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Solved [L4D2] cs_ragdoll usage?


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Lux
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Join Date: Jan 2015
Location: Cat
Old 06-12-2019 , 04:09   Re: [L4D2] cs_ragdoll usage?
Reply With Quote #21

Quote:
Originally Posted by Shadowysn View Post
Darn, looks like not everything goes the easy way.
I'm just going to assume not including a CTakeDamageInfo will cause an error so I'll try and search around the forums for dhooks and how to get stuff like CTakeDamageInfo from pointers.
Already gave you an easier way just force everyone to ragdoll like mr zero did.
https://forums.alliedmods.net/showpo...0&postcount=12
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Shadowysn
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Join Date: Sep 2015
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Old 06-12-2019 , 04:55   Re: [L4D2] cs_ragdoll usage?
Reply With Quote #22

Quote:
Originally Posted by Lux View Post
Already gave you an easier way just force everyone to ragdoll like mr zero did.
https://forums.alliedmods.net/showpo...0&postcount=12
I know, but I'll still continue my pursuit to find a way use the create ragdoll signature so that certain deaths like suicide won't be able to screw up the ragdoll. Plus, I like having the option to create a ragdoll on someone without killing them, for funsies.

But for the meantime while I don't have a way to use the ragdoll signature, I'll use your signature instead.

Last edited by Shadowysn; 06-12-2019 at 11:13.
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