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Stripper:Source (Updated 2011-04-15)


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LordMarqus
Senior Member
Join Date: Sep 2009
Location: Poland
Old 10-27-2012 , 16:04   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1001

Quote:
Originally Posted by Bacardi View Post
why not read posts or use this topic search ?
http://www.bailopan.net/stripper/snapshots/1.2/
Why it's not in the first post?
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My public plugins: [CS:S/CS:GO] Last Man Standing
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Pelipoika
Veteran Member
Join Date: May 2012
Location: Inside
Old 10-28-2012 , 13:23   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1002

Is it possible to spawn info_targets with this plugin?

(TF2)
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waltercl
Member
Join Date: Jun 2011
Old 10-28-2012 , 19:57   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1003

I haven't read through all the pages, but are there some detailed directions on how to use this to put map decals on the walls?
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vodka00
Veteran Member
Join Date: Jun 2012
Location: Los Angeles
Old 10-28-2012 , 22:16   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1004

Quote:
Originally Posted by waltercl View Post
I haven't read through all the pages, but are there some detailed directions on how to use this to put map decals on the walls?
There are decal-specific plugins for that.

Map Decals: https://forums.alliedmods.net/showthread.php?p=607043

Last edited by vodka00; 10-28-2012 at 22:17.
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waltercl
Member
Join Date: Jun 2011
Old 10-28-2012 , 23:59   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1005

I'm currently using that plugin and having a problem with it on my CSS Server. I heard this plugin could also be used to do the same thing, and I was wanting to try it out.

Last edited by waltercl; 10-29-2012 at 00:00.
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pubhero
Veteran Member
Join Date: Aug 2012
Location: Central Europe
Old 10-29-2012 , 02:16   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1006

Quote:
Originally Posted by waltercl View Post
I haven't read through all the pages, but are there some detailed directions on how to use this to put map decals on the walls?
Hi.
Here are the working cfg for the map decals, with the stripper:

Code:
add:
{
    "origin" "-591.968750 2019.875610 -53.374519"
    "texture" "decals/custom/yourfoldername/yourmapdecalname1"
    "classname" "infodecal"
}
{
    "origin" "-162.755706 -480.031250 116.862335"
    "texture" "decals/custom/yourfoldername/yourmapdecalname2"
    "classname" "infodecal"
}
{
    "origin" "-1282.420410 -256.031250 195.894485"
    "texture" "decals/custom/yourfoldername/yourmapdecalname3"
    "classname" "infodecal"
}
etc.
etc.
etc.
The game: CSS
Map coordinates: de_dust2
Map cfg here: addons/stripper/maps/de_dust2.cfg
Before you delete the mapadverts plugin, you must be get the right coordinates with that.
I use sv_pure 1 with pure_server_whitelist.txt. Works me without any errors. Independent from the sv_pure errors, not as the mapadverts plugin.
If you want forcing the download your mapadverts for the clients (since when you delete the mapadverts plugin, you delete the forced download for these files too), use the
cstrike/maps/mapname.res file. Like this:
Code:
Resources
{ 
    "materials/decals/custom/yourfoldername/yourmapdecalname1.vmt"        "file"
    "materials/decals/custom/yourfoldername/yourmapdecalname1.vtf"        "file"
    "materials/decals/custom/yourfoldername/yourmapdecalname2.vmt"        "file"
    "materials/decals/custom/yourfoldername/yourmapdecalname2.vtf"        "file"
    "materials/decals/custom/yourfoldername/yourmapdecalname3.vmt"        "file"
    "materials/decals/custom/yourfoldername/yourmapdecalname3.vtf"        "file"
    etc.
    etc.
    etc.
}

Last edited by pubhero; 10-29-2012 at 03:46.
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waltercl
Member
Join Date: Jun 2011
Old 10-29-2012 , 03:35   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1007

Thanks! I'm going to try this out as soon as I get some time. I'm just thinking to myself that it might be good to keep the map-decal plugin around (and not delete it) for doing coordinates in the future, and it is also nice that it forces a download of the map decals.
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vodka00
Veteran Member
Join Date: Jun 2012
Location: Los Angeles
Old 10-29-2012 , 14:50   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1008

I am not sure I am doing this right. I have many maps where there is a timer after which teleports players to jail making the map unplayable. I want to remove the logic_timer that does this. I tried removing this entity with entspy and it worked great, but I did it with stripper and it still seems like it's there. This is what I have in my global filters.cfg

filter:
{
"classname" "logic_timer"
}

remove:
{
"classname" "logic_timer"
}

filter:
{
"classname" "logic_*"
}

remove:
{
"classname" "logic_*"
}

Multiple entries for same thing because I wasn't sure.
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waltercl
Member
Join Date: Jun 2011
Old 10-30-2012 , 03:17   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1009

Quote:
Originally Posted by pubhero View Post
Hi.
Here are the working cfg for the map decals, with the stripper:

Code:
add:
{
    "origin" "-591.968750 2019.875610 -53.374519"
    "texture" "decals/custom/yourfoldername/yourmapdecalname1"
    "classname" "infodecal"
}
{
    "origin" "-162.755706 -480.031250 116.862335"
    "texture" "decals/custom/yourfoldername/yourmapdecalname2"
    "classname" "infodecal"
}
{
    "origin" "-1282.420410 -256.031250 195.894485"
    "texture" "decals/custom/yourfoldername/yourmapdecalname3"
    "classname" "infodecal"
}
etc.
etc.
etc.
The game: CSS
Map coordinates: de_dust2
Map cfg here: addons/stripper/maps/de_dust2.cfg
Before you delete the mapadverts plugin, you must be get the right coordinates with that.
I use sv_pure 1 with pure_server_whitelist.txt. Works me without any errors. Independent from the sv_pure errors, not as the mapadverts plugin.
If you want forcing the download your mapadverts for the clients (since when you delete the mapadverts plugin, you delete the forced download for these files too), use the
cstrike/maps/mapname.res file. Like this:
Code:
Resources
{ 
    "materials/decals/custom/yourfoldername/yourmapdecalname1.vmt"        "file"
    "materials/decals/custom/yourfoldername/yourmapdecalname1.vtf"        "file"
    "materials/decals/custom/yourfoldername/yourmapdecalname2.vmt"        "file"
    "materials/decals/custom/yourfoldername/yourmapdecalname2.vtf"        "file"
    "materials/decals/custom/yourfoldername/yourmapdecalname3.vmt"        "file"
    "materials/decals/custom/yourfoldername/yourmapdecalname3.vtf"        "file"
    etc.
    etc.
    etc.
}
I tried this, and I believe I've got everything set up right, but when I go to the map I see a small purple square where the map decal is suppose to be. It is downloading the .vmt and the .vtf. Is there any constraints on what size or dimension the map decal should be?
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pubhero
Veteran Member
Join Date: Aug 2012
Location: Central Europe
Old 10-31-2012 , 00:56   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1010

This error happen when the mapadverts not downloaded or downloaded, but you not use the good folder.

1, I hope you not use the mapadverts plugin's forced downloads and the .res file in the same time?

2, You set up the correct foldername in the .vmt files?
An example:
Code:
"LightmappedGeneric"
{
    "$basetexture" "decals/custom/yourfoldername/yourmapdecalname"
    ...
    ...
    ...
}
If not, then you now set up all. All txt editor is a good choice for this job. After that you must be reupload to the server all of the repaired .vmt's and delete the old ones from your client. New ones must be downloading for your client again.

Last edited by pubhero; 10-31-2012 at 02:14.
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