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[L4D2] CampaignShift (Updated: 1-8-18)


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kot4404
Senior Member
Join Date: Mar 2013
Old 12-23-2017 , 08:19   Re: [L4D2] CampaignShift (Updated: 10-26-17)
Reply With Quote #21

Found bug, writing /map in chat even as non admin triggers the
Quote:
[ REPLAY 0 / 1 ]: Tap 'CROUCH' to Vote
advertisement, then it actually listens for crouch taps and spams whole chat every few seconds
I believe it may break the map changes
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NgBUCKWANGS
Senior Member
Join Date: Dec 2014
Old 12-26-2017 , 05:57   Re: [L4D2] CampaignShift (Updated: 10-26-17)
Reply With Quote #22

What's intercepting /map? Can you link me to it?
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kot4404
Senior Member
Join Date: Mar 2013
Old 12-26-2017 , 07:37   Re: [L4D2] CampaignShift (Updated: 10-26-17)
Reply With Quote #23

This command actually comes from basecommands.smx
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NgBUCKWANGS
Senior Member
Join Date: Dec 2014
Old 12-27-2017 , 12:25   Re: [L4D2] CampaignShift (Updated: 10-26-17)
Reply With Quote #24

Quote:
Originally Posted by kot4404 View Post
This command actually comes from basecommands.smx
Thanks for the heads up, I'll check this out
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NgBUCKWANGS
Senior Member
Join Date: Dec 2014
Old 12-27-2017 , 14:21   Re: [L4D2] CampaignShift (Updated: 12-27-17)
Reply With Quote #25

Thanks kot4404, your feedback is always valuable

I've updated CampaignShift and you can find the update on the main post!
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kot4404
Senior Member
Join Date: Mar 2013
Old 01-06-2018 , 15:18   Re: [L4D2] CampaignShift (Updated: 12-27-17)
Reply With Quote #26

Found another kinda critical bug, map changes on scavenge gamemode spawn 0 gas cans for the first team playing, second round is working normally
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NgBUCKWANGS
Senior Member
Join Date: Dec 2014
Old 01-08-2018 , 05:39   Re: [L4D2] CampaignShift (Updated: 12-27-17)
Reply With Quote #27

Quote:
Originally Posted by kot4404 View Post
Found another kinda critical bug, map changes on scavenge gamemode spawn 0 gas cans for the first team playing, second round is working normally
Thanks for pointing this out, I've just tested and can confirm you're correct. It seems either changelevel or sm_map both produce the same result. I have an idea to fix it, I'll give it a look. Thanks!
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NgBUCKWANGS
Senior Member
Join Date: Dec 2014
Old 01-09-2018 , 14:08   Re: [L4D2] CampaignShift (Updated: 1-9-18)
Reply With Quote #28

Quote:
Originally Posted by kot4404 View Post
Found another kinda critical bug, map changes on scavenge gamemode spawn 0 gas cans for the first team playing, second round is working normally
There were quite a few issues discovered with Scavenge and one of them although rare and not sure what causes it (not sure if it's even normal) first round start, survivors can get horded. This seems to be popular on "The Passing". As for the first round having gas cans and survivors spawning in the correct place, these issues should hopefully be fixed.

Thanks kot4404
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kot4404
Senior Member
Join Date: Mar 2013
Old 02-08-2018 , 12:36   Re: [L4D2] CampaignShift (Updated: 1-8-18)
Reply With Quote #29

That happens rarely but finished versus finales trigger the replay vote (even on first round) you should add check if g_mode == 1 don't trigger the replayvote
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Scp106
Junior Member
Join Date: Jun 2014
Location: Russia, Moscow
Old 08-20-2018 , 18:10   Re: [L4D2] CampaignShift (Updated: 1-8-18)
Reply With Quote #30

Dear NgBUCKWANGS
How about the version without REPLAY function? Because of this and This
It would be nice


This edit simply switches to the next campaign without any votes and chat messages.
Attached Files
File Type: sp Get Plugin or Get Source (campaignshift-no-replay.sp - 319 views - 14.6 KB)
__________________

Last edited by Scp106; 01-21-2019 at 10:57. Reason: Scavenge bug fixed
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