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Rcon locker / exploit fix


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Encryption
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Join Date: Aug 2009
Location: Florida
Old 07-27-2010 , 22:27   Re: Rcon locker / exploit fix
Reply With Quote #431

Ahh, looks like we need an update then

My ocd is killing me about it! =\
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Jamster
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Join Date: Jun 2008
Old 07-27-2010 , 23:05   Re: Rcon locker / exploit fix
Reply With Quote #432

Go right to the bottom of the code and remove the disconnect code. Compile, upload, done. Also, I think it's still a problem in older engines, though doing an engine check should be easy enough as to whether it should strip out the reason or not.
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Encryption
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Old 07-28-2010 , 00:32   Re: Rcon locker / exploit fix
Reply With Quote #433

Manually set it myself just edit the event from "" to "Disconnect by user."
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bobdole
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Join Date: May 2008
Location: Houston,Texas
Old 07-28-2010 , 01:06   Re: Rcon locker / exploit fix
Reply With Quote #434

there may still be a vary small problem in older engines but they are mostly safe. the main reason CSS was so infected with the exploit use due to LSS allowing them to do it. However LSS no longer does it therefor only those knowledgeable in C++ is able to do it in old engines.
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dataviruset
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Join Date: Feb 2009
Location: Hong Kong
Old 07-28-2010 , 10:27   Re: Rcon locker / exploit fix
Reply With Quote #435

Quote:
Originally Posted by Encryption View Post
Manually set it myself just edit the event from "" to "Disconnect by user."
Then there won't be any difference in messages, sometimes it's timeout, etc.
The best would be to check if the game engine is orange box and strip the disconnect message if it isn't.
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Jamster
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Join Date: Jun 2008
Old 07-28-2010 , 11:09   Re: Rcon locker / exploit fix
Reply With Quote #436

Here we go, I think this will work, I gather enough people are wanting this, hah. Feel free to use devicenull.

Last edited by Jamster; 07-29-2010 at 22:22. Reason: Use newer one below
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Jamster
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Join Date: Jun 2008
Old 07-29-2010 , 22:21   Re: Rcon locker / exploit fix
Reply With Quote #437

Quote:
Originally Posted by bobbobagan View Post
For anyone that doesn't know how... I removed that hidden character, saved it as UTF-8 as suggested by psychonic and applied that bug as mentioned by Nalidor above. See attached...
DAMN, I forgot about this, applied also to my version. Sorry about that guys. ;-;

Last edited by Jamster; 07-30-2010 at 22:18. Reason: update further on in thread
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SilentBr
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Join Date: Jan 2009
Old 07-29-2010 , 22:47   Re: Rcon locker / exploit fix
Reply With Quote #438

Quote:
Originally Posted by Jamster View Post
DAMN, I forgot about this, applied also to my version. Sorry about that guys. ;-;
Jamster. Is this version OK with TF2? About that bug of respawn.

Thanks
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sinblaster
Grim Reaper
Join Date: Feb 2010
Location: Australia
Old 07-30-2010 , 00:10   Re: Rcon locker / exploit fix
Reply With Quote #439

jamster whats the difference in your addition?
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Sillium
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Join Date: Sep 2008
Location: Germany
Old 07-30-2010 , 01:37   Re: Rcon locker / exploit fix
Reply With Quote #440

@SilentBr: Looking at the code I'd say: Yes

@sinblaster: If the engine is "new enough" the disconnect messages will be shown again
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