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Solved JailBreak DaysMode Game WOnt load ambience music


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CoekLood
Junior Member
Join Date: Apr 2020
Old 04-15-2020 , 11:53   JailBreak DaysMode Game WOnt load ambience music
Reply With Quote #1

Code:
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <hamsandwich>

#pragma semicolon 1

#define SetBit(%0,%1) ((%0) |= (1 << (%1)))
#define ClearBit(%0,%1) ((%0) &= ~(1 << (%1)))
#define IsSetBit(%0,%1) ((%0) & (1 << (%1)))
#define InvertBit(%0,%1) ((%0) ^= (1 << (%1)))
#define IsNotSetBit(%0,%1) (~(%0) & (1 << (%1)))

#define MsgId_CurWeapon 66
#define MsgId_SayText 76
#define m_bloodColor 89
#define MsgId_ScreenFade 98
#define jbe_is_user_valid(%0) (%0 && %0 <= g_iMaxPlayers)
#define TASK_AMBIENCE_SOUND 124567
#define TASK_Go_Shturm 785684

native jbe_register_day_mode(szLang[32], iBlock, iTime);
native jbe_get_user_team(id);
native jbe_set_user_model(id, const szModel[]);

new g_iDayModeShturm, bool:g_bDayModeStatus, g_iMaxPlayers, g_TimeGoShturm, g_iHudShow,
HamHook:g_iHamHookForwards[14];
new const g_szHamHookEntityBlock[][] =
{
	"func_vehicle", // ??????????? ??????
	"func_tracktrain", // ??????????? ?????
	"func_tank", // ??????????? ?????
	"game_player_hurt", // ??? ????????? ??????? ?????? ???????????
	"func_recharge", // ?????????? ?????? ???????????
	"func_healthcharger", // ?????????? ????????? ????????
	"game_player_equip", // ?????? ??????
	"player_weaponstrip", // ???????? ??? ??????
	"trigger_hurt", // ??????? ?????? ???????????
	"trigger_gravity", // ????????????? ?????? ???? ??????????
	"armoury_entity", // ?????? ??????? ?? ?????, ??????, ????? ??? ???????
	"weaponbox", // ?????? ??????????? ???????
	"weapon_shield" // ???
};

public plugin_precache()
{
	engfunc(EngFunc_PrecacheGeneric, "sound/jb_engine_restart/days_mode/president/ambience.mp3");
}

public plugin_init()
{
	register_plugin("[JBE_DM] Ghosts", "1.1", "Freedo.m");
	new i;
	for(i = 0; i <= 7; i++) DisableHamForward(g_iHamHookForwards[i] = RegisterHam(Ham_Use, g_szHamHookEntityBlock[i], "HamHook_EntityBlock", 0));
	for(i = 8; i <= 12; i++) DisableHamForward(g_iHamHookForwards[i] = RegisterHam(Ham_Touch, g_szHamHookEntityBlock[i], "HamHook_EntityBlock", 0));
	DisableHamForward(g_iHamHookForwards[13] = RegisterHam(Ham_Killed, "player", "HamHook_Killed_Player_Post", 1));
	register_clcmd("drop", "ClCmd_Drop");
	g_iDayModeShturm = jbe_register_day_mode("JBE_DAY_MODE_SHTURM", 0, 213);
	g_iMaxPlayers = get_maxplayers();
	g_iHudShow = CreateHudSyncObj();
}

public HamHook_EntityBlock() return HAM_SUPERCEDE;
public HamHook_Killed_Player_Post(iVictim)
{
	if(jbe_get_user_team(iVictim) == 2)
		fm_set_user_rendering(iVictim, kRenderFxNone, 0.0, 0.0, 0.0, kRenderNormal, 0.0);
}

public ClCmd_Drop()
{
	if(g_bDayModeStatus) return PLUGIN_HANDLED;
	return PLUGIN_CONTINUE;
}

public jbe_day_mode_start(iDayMode, iAdmin)
{
	if(iDayMode == g_iDayModeShturm)
	{
		for(new i = 1; i <= g_iMaxPlayers; i++)
		{
			if(!is_user_alive(i)) continue;
			switch(jbe_get_user_team(i))
			{
				case 1:
				{
					fm_strip_user_weapons(i);
					fm_give_item(i, "weapon_m4a1");
					fm_set_user_bpammo(i, CSW_M4A1, 200);
					fm_give_item(i, "weapon_ak47");
					fm_set_user_bpammo(i, CSW_AK47, 200);
					fm_give_item(i, "item_assaultsuit");
					set_pev(i, pev_health, 120.0);
					set_pev(i, pev_flags, pev(i, pev_flags) | FL_FROZEN);
					set_pev(i, pev_takedamage, DAMAGE_NO);
					UTIL_ScreenFade(i, 0, 0, 4, 0, 0, 0, 255);
				}
				case 2:
				{
					fm_strip_user_weapons(i);
					fm_give_item(i, "weapon_m4a1");
					fm_set_user_bpammo(i, CSW_M4A1, 200);
					fm_give_item(i, "weapon_ak47");
					fm_set_user_bpammo(i, CSW_AK47, 200);
					fm_give_item(i, "item_assaultsuit");
					set_pev(i, pev_health, 350.0);
					set_pev(i, pev_maxspeed, 320.0);
				}
			}
		}
		client_cmd(0, "mp3 play sound/jb_engine_restart/days_mode/president/ambience.mp3");
		for(new i; i < sizeof(g_iHamHookForwards); i++) EnableHamForward(g_iHamHookForwards[i]);
		set_lights("d"),g_TimeGoShturm = 23;
		freezetimeron();
		g_bDayModeStatus = true;
	}
}
public freezetimeron()
{
	set_task(1.0, "jbe_go_shturm", TASK_Go_Shturm, _, _, "a",g_TimeGoShturm);
}

public jbe_go_shturm()
{
	if(--g_TimeGoShturm)
	{
		set_hudmessage(160, 255, 50, -1.0, 0.16, 0, 0.0, 0.9, 0.1, 0.1, -1);
		ShowSyncHudMsg(0, g_iHudShow, "Cuvari imate %d sekundi da se sakrijete!", g_TimeGoShturm);
	}
	else
	{
		remove_task(TASK_Go_Shturm);
		for(new i = 1; i <= g_iMaxPlayers; i++)
		{
			if(!is_user_alive(i)) continue;
			if(jbe_get_user_team(i) == 1)
			{
				UTIL_ScreenFade(i, 0, 0, 0, 0, 0, 0, 0, 1);
				set_pev(i, pev_flags, pev(i, pev_flags) & ~FL_FROZEN);
				set_pev(i, pev_takedamage, DAMAGE_YES);
				
			}
		}
		set_hudmessage(0, 40, 230, -1.0, 0.16, 0, 0.0, 0.9, 0.1, 0.1, -1);
		ShowSyncHudMsg(0, g_iHudShow, "Zatvorenici idu u napad!");
		set_lights("d");
	}
}

public jbe_day_mode_ended(iDayMode, iWinTeam)
{
	if(iDayMode == g_iDayModeShturm)
	{
		for(new i; i < sizeof(g_iHamHookForwards); i++) DisableHamForward(g_iHamHookForwards[i]);
		for(new i = 1; i <= g_iMaxPlayers; i++)
		{
			if(is_user_alive(i))
			{
				switch(jbe_get_user_team(i))
				{
					case 1:
					{
						if(iWinTeam) fm_strip_user_weapons(i, 1);
						else ExecuteHamB(Ham_Killed, i, i, 0);
						fm_set_user_rendering(i, kRenderFxNone, 0.0, 0.0, 0.0, kRenderNormal, 0.0);
					}
					case 2: fm_strip_user_weapons(i, 1);
				}
			}
		}
		set_lights("#OFF");
		remove_task(TASK_Go_Shturm);
		remove_task(TASK_AMBIENCE_SOUND);
		client_cmd(0, "mp3 stop");
		g_bDayModeStatus = false;
	}
}

stock fm_give_item(id, const szItem[])
{
	new iEntity = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, szItem));
	if(!pev_valid(iEntity)) return 0;
	new Float:fOrigin[3];
	pev(id, pev_origin, fOrigin);
	set_pev(iEntity, pev_origin, fOrigin);
	set_pev(iEntity, pev_spawnflags, pev(iEntity, pev_spawnflags) | SF_NORESPAWN);
	dllfunc(DLLFunc_Spawn, iEntity);
	new iSolid = pev(iEntity, pev_solid);
	dllfunc(DLLFunc_Touch, iEntity, id);
	if(pev(iEntity, pev_solid) == iSolid)
	{
		engfunc(EngFunc_RemoveEntity, iEntity);
		return -1;
	}
	return iEntity;
}

stock fm_strip_user_weapons(id, iType = 0)
{
	new iEntity; static iszWeaponStrip;
	if(iszWeaponStrip || (iszWeaponStrip = engfunc(EngFunc_AllocString, "player_weaponstrip"))) iEntity = engfunc(EngFunc_CreateNamedEntity, iszWeaponStrip);
	if(!pev_valid(iEntity)) return 0;
	if(iType && get_user_weapon(id) != CSW_KNIFE)
	{
		engclient_cmd(id, "weapon_knife");
		message_begin(MSG_ONE_UNRELIABLE, MsgId_CurWeapon, _, id);
		write_byte(1);
		write_byte(CSW_KNIFE);
		write_byte(0);
		message_end();
	}
	dllfunc(DLLFunc_Spawn, iEntity);
	dllfunc(DLLFunc_Use, iEntity, id);
	engfunc(EngFunc_RemoveEntity, iEntity);
	return 1;
}

stock fm_set_user_rendering(id, iRenderFx, Float:flRed, Float:flGreen, Float:flBlue, iRenderMode,  Float:flRenderAmt)
{
	new Float:fRenderColor[3];
	fRenderColor[0] = flRed;
	fRenderColor[1] = flGreen;
	fRenderColor[2] = flBlue;
	set_pev(id, pev_renderfx, iRenderFx);
	set_pev(id, pev_rendercolor, fRenderColor);
	set_pev(id, pev_rendermode, iRenderMode);
	set_pev(id, pev_renderamt, flRenderAmt);
}

stock fm_set_user_bpammo(id, iWeapon, iAmount)
{
	new iOffset;
	switch(iWeapon)
	{
		case CSW_AWP: iOffset = 377; // ammo_338magnum
		case CSW_SCOUT, CSW_AK47, CSW_G3SG1: iOffset = 378; // ammo_762nato
		case CSW_M249: iOffset = 379; // ammo_556natobox
		case CSW_FAMAS, CSW_M4A1, CSW_AUG, CSW_SG550, CSW_GALI, CSW_SG552: iOffset = 380; // ammo_556nato
		case CSW_M3, CSW_XM1014: iOffset = 381; // ammo_buckshot
		case CSW_USP, CSW_UMP45, CSW_MAC10: iOffset = 382; // ammo_45acp
		case CSW_FIVESEVEN, CSW_P90: iOffset = 383; // ammo_57mm
		case CSW_DEAGLE: iOffset = 384; // ammo_50ae
		case CSW_P228: iOffset = 385; // ammo_357sig
		case CSW_GLOCK18, CSW_MP5NAVY, CSW_TMP, CSW_ELITE: iOffset = 386; // ammo_9mm
		case CSW_FLASHBANG: iOffset = 387;
		case CSW_HEGRENADE: iOffset = 388;
		case CSW_SMOKEGRENADE: iOffset = 389;
		case CSW_C4: iOffset = 390;
		default: return;
	}
	set_pdata_int(id, iOffset, iAmount);
}

stock UTIL_ScreenFade(pPlayer, iDuration, iHoldTime, iFlags, iRed, iGreen, iBlue, iAlpha, iReliable = 0)
{
	switch(pPlayer)
	{
		case 0:
		{
			message_begin(iReliable ? MSG_ALL : MSG_BROADCAST, MsgId_ScreenFade);
			write_short(iDuration);
			write_short(iHoldTime);
			write_short(iFlags);
			write_byte(iRed);
			write_byte(iGreen);
			write_byte(iBlue);
			write_byte(iAlpha);
			message_end();
		}
		default:
		{
			engfunc(EngFunc_MessageBegin, iReliable ? MSG_ONE : MSG_ONE_UNRELIABLE, MsgId_ScreenFade, {0.0, 0.0, 0.0}, pPlayer);
			write_short(iDuration);
			write_short(iHoldTime);
			write_short(iFlags);
			write_byte(iRed);
			write_byte(iGreen);
			write_byte(iBlue);
			write_byte(iAlpha);
			message_end();
		}
	}
}

stock UTIL_SayText(id, const szMessage[], any:...)
{
	new szBuffer[190];
	if(numargs() > 2) vformat(szBuffer, charsmax(szBuffer), szMessage, 3);
	else copy(szBuffer, charsmax(szBuffer), szMessage);
	while(replace(szBuffer, charsmax(szBuffer), "!y", "^1")) {}
	while(replace(szBuffer, charsmax(szBuffer), "!t", "^3")) {}
	while(replace(szBuffer, charsmax(szBuffer), "!g", "^4")) {}
	switch(id)
	{
		case 0:
		{
			for(new i = 1; i <= g_iMaxPlayers; i++)
			{
				if(!is_user_connected(i)) continue;
				message_begin(MSG_ONE_UNRELIABLE, MsgId_SayText, _, i);
				write_byte(i);
				write_string(szBuffer);
				message_end();
			}
		}
		default:
		{
			message_begin(MSG_ONE_UNRELIABLE, MsgId_SayText, _, id);
			write_byte(id);
			write_string(szBuffer);
			message_end();
		}
	}
}
There is no error when i compile it

Last edited by CoekLood; 04-15-2020 at 16:25.
CoekLood is offline
OciXCrom
Veteran Member
Join Date: Oct 2013
Location: Macedonia
Old 04-15-2020 , 13:46   Re: JailBreak DaysMode Game WOnt load ambience music
Reply With Quote #2

Type this in your console and see if the sound plays:

Code:
mp3 play sound/jb_engine_restart/days_mode/president/ambience.mp3
If it doesn't, the sound's file format isn't supported.
__________________

Last edited by OciXCrom; 04-15-2020 at 13:46.
OciXCrom is offline
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CoekLood
Junior Member
Join Date: Apr 2020
Old 04-15-2020 , 16:22   Re: JailBreak DaysMode Game WOnt load ambience music
Reply With Quote #3

Thanks, it was problem with the music!
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