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[L4D2] Player Unstick


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V10
Senior Member
Join Date: Jan 2010
Location: Russia
Old 05-28-2010 , 19:20   Re: [L4D2] Player Unstick
Reply With Quote #61

Quote:
Originally Posted by dirka_dirka View Post
Don't think I ever looked at the code before, but now I found a few more places to improve the code from v10.
Nice works.
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IronWarrior
Veteran Member
Join Date: Jan 2010
Old 06-07-2010 , 06:11   Re: [L4D2] Player Unstick
Reply With Quote #62

Would it be possible to detect users who are stuck in zones/areas that have invisible walls all around them?

There is few spots in Swamp Fever and in Dead Center where Infected players can spawn and not even !stuck can help them get out of there.

If there is no way to detect such areas, maybe add a new !stuck command/cvar that allows them to make long distance teleports? Of cause add a cvar to control how often they can do this, normally 1 is needed, sometimes 2 if the game is intense.
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dirka_dirka
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Join Date: Nov 2009
Old 06-22-2010 , 00:45   Re: [L4D2] Player Unstick
Reply With Quote #63

Updated to 1.1.1..
biggest issue was that it didnt actually reduce the uses of !stuck (you could use it forever). don't know if it was something i did or v10 cuz he deleted his update.
the announcement is now only displayed 1ce per map.
uses replytocommand now instead of printtochat (or nothing).. replytocommand knows if it should be chat or console.
Attached Files
File Type: sp Get Plugin or Get Source (l4d2unstick.sp - 359 views - 6.8 KB)
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IronWarrior
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Join Date: Jan 2010
Old 07-05-2010 , 00:53   Re: [L4D2] Player Unstick
Reply With Quote #64

Thank you for the update, using it now.

But is is still possible to do something about the problem I reported at #62 please?
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dirka_dirka
Veteran Member
Join Date: Nov 2009
Old 07-09-2010 , 20:03   Re: [L4D2] Player Unstick
Reply With Quote #65

*oops* see below

Last edited by dirka_dirka; 07-09-2010 at 20:10. Reason: double post.
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dirka_dirka
Veteran Member
Join Date: Nov 2009
Old 07-09-2010 , 20:09   Re: [L4D2] Player Unstick
Reply With Quote #66

Updated to v1.1.2: Fixed invalid client in timer.

if someone disconnects before the announcement timer expires it would throw an error.

and ironwarrior, your request is beyond the scope of this plugin.. and what v10 and i have done is only improve functionality/fix bugs with it since the author gave up on it.

unless the author comes back and fills your request - ask elsewhere.

** oops uploaded smx not sp
Attached Files
File Type: sp Get Plugin or Get Source (l4d2unstick.sp - 530 views - 6.9 KB)

Last edited by dirka_dirka; 07-09-2010 at 21:31.
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Eraa
Senior Member
Join Date: Mar 2010
Old 07-09-2010 , 20:51   Re: [L4D2] Player Unstick
Reply With Quote #67

Thanks dirka_dirka, can you post .sp to edit message please
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dirka_dirka
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Join Date: Nov 2009
Old 07-09-2010 , 21:31   Re: [L4D2] Player Unstick
Reply With Quote #68

sorry uploaded wrong file.
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IronWarrior
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Join Date: Jan 2010
Old 07-10-2010 , 22:58   Re: [L4D2] Player Unstick
Reply With Quote #69

Quote:
Originally Posted by dirka_dirka View Post

and ironwarrior, your request is beyond the scope of this plugin.. and what v10 and i have done is only improve functionality/fix bugs with it since the author gave up on it.
I just had a idea, couldn't this be done by adding a second !stuck command that would spawn a Infected player back to the first Safe room? This would send them back and allow them to move forward again since they are far away from the Survivors.

The new command could be called !stuckz, !stucks, !ztuck or !zstuck etc.

I would image sending them to the safe room shouldn't be too hard since you can just select a ZYX postion and send them to it.
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Eraa
Senior Member
Join Date: Mar 2010
Old 07-11-2010 , 11:46   Re: [L4D2] Player Unstick
Reply With Quote #70

Thanks for .sp, not sure if it works I was not really stuck atm.
I have a suggestion :
it would be possible to change the !unstick to teleport the player on the target of the admin. (Sometimes the charger sends people behind a fence, e can't come back, and it is not considered stuck.)
Ps: actualy im don't understand the interret of this command for the admin, because the player can unstuck himself.
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Last edited by Eraa; 07-11-2010 at 11:48.
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