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Hamsandwich Updating


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akcaliberg
Senior Member
Join Date: Nov 2011
Location: Istanbul
Old 08-25-2013 , 09:00   Re: Hamsandwich Updating
#241

will this be added to default amxmodx base package ?
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 08-25-2013 , 09:05   Re: Hamsandwich Updating
#242

Yes, a bug report has been filed on the bug tracker but it needs to be tested before, but considering nobody seems motivated to help, testing alone will take some time. It should be anyway integrated for 1.8.3.
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Jhob94
AMX Mod X Donor
Join Date: Jul 2012
Location: Siiiiiiiiuu
Old 09-22-2013 , 08:25   Re: Hamsandwich Updating
#243

Does the last version has some special requirement?
My server was running and after i put this ham, it got crashed:
Code:
Uploading dump (in-process) [proxy '']
/tmp/dumps/crash_20130922141657_1.dmp
success = yes
response:  CrashID=bp-185c2161-a2e8-4b5e-9e2c-742752130922
./hlds_run: line 412: 10195 Segmentation fault      $HL_CMD
tail: cannot open `/var/log/dmesg' for reading: Permission denied
Add "-debug" to the ./hlds_run command line to generate a debug.log to help with solving this problem
Sun Sep 22 14:17:02 CEST 2013: Server restart in 10 seconds
Sun Sep 22 14:17:12 CEST 2013: Server Quit
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Last edited by Jhob94; 09-22-2013 at 08:26.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 09-22-2013 , 08:28   Re: Hamsandwich Updating
#244

No idea. Debug text is not helpful. Also you give no context. Sorry, can't help with just that.
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xakintosh
I run no-steam servers!
Join Date: Feb 2010
Location: Edge of nowhere
Old 10-11-2013 , 19:36   Re: Hamsandwich Updating
#245

Witch version is more stable ( Hamsandwich Updating or Automated Snapshots ) ?

~btw platform that i'am using:
HLDS 6132
AmxmodX 1.8.3-dev-hg190

I suspect that version in Automated is latest ?
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Last edited by xakintosh; 10-11-2013 at 19:38.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 10-12-2013 , 02:30   Re: Hamsandwich Updating
#246

The Ham update is not yet integrated to AMXX because it needs testing.
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^SmileY
Veteran Member
Join Date: Jan 2010
Location: Brazil [<o>]
Old 10-16-2013 , 17:21   Re: Hamsandwich Updating
#247

Hey sorry for posting in wrong forum, and for some informations. i have tried to fix this problem using updated Hamsandwich, but nothing happens.

The code used is same of this post.

Any suggestions?

EDIT: Solved.
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yokomo
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Join Date: May 2010
Location: Malaysia
Old 11-04-2013 , 13:33   Re: Hamsandwich Updating
#248

Code:
	/**
	 * Description:		Sends an animation event for the weapon. skiplocal is 1 if client is predicting weapon animations.
	 * Forward params:	function(this, iAnim, skiplocal);
	 * Return type:		None.
	 * Execute params:	ExecuteHam(Ham_CS_Weapon_SendWeaponAnim, this, iAnim, skiplocal);
	 */
	Ham_CS_Weapon_SendWeaponAnim,
I was wondering what is skiplocal by the way? sometime animation is not play.
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urban_ninja
Senior Member
Join Date: Feb 2009
Old 11-04-2013 , 16:10   Re: Hamsandwich Updating
#249

Ham_TakeDamage is kind of wonky. It returns the player as the inflicter with hitscan weapons which is useless for uniquely identifying a weapon. However, it only returns a proper weapon entity index if weapon is a deployable, projectile or is splash damage type.
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ConnorMcLeod
Veteran Member
Join Date: Jul 2006
Location: France (95)
Old 11-05-2013 , 00:29   Re: Hamsandwich Updating
#250

Because game function's behaviour is like that.
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