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[L4D & L4D2] Gear Transfer (2.33) [28-Jan-2024]


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IronWarrior
Veteran Member
Join Date: Jan 2010
Old 10-01-2010 , 11:36   Re: [L4D2] Gear Transfer (1.2.10)
Reply With Quote #81

Has anyone tested this on L4D to see if it works?
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 10-01-2010 , 11:47   Re: [L4D2] Gear Transfer (1.2.10)
Reply With Quote #82

At first it didn't, but I just checked since you mentioned and it does! Except the vocalize does not (probably just incorrect paths, I haven't changed them).

So I will update it to support L4D, thanks!
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LTR.2
Veteran Member
Join Date: Aug 2009
Old 10-01-2010 , 12:32   Re: [L4D2] Gear Transfer (1.2.10)
Reply With Quote #83

Quote:
Originally Posted by Silvers View Post
If you downloaded 1.2.9, please delete and update to 1.2.10. Fixed a bug which could cause two grenades when auto grabbing.

I'm not sure about these timer problems, I've not had one and can't see why it would even do that
if you reached 10, then its: 1.3.0

and, you should maybe add a cvar for autograbbing medkits.

i mean, why not?, if people don't want it, they could disable it.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 10-01-2010 , 12:41   Re: [L4D2] Gear Transfer (1.3.0)
Reply With Quote #84

Quote:
Originally Posted by LTR.2 View Post
if you reached 10, then its: 1.3.0

and, you should maybe add a cvar for autograbbing medkits.

i mean, why not?, if people don't want it, they could disable it.
I hate version numbers! Changed!


Yeah I'll add that cvar to it too.
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cheewongken
Senior Member
Join Date: Feb 2009
Old 10-01-2010 , 12:52   Re: [L4D2] Gear Transfer (1.2.9)
Reply With Quote #85

Quote:
Originally Posted by Silvers View Post
I didn't think it was needed but if you really want I can add, I just don't want to make it so complex that it causes lag.

Also there is a potential bug with auto give or something between real players on The Passing. I cannot test atm and local dedicated crashes when hosting that map!
lol i reported that

good to know that it works on l4d as well

great job, really. most likely never gonna remove

good luck with that bug.
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MarshalZCC
Senior Member
Join Date: Feb 2010
Location: Alberta, Canada
Old 10-01-2010 , 13:34   Re: [L4D2] Gear Transfer (1.2.10)
Reply With Quote #86

Quote:
Originally Posted by LTR.2 View Post
if you reached 10, then its: 1.3.0
Says who?

If you define your first digit as a major release, your second digit as a minor release, and your third digit as a bug fix, then your logic does not make sense. Unless its some sort of requirement for versioning plug-ins imposed by sourcemod.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 10-01-2010 , 14:03   Re: [L4D2] Gear Transfer (1.3.0)
Reply With Quote #87

Sorry cheewongken I should have said you reported that bug!

MarshalZCC: I would agree, Major.Minor.Revision. But whatever lol.
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cheewongken
Senior Member
Join Date: Feb 2009
Old 10-01-2010 , 14:11   Re: [L4D2] Gear Transfer (1.3.0)
Reply With Quote #88

nah you don't have to lol. i'm like ur secret undercover beta tester.
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LTR.2
Veteran Member
Join Date: Aug 2009
Old 10-01-2010 , 19:50   Re: [L4D2] Gear Transfer (1.2.10)
Reply With Quote #89

Quote:
Originally Posted by MarshalZCC View Post
Says who?

If you define your first digit as a major release, your second digit as a minor release, and your third digit as a bug fix, then your logic does not make sense. Unless its some sort of requirement for versioning plug-ins imposed by sourcemod.
oh well sorry! i thought it was this way. it's just i have never seen such a thing as 1.2.10 or 1.34.10 or 19.56.79 (just examples, let's hope your plugin won't need soooooo many updates)
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cheewongken
Senior Member
Join Date: Feb 2009
Old 10-02-2010 , 11:00   Re: [L4D2] Gear Transfer (1.3.0)
Reply With Quote #90

my google chrome version is

7.0.517.24

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