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[L4D(2)] SuperVersus [1.5.4]


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Marcus101RR
Veteran Member
Join Date: Aug 2009
Location: Tampa, FL
Old 08-11-2010 , 21:16   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #851

This needs to be fixed, it spawns more survivors sometimes.
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Searcher64
Senior Member
Join Date: Apr 2010
Old 08-11-2010 , 21:38   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #852

It spawns the right amount of survivors if you set the cvars right
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Sev
Veteran Member
Join Date: May 2010
Old 08-12-2010 , 16:21   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #853

Quote:
Originally Posted by Searcher64 View Post
It spawns the right amount of survivors if you set the cvars right
This is the default cfg setting in the cfg.

// Maximum amount of survivors
// -
// Default: "4"
// Minimum: "1.000000"
// Maximum: "18.000000"
l4d_survivor_limit "4"


Say you want 8 survivors only.

What way would be correct so it WON'T spawn more than 8 with multiple players in a game?

This?

// Maximum amount of survivors
// -
// Default: "4"
// Minimum: "1.000000"
// Maximum: "18.000000"
l4d_survivor_limit "8"


This?

// Maximum amount of survivors
// -
// Default: "4"
// Minimum: "1.000000"
// Maximum: "8.000000"
l4d_survivor_limit "8"


This?

// Maximum amount of survivors
// -
// Default: "8"
// Minimum: "1.000000"
// Maximum: "8.000000"
l4d_survivor_limit "8"


This?

// Maximum amount of survivors
// -
// Default: "8"
// Minimum: "8.000000"
// Maximum: "8.000000"
l4d_survivor_limit "8"

Which one would be correct because I have the same problem others have with this plugin.
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Abelus
New Member
Join Date: Aug 2010
Old 08-16-2010 , 03:08   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #854

I have a problem: I did everything to instruction, but still it only allows to connect 4 players in versus mode. When 5th tries to connect it says the server is full (although in lobby it is indicated as 4 of 8.

Last edited by Abelus; 08-16-2010 at 03:11.
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sneakytouchy
New Member
Join Date: Jun 2010
Old 08-16-2010 , 03:43   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #855

This mod doesn't work for l4d2. You can spawn bots but additional players cannot join. There are no sv_maxplayers commands on l4d2.
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Abelus
New Member
Join Date: Aug 2010
Old 08-16-2010 , 04:01   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #856

So how do I increase maxplayers to 8 in l4d2 versus ? Sorry if I'm asking this in the wrong section, in that case could someone give me a link to where I can read about it.

Last edited by Abelus; 08-16-2010 at 04:26.
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realdreams
Senior Member
Join Date: Feb 2010
Old 08-17-2010 , 01:40   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #857

[EXTENSION] Left 4 Downtown 2 (0.5.0.2) - L4D2 Only, Updated Left4Downtown

SuperVersus doesn't actually add any slots for extra players (you can spawn more bots tho), to get more player slots, use l4downtown2
l4dtoolz is supposed to do something similar but I have problem getting it to work
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danmala
Member
Join Date: Aug 2009
Location: Brasil
Old 08-17-2010 , 16:40   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #858

Quote:
Originally Posted by GrossKopf View Post
Hey guys, just set this up on a new L4D2 server and after the second team got to the gas station in Hard Rain, we were all kicked to the main menu (Server did NOT crash). We had 8 players (4 on each side). Here's what showed up in the console:
Quote:
SignalXWriteOpportunity(2)
Received wrong spawn count 6 when at 5
Commencing connection retry to public(64.79.102.100:27015
)
failed processing
Dumping messages for channel CLIENT(64.79.102.100:27015
) 0x552CBD60
Header bits 96, flags == 33
1 messages
0 -----------------------
net_SignonState: type( 7 ) group ( 13 ) size ( 68 bytes ), startbit 6 end bit 270
net_SignonState: state 7, count 6
RAW(net_SignonState) start
net_SignonState >> *********^:.....`*********,U .7......... f05e3a0b 01000000 60bd2c55 2000370e 07000000 06000000
net_SignonState >> ........................ 00000000 00000000 00000000 00000000 00000000 00000000
net_SignonState >> ***************************. ...........***************************. c0f89404 20000000 00000000 10000000 c0f89404
RAW(net_SignonState) end
Raw
PKT >> ******************..u*********..!******************....*********........ 91b60000 75ea0000 21f5fd00 880800c7 81010000 00000000
PKT >> ........*********.M[*********W[...******************.*********W. 00000000 00040000 c0184d5b cc575b1a 1b1bdddb 9ddb5718
PKT >> .. 0080
BinkOpen( c:\program files (x86)\steam\steamapps\common\left 4 dead 2\left4dead2\media\l4d2_background05.bik )
I have the same problem. I change the version of superversus. Try differents cfg's, but nothing helps.
Anyone solve this?
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RU_6uK
SourceMod Donor
Join Date: May 2010
Old 08-18-2010 , 02:56   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #859

With plugin LEF12DEAD this problem sometimes happens too, but rarely.
It happens, when loading next map.
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corsi
Member
Join Date: Mar 2010
Old 08-19-2010 , 16:40   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #860

hi guys can some1 help me with defrib bug? when i try to revive a dead player i revive the wrong one!!! for example 2 nicks: if i am nick and i tried to revive the other nick i revive my self!!! i hope u can understand what i am trying to say!!! i have to fix this!!! pls help
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