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[CS:GO] -N- Arms Fix [2.0.3 | 2021-01-22]


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SHUFEN
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Join Date: Jun 2014
Location: Japan, Tokyo
Old 02-04-2017 , 18:46   Re: [CS:GO] -N- Arms Fix
Reply With Quote #31

Quote:
Originally Posted by ambn View Post
I've tried this and it's kind of fix the problem but there is still some problems with some skins , for example DeadPool (Red) skin with it's arms it's not working on T side but for some unknown reason it's working on the CT side , there are much more other skins in this way that i can't figure out how to use ...
for noobs like me , can you put a small guide for how they can fix their plugins?
if you do so , or at least tell me what's wrong with this , then i would be very happy!
This problem is often unknown thus I can not be sure which method is correct.
However, I noticed one note yesterday.
We should use models of different than keyvalue settings as default if map has kv.
example, de_dust2 has this keyvalue
Spoiler

Arms are gonna bug when we using "tm_leet.mdl", "ctm_idf.mdl" as default models at Event_Spawn.
Well I edited plugin to avoid to using same models of maps kv.
This detecting kv settings automatically on map starting. I hope this working fine.
Attached Files
File Type: zip CSGO_ArmsFix.zip (17.0 KB, 223 views)
File Type: sp Get Plugin or Get Source (CSGO_ArmsFix.sp - 254 views - 13.7 KB)
File Type: smx CSGO_ArmsFix.smx (12.7 KB, 283 views)
File Type: txt CSGO_ArmsFix.games.txt (122 Bytes, 260 views)
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Raw123
Junior Member
Join Date: Jul 2016
Old 02-04-2017 , 18:58   Re: [CS:GO] -N- Arms Fix
Reply With Quote #32

Is this bannable for Game Server Token ? If i am using colored default gloves?
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8guawong
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Join Date: Dec 2013
Location: BlackMarke7
Old 02-04-2017 , 21:31   Re: [CS:GO] -N- Arms Fix
Reply With Quote #33

Quote:
Originally Posted by SHUFEN.jp View Post
This problem is often unknown thus I can not be sure which method is correct.
However, I noticed one note yesterday.
We should use models of different than keyvalue settings as default if map has kv.
example, de_dust2 has this keyvalue
Spoiler

Arms are gonna bug when we using "tm_leet.mdl", "ctm_idf.mdl" as default models at Event_Spawn.
Well I edited plugin to avoid to using same models of maps kv.
This detecting kv settings automatically on map starting. I hope this working fine.
this probably will work only for official csgo maps (ones that comes with csgo)
custom maps have kv packed inside the bsp
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Last edited by 8guawong; 02-04-2017 at 21:31.
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NomisCZ
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Location: Czech_Republic
Old 02-05-2017 , 04:29   Re: [CS:GO] -N- Arms Fix
Reply With Quote #34

Quote:
Originally Posted by Raw123 View Post
Is this bannable for Game Server Token ? If i am using colored default gloves?
This is only arms "fix", not arms menu / chooser. So it doesn't violate Valve terms.
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andi67
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Old 02-05-2017 , 04:31   Re: [CS:GO] -N- Arms Fix
Reply With Quote #35

Quote:
this probably will work only for official csgo maps (ones that comes with csgo)
custom maps have kv packed inside the bsp
Sure ? I think you`re mistaken.....

https://developer.valvesoftware.com/..._Player_Models
Quote:
In Counter-Strike: Global Offensive, custom maps can be configured to use different player models, or a variety of player models, for the Terrorist and Counter-Terrorist teams. These models are specified in a <mapname>.kv file that lives in the Counter-Strike: Global Offensive maps directory.
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Waiting for HL3,Day of Defeat3 ,but will it ever come? So I'm gonna play COD WW2.>>>>SM_SKINCHOOSER<<<<
>>You need Models for DODS/CSS/CSGO , than click here!!!<<
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8guawong
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Old 02-05-2017 , 06:26   Re: [CS:GO] -N- Arms Fix
Reply With Quote #36

Quote:
Originally Posted by andi67 View Post
Sure ? I think you`re mistaken.....

https://developer.valvesoftware.com/..._Player_Models
no, some mapper will pack the kv inside the bsp
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andi67
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Old 02-05-2017 , 06:34   Re: [CS:GO] -N- Arms Fix
Reply With Quote #37

Ok , in this case it is better to get the player models OnMapStart with "m_ModelName" .
Ex. If model is ctm_fbi than set model ctm_swat instead of reading from kv......
__________________
Waiting for HL3,Day of Defeat3 ,but will it ever come? So I'm gonna play COD WW2.>>>>SM_SKINCHOOSER<<<<
>>You need Models for DODS/CSS/CSGO , than click here!!!<<

Last edited by andi67; 02-05-2017 at 06:35.
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8guawong
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Location: BlackMarke7
Old 02-05-2017 , 07:13   Re: [CS:GO] -N- Arms Fix
Reply With Quote #38

Quote:
Originally Posted by andi67 View Post
Ok , in this case it is better to get the player models OnMapStart with "m_ModelName" .
Ex. If model is ctm_fbi than set model ctm_swat instead of reading from kv......
yes...but are u sure u can get m_ModelName on map start?
i think you can only get it on player spawn?
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ambn
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Join Date: Feb 2015
Location: Fun servers
Old 02-05-2017 , 08:40   Re: [CS:GO] -N- Arms Fix
Reply With Quote #39

Quote:
Originally Posted by SHUFEN.jp View Post
This problem is often unknown thus I can not be sure which method is correct.
However, I noticed one note yesterday.
We should use models of different than keyvalue settings as default if map has kv.
example, de_dust2 has this keyvalue
Spoiler

Arms are gonna bug when we using "tm_leet.mdl", "ctm_idf.mdl" as default models at Event_Spawn.
Well I edited plugin to avoid to using same models of maps kv.
This detecting kv settings automatically on map starting. I hope this working fine.
this is working on most of maps but only on one round , i have my plugin setting the model of player on each spawn but this has bugged it's operation ...
i've detected something else as well, if someone drops everything and then pick something new , the arms model will setm is it possible to force players to drop everything and retake them on round spawn?
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andi67
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Location: Somewhere near you!!!
Old 02-06-2017 , 13:03   Re: [CS:GO] -N- Arms Fix
Reply With Quote #40

The problem is it will work on most maps but not on all , I've tested several combinations of Arms/Models setting as default but on some maps it doesn't work correctly. For the most Maps I got the CT Arms/Models working , still looking for getting the T's working.....
__________________
Waiting for HL3,Day of Defeat3 ,but will it ever come? So I'm gonna play COD WW2.>>>>SM_SKINCHOOSER<<<<
>>You need Models for DODS/CSS/CSGO , than click here!!!<<
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