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[CS:GO] Zombie Deathmatch (v0.1.2, 2021-01-09)


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sajibu
Junior Member
Join Date: Mar 2022
Old 03-08-2022 , 09:27   Re: [CS:GO] Zombie Deathmatch (v0.1.2, 2021-01-09)
Reply With Quote #41

Quote:
Originally Posted by Grey Echo View Post
Thanks for the feedback! Just added a new entry to the 'Plans' section of the first post in this thread for allowing the starting HP of Survivors and Zombies to be edited, but in the meantime I've added a link to that Set Start Health plugin to the 'Requirements' section. By default, while Zombies' health isn't edited, it is scaled using the mp_damage_scale_t_body cvar in the zdm.cfg file that ships with the plugin such that damage by Survivors to the body of a Zombie is 80% less effective than usual. I can totally understand wanting to go further though and actually increasing Zombies' HP too or instead of this scaling.

The Deathmatch plugin you linked to is Maxximou5's. Did you mean to link to a different one? If so, could you please share that with me so I can edit the first post accordingly as well?

Yeah, the inability for Survivors to jump was definitely intentional, but I don't recall ever intending to limit Zombies' ability to jump, so that sounds like a bug to me. If you'd like to submit a pull request for only allowing Zombies to jump, please do so! In the meantime, I'll add that to the 'Plans' section as well.
Yes, sorry!
I actually used this plugin:
https://forums.alliedmods.net/showthread.php?t=259355
for choosing guns, and just added to the config, game_type 1
game_mode 2.
btw I sent you a private message about the models bug.
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Grey Echo
Senior Member
Join Date: Nov 2008
Location: United States
Old 03-08-2022 , 09:51   Re: [CS:GO] Zombie Deathmatch (v0.1.2, 2021-01-09)
Reply With Quote #42

Quote:
Originally Posted by sajibu View Post
Yes, sorry!
I actually used this plugin:
https://forums.alliedmods.net/showthread.php?t=259355
for choosing guns, and just added to the config, game_type 1
game_mode 2.
btw I sent you a private message about the models bug.
Thanks! Just updated the first post in the thread accordingly.
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MrEgg2022
Junior Member
Join Date: Aug 2022
Old 08-11-2022 , 07:11   Re: [CS:GO] Zombie Deathmatch (v0.1.2, 2021-01-09)
Reply With Quote #43

I have a problem I can't jump
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Grey Echo
Senior Member
Join Date: Nov 2008
Location: United States
Old 08-11-2022 , 07:44   Re: [CS:GO] Zombie Deathmatch (v0.1.2, 2021-01-09)
Reply With Quote #44

Quote:
Originally Posted by MrEgg2022 View Post
I have a problem I can't jump
Yup, this is a feature, not a bug. Check out the first post of this thread for more info:

Quote:
To encourage run-and-gun tactics as opposed to camping, Survivors cannot jump. They can, however, buy weapons and grenades at the start of every round to supplement or replace their randomly-generated loadout. They can also use their flashlight (F key by default) to light up areas that are otherwise dark. Zombies, on the other hand, can jump, but can only ever use their claws (reskinned knife) to attack and do not have a flashlight or analogous tool to help them see.
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MrEgg2022
Junior Member
Join Date: Aug 2022
Old 08-11-2022 , 10:59   Re: [CS:GO] Zombie Deathmatch (v0.1.2, 2021-01-09)
Reply With Quote #45

Quote:
Originally Posted by Grey Echo View Post
Yup, this is a feature, not a bug. Check out the first post of this thread for more info:
hmm ok I have another question, how can I remove some plugins in smrpg, for example, I want to remove long jump
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Grey Echo
Senior Member
Join Date: Nov 2008
Location: United States
Old 08-11-2022 , 11:09   Re: [CS:GO] Zombie Deathmatch (v0.1.2, 2021-01-09)
Reply With Quote #46

Quote:
Originally Posted by MrEgg2022 View Post
hmm ok I have another question, how can I remove some plugins in smrpg, for example, I want to remove long jump
If you're looking for support for SM:RPG and are familiar with GitHub, I'd start here: https://github.com/peace-maker/smrpg

I can really only help for issues related to Zombie Deathmatch. If you discover there's some kind of compatibility issue between Zombie Deathmatch and SM:RPG though, let us know here so we can help.
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MrEgg2022
Junior Member
Join Date: Aug 2022
Old 08-11-2022 , 11:11   Re: [CS:GO] Zombie Deathmatch (v0.1.2, 2021-01-09)
Reply With Quote #47

Quote:
Originally Posted by Grey Echo View Post
If you're looking for support for SM:RPG and are familiar with GitHub, I'd start here: https://github.com/peace-maker/smrpg

I can really only help for issues related to Zombie Deathmatch. If you discover there's some kind of compatibility issue between Zombie Deathmatch and SM:RPG though, let us know here so we can help.
aww thank you bro ^_^
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MrEgg2022
Junior Member
Join Date: Aug 2022
Old 08-11-2022 , 11:24   Re: [CS:GO] Zombie Deathmatch (v0.1.2, 2021-01-09)
Reply With Quote #48

I like your zombie mod but it needs to make a max health BOT 500 and mutant player 1000 (Example)

Last edited by MrEgg2022; 08-11-2022 at 11:24.
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Boshkovski
Senior Member
Join Date: Dec 2019
Old 08-14-2022 , 05:41   Re: [CS:GO] Zombie Deathmatch (v0.1.2, 2021-01-09)
Reply With Quote #49

Can some give me biohazard mod cs go ?
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