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[L4D & L4D2] Dissolve Infected (1.17) [15-Nov-2022]


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Trerex
Junior Member
Join Date: Sep 2017
Old 06-12-2018 , 02:21   Re: [L4D & L4D2] Dissolve Infected (1.4) [05-May-2018]
Reply With Quote #21

Zombie: I dont feel so good...
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Pyc
Senior Member
Join Date: Jan 2014
Old 06-12-2018 , 16:24   Re: [L4D & L4D2] Dissolve Infected (1.4) [05-May-2018]
Reply With Quote #22

Code:
L 06/12/2018 - 23:18:59: [SM] Error parsing gameconfig file "/home/l4d2/serverfiles/left4dead2/addons/sourcemod/gamedata/l4d_dissolve_infected.txt":
L 06/12/2018 - 23:18:59: [SM] Error 1 on line 0, col 0: Stream failed to open
L 06/12/2018 - 23:18:59: [SM] Exception reported: Unable to open l4d_dissolve_infected: File could not be opened: No such file or directory
L 06/12/2018 - 23:18:59: [SM] Blaming: l4d_dissolve_infected.smx
L 06/12/2018 - 23:18:59: [SM] Call stack trace:
L 06/12/2018 - 23:18:59: [SM]   [0] LoadGameConfigFile
L 06/12/2018 - 23:18:59: [SM]   [1] Line 115, /home/forums/content/files/8/5/7/7/8/169336.attach::OnPluginStart
L 06/12/2018 - 23:18:59: [SM] Unable to load plugin "l4d_dissolve_infected.smx": Error detected in plugin startup (see error logs)
L 06/12/2018 - 23:18:59: [SM] Exception reported: Entity 1 is invalid
possible fix?
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Spirit_12
Veteran Member
Join Date: Dec 2012
Location: Toronto, CA
Old 06-12-2018 , 16:50   Re: [L4D & L4D2] Dissolve Infected (1.4) [05-May-2018]
Reply With Quote #23

Quote:
Originally Posted by Pyc View Post
Code:
L 06/12/2018 - 23:18:59: [SM] Error parsing gameconfig file "/home/l4d2/serverfiles/left4dead2/addons/sourcemod/gamedata/l4d_dissolve_infected.txt":
L 06/12/2018 - 23:18:59: [SM] Error 1 on line 0, col 0: Stream failed to open
L 06/12/2018 - 23:18:59: [SM] Exception reported: Unable to open l4d_dissolve_infected: File could not be opened: No such file or directory
L 06/12/2018 - 23:18:59: [SM] Blaming: l4d_dissolve_infected.smx
L 06/12/2018 - 23:18:59: [SM] Call stack trace:
L 06/12/2018 - 23:18:59: [SM]   [0] LoadGameConfigFile
L 06/12/2018 - 23:18:59: [SM]   [1] Line 115, /home/forums/content/files/8/5/7/7/8/169336.attach::OnPluginStart
L 06/12/2018 - 23:18:59: [SM] Unable to load plugin "l4d_dissolve_infected.smx": Error detected in plugin startup (see error logs)
L 06/12/2018 - 23:18:59: [SM] Exception reported: Entity 1 is invalid
possible fix?
You need to upload the game data file l4d_dissolve_infected.txt and place it in gamedata folder.
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Pyc
Senior Member
Join Date: Jan 2014
Old 06-13-2018 , 05:27   Re: [L4D & L4D2] Dissolve Infected (1.4) [05-May-2018]
Reply With Quote #24

Quote:
Originally Posted by Spirit_12 View Post
You need to upload the game data file l4d_dissolve_infected.txt and place it in gamedata folder.
but gamedata file already exists
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Pyc
Senior Member
Join Date: Jan 2014
Old 06-13-2018 , 05:48   Re: [L4D & L4D2] Dissolve Infected (1.4) [05-May-2018]
Reply With Quote #25

my bad..... I don't create cfg/sourcemod/l4d_dissolve_infected.cfg file
now all work
sorry
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Mitsuru
Member
Join Date: Jun 2013
Location: Fakes country
Old 08-15-2018 , 22:50   Re: [L4D & L4D2] Dissolve Infected (1.4) [05-May-2018]
Reply With Quote #26

If the infection is not dissolved, it will be invincible.Occasionally...
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supersoul
Junior Member
Join Date: Nov 2012
Old 09-28-2018 , 04:30   Re: [L4D & L4D2] Dissolve Infected (1.4) [05-May-2018]
Reply With Quote #27

Quote:
Originally Posted by Mitsuru View Post
If the infection is not dissolved, it will be invincible.Occasionally...
bug .....

but the plugin still great ~ ♥

Last edited by supersoul; 11-24-2018 at 11:45.
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Dragokas
Veteran Member
Join Date: Nov 2017
Location: Ukraine on fire
Old 10-04-2018 , 12:25   Re: [L4D & L4D2] Dissolve Infected (1.4) [05-May-2018]
Reply With Quote #28

Feature request:

Random l4d_dissolve_time with min/max values.

Thank you.
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Last edited by Dragokas; 10-04-2018 at 12:26.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 10-10-2018 , 09:57   Re: [L4D & L4D2] Dissolve Infected (1.5) [10-Oct-2018]
Reply With Quote #29

Quote:
Originally Posted by Mitsuru View Post
If the infection is not dissolved, it will be invincible.Occasionally...
Fixed.


Quote:
Originally Posted by Dragokas View Post
Feature request:

Random l4d_dissolve_time with min/max values.

Thank you.
Done.



Code:
1.5 (10-Oct-2018)
    - Added cvars "l4d_dissolve_time_min" and  "l4d_dissolve_time_max" to randomly select dissolve time.
    - Fixed fading ragdolls when the dissolve effects have reached their max active limit of 32.
    - Fixed 1 shot Witch kill not fading.
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Last edited by Silvers; 10-10-2018 at 09:57.
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PurpleStabsPixel
Junior Member
Join Date: Nov 2016
Old 11-24-2018 , 04:08   Re: [L4D & L4D2] Dissolve Infected (1.5) [10-Oct-2018]
Reply With Quote #30

Curious, with this line

// Dissolve these on death: 1=Common, 2=Witch, 4=Smoker, 8=Boomer, 16=Hunter, 32=Spitter, 64=Jockey, 128=Charger, 256=Tank, 511=All.
l4d_dissolve_infected "511"

Can I do certain ones or can I only do what is allowed? Like "4 32 64". I personally don't like some of the infected to dissolve but damn this is a such a unique plugin.
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