I can't do anything about the conflict. The other plugin tracks all the props on the map and MT doesn't have any "IDs" for the props spawned by some of the abilities that the plugin can use to exclude them.



In v8.90, "Finale Waves" supports 11 waves, starting on the 0th wave (before finale starts). Your current values for that setting shows that double Tanks will only spawn on the 1st wave of the finale event. Try this:
PHP Code:
"Finale Waves"                "0,2,2,0,0,0,0,0,0,0,0" 
You only need the VScript Replacer for L4D1 finale maps.
Still not working for most maps (some L4D2 maps working). It was working fine before the recent update. I did not add or update any plugins in that time.
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Last edited by VYRNACH_GAMING; 02-28-2022 at 09:10.
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Psyk0tik
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Old 02-28-2022 , 04:52   Re: [L4D & L4D2] Mutant Tanks (v8.90, 2-1-2022)
Reply With Quote #1239

Quote:
Originally Posted by VYRNACH_GAMING View Post
Still not working for most maps (some L4D2 maps working). It was working fine before the recent update. I did not add or update any plugins in that time.

...
According to your plugins list, you're still using v8.89. I can't help you any further since no one else has reported this issue on the latest version.
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VYRNACH_GAMING
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Old 02-28-2022 , 09:09   Re: [L4D & L4D2] Mutant Tanks (v8.90, 2-1-2022)
Reply With Quote #1240

Quote:
Originally Posted by Psyk0tik View Post
According to your plugins list, you're still using v8.89. I can't help you any further since no one else has reported this issue on the latest version.
sorry my mistake. I though I already updated to the latest version. Issue is resolved after updating. Thanks anyway for the help
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