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[L4D2] Unstoppable Charger


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phoenix0001
Senior Member
Join Date: Apr 2010
Location: China
Old 02-24-2015 , 11:32   Re: [L4D2] Unstoppable Charger
Reply With Quote #11

Charger crash survivors to be killed too high


l4d_ucm_inertiavault "1"
l4d_ucm_inertiavaultpower "480.0"
l4d_ucm_locomotive "1"
l4d_ucm_locomotiveduration "4.0"
l4d_ucm_locomotivespeed "1.3"
l4d_ucm_meteorfist "1"
l4d_ucm_meteorfistcooldown "10.0"
l4d_ucm_meteorfistpower "200.0"
l4d_ucm_survivoraegis "0"
l4d_ucm_survivoraegisamount "0.2"
l4d_ucm_survivoraegisdamage "5"
l4d_ucm_version "1.11"
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I come from China, my English is poor
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cr33py
Junior Member
Join Date: Jan 2017
Old 01-26-2017 , 17:20   Re: [L4D2] Unstoppable Charger
Reply With Quote #12

I was getting some post-update errors with this plugin until I installed updated l4daddresses.txt from another plugin, boomer bitch slap.
In case anyone else has a server with the same issue, give that a shot.

Last edited by cr33py; 01-30-2017 at 01:18.
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Mortiegama
Senior Member
Join Date: Feb 2010
Old 01-31-2017 , 16:23   Re: [L4D2] Unstoppable Charger
Reply With Quote #13

Quote:
Originally Posted by cr33py View Post
I was getting some post-update errors with this plugin until I installed updated l4daddresses.txt from another plugin, boomer bitch slap.
In case anyone else has a server with the same issue, give that a shot.
I threw the new l4daddresses.txt into the main area. I'm going to be completely overhauling most of my plugins so eventually this will get an update.
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Sev
Veteran Member
Join Date: May 2010
Old 01-31-2017 , 18:28   Re: [L4D2] Unstoppable Charger
Reply With Quote #14

I wonder if there is any way to add a cvar that allows the AI Charger to jump at random. Would add a cool element.
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Mortiegama
Senior Member
Join Date: Feb 2010
Old 02-06-2017 , 14:11   Re: [L4D2] Unstoppable Charger
Reply With Quote #15

Alright, Version 1.2 has been updated! Complete with a new host of abilities to help rattle the Survivor's cages!

Quote:
Originally Posted by Sev View Post
I wonder if there is any way to add a cvar that allows the AI Charger to jump at random. Would add a cool element.
It's quite possible, it'd simply require a timer set to force the Charger to jump while charging. I'm just not sure how necessary that is since charging doesn't last long usually.
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zanpo109
Junior Member
Join Date: Feb 2017
Location: Vietnam
Old 02-16-2017 , 04:37   Re: [L4D2] Unstoppable Charger
Reply With Quote #16

Please help. I'm just the new one. But I've fall in love with your mod 2 years ago


L 02/16/2017 - 164:06: [SM] Unable to load plugin "L4D2 Nauseating Boomer.smx": Native "__FLOAT_LT__" was not found
L 02/16/2017 - 164:06: [SM] Unable to load plugin "L4D2 Psychotic Witch.smx": Native "__FLOAT_LT__" was not found
L 02/16/2017 - 164:06: [L4D2 Spitter Supergirl.smx] Could not prep the Detonate Acid function
L 02/16/2017 - 164:06: [SM] Plugin encountered error 25: Call was aborted
L 02/16/2017 - 164:06: [SM] Native "SetFailState" reported: Cant initialize OnVomitedUpon SDKCall
L 02/16/2017 - 164:06: [SM] Displaying call stack trace for plugin "L4D2 Spitter Supergirl.smx":
L 02/16/2017 - 164:06: [SM] [0] Line 267, /home/forums/content/files/7/0/1/7/8/160502.attach::OnPluginStart()
L 02/16/2017 - 164:06: [SM] Unable to load plugin "L4D2 Unstoppable Charger.smx": Native "__FLOAT_LT__" was not found
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Mortiegama
Senior Member
Join Date: Feb 2010
Old 02-17-2017 , 10:13   Re: [L4D2] Unstoppable Charger
Reply With Quote #17

Quote:
Originally Posted by zanpo109 View Post
Please help. I'm just the new one. But I've fall in love with your mod 2 years ago


L 02/16/2017 - 164:06: [SM] Unable to load plugin "L4D2 Nauseating Boomer.smx": Native "__FLOAT_LT__" was not found
L 02/16/2017 - 164:06: [SM] Unable to load plugin "L4D2 Psychotic Witch.smx": Native "__FLOAT_LT__" was not found
L 02/16/2017 - 164:06: [L4D2 Spitter Supergirl.smx] Could not prep the Detonate Acid function
L 02/16/2017 - 164:06: [SM] Plugin encountered error 25: Call was aborted
L 02/16/2017 - 164:06: [SM] Native "SetFailState" reported: Cant initialize OnVomitedUpon SDKCall
L 02/16/2017 - 164:06: [SM] Displaying call stack trace for plugin "L4D2 Spitter Supergirl.smx":
L 02/16/2017 - 164:06: [SM] [0] Line 267, /home/forums/content/files/7/0/1/7/8/160502.attach::OnPluginStart()
L 02/16/2017 - 164:06: [SM] Unable to load plugin "L4D2 Unstoppable Charger.smx": Native "__FLOAT_LT__" was not found
All of those errors are linked to the SDK not being called. Make sure that you downloaded the gamedata file along with the plugin. If you did you might want to upgraded the Sourcemod.
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zanpo109
Junior Member
Join Date: Feb 2017
Location: Vietnam
Old 02-20-2017 , 02:36   Re: [L4D2] Unstoppable Charger
Reply With Quote #18

Quote:
Originally Posted by Mortiegama View Post
All of those errors are linked to the SDK not being called. Make sure that you downloaded the gamedata file along with the plugin. If you did you might want to upgraded the Sourcemod.



Can I have the old versions of the Infected Plugin. My game version is too old (2.1.0.0). It can only work with the version "sourcemod 1.5 or higher"

X( I'm dying in here
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cr33py
Junior Member
Join Date: Jan 2017
Old 03-04-2017 , 22:02   Re: [L4D2] Unstoppable Charger
Reply With Quote #19

Is there any way to change the plugin to differentiate damage (and bonuses) from charger impact and charger punch? The impact thing is cool but it changes the balance too much for the infected. with it lower, or able to turn it off independent of the punch, the balance would be just about right.
If I knew more about how to code for SM I would try this myself and post =(
These infected plugins are what makes playing coop-versus such a riot, lol.
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eyal282
Veteran Member
Join Date: Aug 2011
Old 12-05-2017 , 12:07   Re: [L4D2] Unstoppable Charger
Reply With Quote #20

Charger >> Tank.
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