hi i modifi these plugin but idk why i get again chatcolor error
PHP Code:
/* Plugin generated by AMXX-Studio */
#include < amxmodx >
#include < fakemeta_util >
#include < hamsandwich >
#include < cstrike >
#include < fun >
#define PLUGIN "Furien Weapon's Gold"
#define VERSION "1.1"
#define AUTHOR "none"
// = Damage Arme VIP =================
#define IsPlayer(%0) ( 1 <= %0 <= g_iMaxPlayers )
#define VIP_FLAG ADMIN_LEVEL_F // Flag-ul T
new g_iMaxPlayers;
new bool:Ak47Gold[ 33 ], M4a1Gold[ 33 ],DeagleGold[ 33 ], AwpGold [ 33 ], M249Gold [ 33 ], AidjaOarma[ 33 ];
new const Ak47Gold_v_Model[ 66 ] = "models/v_golden_ak47.mdl";
new const Ak47Gold_p_Model[ 64 ] = "models/p_golden_ak47.mdl";
new const M4a1Gold_v_Model[ 66 ] = "models/v_golden_m4a1.mdl";
new const M4a1Gold_p_Model[ 64 ] = "models/p_golden_m4a1.mdl";
new const AwpGold_v_Model[ 66 ] = "models/v_golden_awp.mdl";
new const AwpGold_p_Model[ 64 ] = "models/p_golden_awp.mdl";
new const DeagleGold_v_Model[ 66 ] = "models/v_golden_deagle.mdl";
new const DeagleGold_p_Model[ 64 ] = "models/p_golden_deagle.mdl";
new const M249Gold_v_Model [ 66 ] = "models/v_golden_m249.mdl";
new const M249Gold_p_Model [ 64 ] = "models/p_golden_m249.mdl";
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
// Add your code here...
register_clcmd("say /weapons","ClcmdWeapons");
RegisterHam(Ham_Spawn, "player", "Inceput_runda", 1);
register_event( "CurWeapon", "Event_CurWeapon", "be", "1=1" )
RegisterHam( Ham_TakeDamage, "player", "DamageVip" )
// Damage VIP
g_iMaxPlayers = get_maxplayers ( );
}
public ClcmdWeapons(id) {
if(AidjaOarma[id] ) {
ChatColor(id, "!g[Anti-furien Menu] !tAi ales aceasta runda arma");
return PLUGIN_HANDLED;
}
if( get_user_team( id ) == 2 ) {
WeaponMenu(id)
}
return PLUGIN_HANDLED;
}
public Inceput_runda(id) {
if(is_user_alive(id)) {
give_item(id, "weapon_knife");
AidjaOarma[id] = false;
Ak47Gold[ id ] = false
M4a1Gold[ id ] = false
DeagleGold[ id ] = false
AwpGold[ id ] = false
M249Gold[ id ] = false
if(get_user_team(id) == 2) {
WeaponMenu(id);
}
}
}
public WeaponMenu(id) {
if(is_user_alive(id) && get_user_team(id) == 2) {
new menu = menu_create ("\w[Furien Weapons] \rGold Menu", "CaseWeaponMenu");
menu_additem(menu, "Normal's Players Weapon", "1")
menu_additem(menu, "V.I.P's Weapons \r[Sannty]", "2")
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
menu_display(id, menu, 0 );
}
}
public CaseWeaponMenu(id, menu, item) {
if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 2) {
menu_destroy(menu);
return PLUGIN_HANDLED;
}
new data [6], szName [64];
new access, callback;
menu_item_getinfo (menu, item, access, data,charsmax (data), szName,charsmax (szName), callback);
new key = str_to_num (data);
switch (key)
{
case 1: {
PlayersMenu(id)
}
case 2: {
if( get_user_flags( id ) & VIP_FLAG ) {
VipMenu(id)
}
else
{
ChatColor(id, "!g[AntiFurien Weapons] !nNu ai Vip Pentru a acesa VIP Menu Cumpara VIP Si vei avea aces");
WeaponMenu(id)
return PLUGIN_HANDLED;
}
}
}
menu_destroy(menu);
return PLUGIN_HANDLED;
}
public PlayersMenu(id) {
if(is_user_alive(id) && get_user_team(id) == 2) {
new menu = menu_create ("Normal's Weapons", "CasePlayersMenu");
menu_additem(menu, "Ak47", "1");
menu_additem(menu, "M4a1", "2");
menu_additem(menu, "MP5 Navy", "3");
menu_additem(menu, "XM1014", "4");
menu_additem(menu, "M3", "5");
menu_additem(menu, "AUG", "6");
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
menu_display(id, menu, 0 );
}
}
public CasePlayersMenu(id, menu, item) {
if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 2) {
menu_destroy(menu);
return PLUGIN_HANDLED;
}
new data [6], szName [64];
new access, callback;
menu_item_getinfo (menu, item, access, data,charsmax (data), szName,charsmax (szName), callback);
new key = str_to_num (data);
switch (key)
{
case 1:
{
give_item(id, "weapon_ak47");
cs_set_user_bpammo(id, CSW_AK47,250);
ChatColor(id, "!g[AntiFurien Weapons] !nAi ales Ak47");
AidjaOarma[ id ] = true;
PistolSpawn(id)
}
case 2:
{
give_item(id, "weapon_m4a1");
cs_set_user_bpammo(id, CSW_M4A1,250);
ChatColor(id, "!g[AntiFurien Weapons] !nAi ales M4a1");
AidjaOarma[ id ] = true;
PistolSpawn(id)
}
case 3:
{
give_item(id, "weapon_mp5navy");
cs_set_user_bpammo(id, CSW_MP5NAVY,250);
ChatColor(id, "!g[AntiFurien Weapons] !nAi ales Mp5Navy");
AidjaOarma[ id ] = true;
PistolSpawn(id)
}
case 4:
{
give_item(id, "weapon_xm1014");
cs_set_user_bpammo(id, CSW_XM1014,250);
ChatColor(id, "!g[AntiFurien Weapons] !nAi ales Xm1014");
AidjaOarma[ id ] = true;
PistolSpawn(id)
}
case 5:
{
give_item(id, "weapon_m3");
cs_set_user_bpammo(id, CSW_M3,250);
ChatColor(id, "!g[AntiFurien Weapons] !nAi ales M3");
AidjaOarma[ id ] = true;
PistolSpawn(id)
}
case 6:
{
give_item(id, "weapon_aug");
cs_set_user_bpammo(id, CSW_M249,250);
ChatColor(id, "!g[AntiFurien Weapons] !nAi Ales Aug");
AidjaOarma[ id ] = true;
PistolSpawn(id)
}
}
menu_destroy (menu);
return PLUGIN_HANDLED;
}
public VipMenu(id) {
if(is_user_alive(id) && get_user_team(id) == 2) {
new menu = menu_create ("V.I.P's Menu", "CaseVipMenu")
menu_additem(menu, "Ak47 Gold", "1")
menu_additem(menu, "M4a1 Gold", "2")
menu_additem(menu, "Awp Gold", "3")
menu_additem(menu, "M249 Gold", "4")
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
menu_display(id, menu, 0 );
}
}
public CaseVipMenu(id, menu, item) {
if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 2) {
menu_destroy(menu);
return PLUGIN_HANDLED;
}
new data [6], szName [64];
new access, callback;
menu_item_getinfo (menu, item, access, data,charsmax (data), szName,charsmax (szName), callback);
new key = str_to_num (data);
switch (key)
{
case 1: {
give_item(id, "weapon_ak47");
cs_set_user_bpammo(id, CSW_AK47,250);
set_pev( id, pev_viewmodel2, Ak47Gold_v_Model )
set_pev( id, pev_weaponmodel2, Ak47Gold_p_Model )
AidjaOarma[ id ] = true;
Ak47Gold[ id ] = true
PistolSpawn(id)
}
case 2: {
give_item(id, "weapon_m4a1");
cs_set_user_bpammo(id, CSW_M4A1,250);
set_pev( id, pev_viewmodel2, M4a1Gold_v_Model )
set_pev( id, pev_weaponmodel2, M4a1Gold_p_Model )
AidjaOarma[ id ] = true;
M4a1Gold[ id ] = true
PistolSpawn(id)
}
case 3: {
give_item(id, "weapon_awp");
cs_set_user_bpammo(id, CSW_AWP, 250);
set_pev( id, pev_viewmodel2, AwpGold_v_Model )
set_pev( id, pev_weaponmodel2, AwpGold_p_Model )
AidjaOarma [ id ] = true;
AwpGold [ id ] = true
PistolSpawn (id)
}
case 4: {
give_item(id, "weapon_m249");
cs_set_user_bpammo(id, CSW_M249, 250);
set_pev( id, pev_viewmodel2, M249Gold_v_Model )
set_pev( id, pev_weaponmodel2, M249Gold_v_Model )
AidjaOarma [ id ] = true;
M249Gold [ id ] = true
PistolSpawn (id)
}
}
menu_destroy(menu);
return PLUGIN_HANDLED;
}
public PistolSpawn(id) {
if(is_user_alive(id) && get_user_team(id) == 2) {
new menu = menu_create ("Secundary \rWeapon", "CaseWeaponSecundar");
if( get_user_flags( id ) & VIP_FLAG ) {
menu_additem(menu, "Deagle Gold \r[Sannty]", "1");
}
else
{
menu_additem(menu, "Deagle Gold \d[Sannty]", "1");
}
menu_additem(menu, "Fiveseven", "2");
menu_additem(menu, "Usp", "3");
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
menu_display(id, menu, 0 );
}
}
public CaseWeaponSecundar(id, menu, item) {
if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 2) {
menu_destroy(menu);
return PLUGIN_HANDLED;
}
new data [6], szName [64];
new access, callback;
menu_item_getinfo (menu, item, access, data,charsmax (data), szName,charsmax (szName), callback);
new key = str_to_num (data);
switch (key)
{
case 1: {
if( get_user_flags( id ) & VIP_FLAG ) {
give_item(id, "weapon_deagle");
cs_set_user_bpammo(id, CSW_DEAGLE, 50);
set_pev( id, pev_viewmodel2, DeagleGold_v_Model )
set_pev( id, pev_weaponmodel2, DeagleGold_p_Model )
AidjaOarma[ id ] = true;
DeagleGold[ id ] = true
}
else
{
ChatColor(id, "!g[AntiFurien Weapons] !nDeagle Gold este doar pentru VIP");
PistolSpawn(id)
return PLUGIN_HANDLED;
}
}
case 2:
{
give_item(id, "weapon_fiveseven");
cs_set_user_bpammo(id, CSW_FIVESEVEN, 50);
AidjaOarma[ id ] = true;
}
case 3:
{
give_item(id, "weapon_usp");
cs_set_user_bpammo(id, CSW_USP, 50);
AidjaOarma[ id ] = true;
}
}
menu_destroy (menu);
return PLUGIN_HANDLED;
}
public plugin_precache() {
precache_model( Ak47Gold_v_Model )
precache_model( Ak47Gold_p_Model )
precache_model( M4a1Gold_v_Model )
precache_model( M4a1Gold_p_Model )
precache_model( DeagleGold_v_Model )
precache_model( DeagleGold_p_Model )
precache_model( AwpGold_v_Model )
precache_model( AwpGold_p_Model )
precache_model( M249Gold_v_Model )
precache_model( M249Gold_p_Model )
}
public Event_CurWeapon( id ) {
new Arma = read_data( 2 )
if( Arma == CSW_AK47 && Ak47Gold[ id ] )
{
set_pev( id, pev_viewmodel2, Ak47Gold_v_Model )
set_pev( id, pev_weaponmodel2, Ak47Gold_p_Model )
}
if( Arma == CSW_M4A1 && M4a1Gold[ id ] )
{
set_pev( id, pev_viewmodel2, M4a1Gold_v_Model )
set_pev( id, pev_weaponmodel2, M4a1Gold_p_Model )
}
if( Arma == CSW_DEAGLE && DeagleGold[ id ] )
{
set_pev( id, pev_viewmodel2, DeagleGold_v_Model )
set_pev( id, pev_weaponmodel2, DeagleGold_p_Model )
}
if( Arma == CSW_AWP && AwpGold[ id ] )
{
set_pev( id, pev_viewmodel2, AwpGold_v_Model )
set_pev( id, pev_weaponmodel2, AwpGold_p_Model )
if( Arma == CSW_M249 && M249Gold[ id ] )
{
set_pev( id, pev_viewmodel2, M249Gold_v_Model )
set_pev( id, pev_weaponmodel2, M249Gold_p_Model )
}
}
public DamageVip ( iVictim, iInflictor, iAttacker, Float:fDamage, iDamageBits ) {
if ( IsPlayer ( iAttacker ) ) {
if( iInflictor == iAttacker && Ak47Gold [ iAttacker ] && is_user_alive( iAttacker ) && get_user_weapon( iAttacker ) == CSW_AK47 && get_user_team( iAttacker ) == 2 ) {
SetHamParamFloat( 4, fDamage * 2.0);
return HAM_HANDLED;
}
}
if ( IsPlayer ( iAttacker ) ) {
if( iInflictor == iAttacker && M4a1Gold [ iAttacker ] && is_user_alive( iAttacker ) && get_user_weapon( iAttacker ) == CSW_M4A1 && get_user_team( iAttacker ) == 2 ) {
SetHamParamFloat( 4, fDamage * 2.0);
return HAM_HANDLED;
}
}
if ( IsPlayer ( iAttacker ) ) {
if( iInflictor == iAttacker && DeagleGold [ iAttacker ] && is_user_alive( iAttacker ) && get_user_weapon( iAttacker ) == CSW_DEAGLE && get_user_team( iAttacker ) == 2 ) {
SetHamParamFloat( 4, fDamage * 2.0);
return HAM_HANDLED;
}
}
if ( IsPlayer ( iAttacker ) ) {
if( iInflictor == iAttacker && AwpGold [ iAttacker ] && is_user_alive( iAttacker ) && get_user_weapon( iAttacker ) == CSW_AWP && get_user_team( iAttacker ) == 2 ) {
SetHamParamFloat( 4, fDamage * 2.0);
return HAM_HANDLED;
if ( IsPlayer ( iAttacker ) ) {
if( iInflictor == iAttacker && M249Gold [ iAttacker ] && is_user_alive( iAttacker ) && get_user_weapon( iAttacker ) == CSW_M249 && get_user_team( iAttacker ) == 2 ) {
SetHamParamFloat( 4, fDamage * 2.0);
return HAM_HANDLED;
}
}
return PLUGIN_HANDLED
}
stock ChatColor(const id, const input[], any:...) {
new count = 1, players[32];
static msg[191];
vformat(msg, 190, input, 3);
replace_all(msg, 190, "!g", "^4"); // Green Color
replace_all(msg, 190, "!n", "^1"); // Default Color
replace_all(msg, 190, "!t", "^3"); // Team Color
replace_all(msg, 190, "!t2", "^0"); // Team2 Color
if (id) players[0] = id; else get_players(players, count, "ch"); {
for (new i = 0; i < count; i++) {
if (is_user_connected(players[i])) {
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i]);
write_byte(players[i]);
write_string(msg);
message_end();
}
}
}
}