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[TF2] TFDodgeball


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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 08-14-2011 , 07:28   Re: [TF2] TFDodgeball
Reply With Quote #471

Quote:
Originally Posted by SmackDaddy View Post
Very interested in this, or even disabling the airblast all together if I must.....we have a "rule" to not airblast the last player, but if I had to disable airblasting to be able to not have to have an admin or member in to "remind" or enforce it..... would definitely be awesome....setting, plugin, extension, anything? Thanks in advance.
This has been built-in for a few versions now.
Quote:
Originally Posted by asherkin View Post
  • sm_dodgeball_deflect_players = 1 - Allow players to airblast other players.
Although I just discovered it was broken, turns out the gamedata for it changed recently, which is also what was causing the crash on taunt.

If you are running a release version of SourceMod, restart your server and you'll see the following message in the log:
Code:
[UPDATER] Successfully updated gamedata file "tfdodgeball.games/centity.games.txt"
[UPDATER] SourceMod has been updated, please reload it or restart your server.
Alternatively (of if you only want to restart once), the changed file can be found here.
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snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 08-14-2011 , 08:01   Re: [TF2] TFDodgeball
Reply With Quote #472

I removed my windows install, went to linux. Had the same issue with the loadout. That weaponrestrict.smx fixed the other issues. Its always the first round is ok but the second round you would get your loadout back.
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yellowblood
Member
Join Date: May 2010
Old 08-15-2011 , 06:43   Re: [TF2] TFDodgeball
Reply With Quote #473

Hey everyone,

Using my awesome Google skills I managed to find many TFDB maps out there, and I prepared a pack that contains all of them.

The following zip file has 45 tfdb maps in it:
http://www.sendspace.com/file/erz59e

Also, you can download the new version of my FewGoodMen plugin, a team balance plugin for dodgeball. Basically all it does is moving the weakest player from the winning team to the losing team every time the winning team has 2 straight wins and above. It means that the more times a team wins, the less player it will have, so you can have a 4 vs 16 game which is completely balanced because of the players skills.
Anyway, here's the download link. The plugin now also has some friendly messages so players will understand what's going on.
http://www.sendspace.com/file/zm08in (plugin's source included)

Example of what FewGoodMen does:
Quote:
- Map starts, there are 5 players in BLU and 5 in RED
- Red wins, nothing happens
- Blue wins, nothing happens
- Blue wins again, which means they have 2 straight wins. The weakest player form blue (the one with the fewest kills) is being move to the red team, which now has 6 players while blue has 4.
- Blue wins again, another player is moved. Now we're at 3 players for blue and 7 players for red. These 3 players are probably pros.
- Red wins, nothing happens
- Blue wins, nothing happens
- Red wins, nothing happens
...

Have fun dodgeballers!

Last edited by yellowblood; 08-22-2011 at 17:21.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 08-15-2011 , 11:48   Re: [TF2] TFDodgeball
Reply With Quote #474

For anyone using (or would like to use) TF2Items: https://forums.alliedmods.net/showpo...postcount=1099

Just having it loaded was enough to break TFDB (depending on load order), it doesn't matter if you didn't have any plugins using it.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 08-15-2011 , 14:09   Re: [TF2] TFDodgeball
Reply With Quote #475

Quote:
Originally Posted by snelvuur View Post
I removed my windows install, went to linux. Had the same issue with the loadout. That weaponrestrict.smx fixed the other issues. Its always the first round is ok but the second round you would get your loadout back.
I'm still unable to replicate this at all, just did a completely clean install on Linux.

Code:
Protocol version 17
Exe version 1.1.7.0 (tf)
Exe build: 20:18:50 Aug  2 2011 (4651) (440)
Loaded plugins:
---------------------
0:	"Metamod:Source 1.9.0-dev"
---------------------
Metamod:Source version 1.9.0-dev
Build ID: 763:e5a02b89021c-dev
Loaded As: Valve Server Plugin
Compiled on: Aug  8 2011
Plugin interface version: 15:14
SourceHook version: 5:5
http://www.metamodsource.net/
Listing 5 plugins:
  [01] SourceMod (1.4.0-dev) by AlliedModders LLC
  [02] TF2 Tools (1.4.0-dev) by AlliedModders LLC
  [03] SDK Hooks (2.0.0) by Tsunami, psychonic
  [04] SDK Tools (1.4.0-dev) by AlliedModders LLC
  [05] TFDodgeball (1.3.2) by Asherkin (based on work by pRED*)
 SourceMod Version Information:
    SourceMod Version: 1.4.0-dev
    SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.4.0-dev)
    SourcePawn API: v1 = 4, v2 = 3
    Compiled on: Aug 14 2011 13:21:26
    Build ID: 3367:18eb63085ca4-dev
    http://www.sourcemod.net/
[SM] Listing 18 plugins:
  01 "TFDodgeball" (1.3.1) by Asherkin
  02 "Basic Info Triggers" (1.4.0-dev) by AlliedModders LLC
  03 "Basic Chat" (1.4.0-dev) by AlliedModders LLC
  04 "Admin File Reader" (1.4.0-dev) by AlliedModders LLC
  05 "Reserved Slots" (1.4.0-dev) by AlliedModders LLC
  06 "Basic Commands" (1.4.0-dev) by AlliedModders LLC
  07 "Admin Help" (1.4.0-dev) by AlliedModders LLC
  08 "Basic Ban Commands" (1.4.0-dev) by AlliedModders LLC
  09 "Admin Menu" (1.4.0-dev) by AlliedModders LLC
  10 "Nextmap" (1.4.0-dev) by AlliedModders LLC
  11 "Player Commands" (1.4.0-dev) by AlliedModders LLC
  12 "Basic Comm Control" (1.4.0-dev) by AlliedModders LLC
  13 "Fun Commands" (1.4.0-dev) by AlliedModders LLC
  14 "Basic Votes" (1.4.0-dev) by AlliedModders LLC
  15 "Fun Votes" (1.4.0-dev) by AlliedModders LLC
  16 "Client Preferences" (1.4.0-dev) by AlliedModders LLC
  17 "Sound Commands" (1.4.0-dev) by AlliedModders LLC
  18 "Anti-Flood" (1.4.0-dev) by AlliedModders LLC
[SM] Displaying 10 extensions:
[01] Automatic Updater (1.4.0-dev): Updates SourceMod gamedata files
[02] Webternet (1.4.0-dev): Extension for interacting with URLs
[03] TF2 Tools (1.4.0-dev): TF2 extended functionality
[04] BinTools (1.4.0-dev): Low-level C/C++ Calling API
[05] SDK Hooks (2.0.0): Source SDK Hooks
[06] SDK Tools (1.4.0-dev): Source SDK Tools
[07] TFDodgeball (1.3.2): Helper for the TFDodgeball plugin
[08] Top Menus (1.4.0-dev): Creates sorted nested menus
[09] Client Preferences (1.4.0-dev): Saves client preference settings
[10] SQLite (1.4.0-dev): SQLite Driver
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 08-15-2011 , 21:41   Re: [TF2] TFDodgeball
Reply With Quote #476

Quote:
Originally Posted by asherkin View Post
Update.

Version 1.5.It's-2:30-in-the-morning-and-I-was-in-bed has been released with a fix for the crash caused by today's update.
Except for TFDodgeball, with a different version number, which is the same as the last one because I forgot to change it.
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Last edited by asherkin; 08-15-2011 at 21:45.
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psychonic

BAFFLED
Join Date: May 2008
Old 08-15-2011 , 21:45   Re: [TF2] TFDodgeball
Reply With Quote #477

Quote:
Originally Posted by asherkin View Post
Quote:
Originally Posted by asherkin View Post
Update.

Version 1.5.It's-20-in-the-morning-and-I-was-in-bed has been released with a fix for the crash caused by today's update.
Except for TFDodgeball, with a different version number, which is the same as the last one because I forgot to change it.
And just so that everyone is clear. It really was 2<catface>0 in the morning there. That's actually a real time in England!
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vipergothot
Junior Member
Join Date: Jul 2011
Location: Somewhere with Master Ch
Old 08-15-2011 , 22:07   Re: [TF2] TFDodgeball
Reply With Quote #478

Quote:
Originally Posted by asherkin View Post
For anyone using (or would like to use) TF2Items: https://forums.alliedmods.net/showpo...postcount=1099

Just having it loaded was enough to break TFDB (depending on load order), it doesn't matter if you didn't have any plugins using it.
so des that mean i should disable it or uninstall it ??? what all is there to delete of it??? also did you fix the airblast if you did is there also a new update then that i have to reinstall tf2db for linux?
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vipergothot
Junior Member
Join Date: Jul 2011
Location: Somewhere with Master Ch
Old 08-16-2011 , 22:41   Re: [TF2] TFDodgeball
Reply With Quote #479

ok so my server just now is starting to crash lol i dont know why but im going to disable the other plugins while i figure it out...
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vipergothot
Junior Member
Join Date: Jul 2011
Location: Somewhere with Master Ch
Old 08-16-2011 , 22:53   Re: [TF2] TFDodgeball
Reply With Quote #480

Quote:
info_player_teamspawn failed to find control point round named 'round_2'
info_player_teamspawn failed to find control point round named 'round_1'
info_player_teamspawn failed to find control point named 'cp_A'
Inserted trigger_multiple with no model
Attempted to create unknown entity type fa_dodgeball_spawner!
Can't init fa_dodgeball_spawner
info_observer_point (spawn_red_first) couldn't find associated team entity named 'Spot_C_Right'
info_observer_point (spawn_red_first) couldn't find associated team entity named 'Spot_C_Light'
info_observer_point (spawn_red_first) couldn't find associated team entity named 'cp_A'
info_observer_point (spawn_red_first) couldn't find associated team entity named 'Spot_C_Blue'
info_observer_point (obs_A) couldn't find associated team entity named 'k4'
DataTable warning: player: Out-of-range value (1600.000000) in SendPropFloat 'm_vecBaseVelocity', clamping.
CreateFragmentsFromFile: 'downloads/768e7bab.dat' doesn't exist.
ok what are these errors ??? after new update this started happening ??
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