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[L4D / L4D2] Anti-Rush System (Reloaded) | 1.82 [Final] : Jan. 30, 2019 |


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cravenge
Veteran Member
Join Date: Nov 2015
Location: Chocolate Factory
Old 01-30-2019 , 08:12   Re: [L4D / L4D2] Anti-Rush System (Reloaded) | 1.82 [Final] : Jan. 30, 2019 |
Reply With Quote #51

Just a little fix for votes being passed, that's all.
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JLmelenchon
Senior Member
Join Date: Mar 2019
Old 03-28-2019 , 13:18   Re: [L4D / L4D2] Anti-Rush System (Reloaded) | 1.82 [Final] : Jan. 30, 2019 |
Reply With Quote #52

Hello. Your plugin doesn't compile (error), also what version is the good one ? There is two smx and the last one if i uncompile and recompile it i can't because of criticals errors.
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Alex101192
Senior Member
Join Date: Aug 2018
Old 04-03-2019 , 17:44   Re: [L4D / L4D2] Anti-Rush System (Reloaded) | 1.82 [Final] : Jan. 30, 2019 |
Reply With Quote #53

The plugin works great and there is only 2 problems now. The first one is that the first level of no mercy is not successfuly blocked with a path anymore as it was in an old version, instead it says the saferoom door will unlock even though there is no saferoom. It's not a big issue too, doesn't prevent people from playing.

The second problem is that the starting path will not get removed after the countdown if I change map using the admin menu. It's not that much of an issue since I can just not do it but still, would be great if it was fixed.

Last edited by Alex101192; 04-03-2019 at 17:44.
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Spirit_12
Veteran Member
Join Date: Dec 2012
Location: Toronto, CA
Old 04-03-2019 , 19:22   Re: [L4D / L4D2] Anti-Rush System (Reloaded) | 1.82 [Final] : Jan. 30, 2019 |
Reply With Quote #54

I much rather prefer the readyup plugin approach of warping people back to saferoom unless everyone is ready. What are the advantages of this plugin over that?
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Alex101192
Senior Member
Join Date: Aug 2018
Old 04-04-2019 , 04:04   Re: [L4D / L4D2] Anti-Rush System (Reloaded) | 1.82 [Final] : Jan. 30, 2019 |
Reply With Quote #55

Quote:
Originally Posted by Spirit_12 View Post
I much rather prefer the readyup plugin approach of warping people back to saferoom unless everyone is ready. What are the advantages of this plugin over that?
That plugin does a different thing. This one just locks saferoom for some time. Anyway I don't like warping people back cause it often leads to false posivites.
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JLmelenchon
Senior Member
Join Date: Mar 2019
Old 04-11-2019 , 07:45   Re: [L4D / L4D2] Anti-Rush System (Reloaded) | 1.82 [Final] : Jan. 30, 2019 |
Reply With Quote #56

I tested your plugin it works well except for the first map for the first team to play the path is almost never blocked. No mercy first map the plugin doesn't work confirmed.

There is also a major bug who need to be fixed :

In versus on scavenge finales (dead center, the passing...) the second team to play will get no points when they fill the generator or the car and they don't even see the gascans outline. It happened a few times in my game already, please look into it.
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Darkwob
BANNED
Join Date: Oct 2018
Old 08-27-2020 , 23:00   Re: [L4D / L4D2] Anti-Rush System (Reloaded) | 1.82 [Final] : Jan. 30, 2019 |
Reply With Quote #57

Sometimes this plugin does not work steadily, although it successfully counts down, no barricades appear to prevent players from progressing before the countdown is over.
This problem usually occurs in the c11m1_caves map. The same is the map that we did not start by opening a few doors.
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kissdjmax
Junior Member
Join Date: May 2013
Old 10-06-2020 , 15:11   Re: [L4D / L4D2] Anti-Rush System (Reloaded) | 1.82 [Final] : Jan. 30, 2019 |
Reply With Quote #58

I hope someone with good intentions can fix the lock of the map c14m2 door.
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noxman
Member
Join Date: Jun 2012
Old 10-08-2020 , 17:50   Re: [L4D / L4D2] Anti-Rush System (Reloaded) | 1.82 [Final] : Jan. 30, 2019 |
Reply With Quote #59

I have added "c14m1_junkyard" and "c14m2_lighthouse" to config with correct coordinates. C14m2_Ligthouse is also blocked with Path.
Attached Files
File Type: cfg anti-rush_system-l4d2.cfg (16.6 KB, 161 views)
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Alex101192
Senior Member
Join Date: Aug 2018
Old 11-23-2020 , 10:21   Re: [L4D / L4D2] Anti-Rush System (Reloaded) | 1.82 [Final] : Jan. 30, 2019 |
Reply With Quote #60

Quote:
Originally Posted by kissdjmax View Post
I hope someone with good intentions can fix the lock of the map c14m2 door.
The data cfg must have this for last stand saferoom to work:
Code:
"custom_doors"
	{
		"All"	"models/props_doors/checkpoint_door_01.mdl"
                "c14m2_lighthouse"   "models/lighthouse/checkpoint_door_lighthouse01.mdl"
	}
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