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FF2 Freak Fortress 2: Rewrite


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goldencheeze
Junior Member
Join Date: Aug 2021
Location: Orlando, FL
Old 08-20-2022 , 16:51   Re: Freak Fortress 2: Rewrite
Reply With Quote #21

This is awesome, can't wait for it to be finished!

I don't know if this is a feature/subplugin already or if it would be hard to implement, but could Duos have options for audio lines that play when their companions die? Cus it seems like rn for duos they just use the lose audio as their death audio, and the added customizability of them reacting to losing their partner would be nice.

Just a small request, but honestly duo bosses are kinda rare so I'd understand if it never made it in

Keep up the good work
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FluxyLynx
Junior Member
Join Date: Feb 2017
Old 08-27-2022 , 13:25   Re: Freak Fortress 2: Rewrite
Reply With Quote #22

When I try to compile the plugin it says:

freak_fortress_2\weapons.sp(347) : error 017: undefined symbol "TF2Econ_TranslateAttributeNameToDefinitionIn dex"

Is there any way to resolve this and compile the plugin successfuly?
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Batfoxkid
Senior Member
Join Date: Nov 2018
Location: ''On the map''
Old 08-27-2022 , 16:46   Re: Freak Fortress 2: Rewrite
Reply With Quote #23

Quote:
Originally Posted by goldencheeze View Post
This is awesome, can't wait for it to be finished!

I don't know if this is a feature/subplugin already or if it would be hard to implement, but could Duos have options for audio lines that play when their companions die? Cus it seems like rn for duos they just use the lose audio as their death audio, and the added customizability of them reacting to losing their partner would be nice.

Just a small request, but honestly duo bosses are kinda rare so I'd understand if it never made it in

Keep up the good work
This may be considered as an internal boss sound but it can also easily be done with subplugins currently.

Quote:
Originally Posted by FluxyLynx View Post
When I try to compile the plugin it says:

freak_fortress_2\weapons.sp(347) : error 017: undefined symbol "TF2Econ_TranslateAttributeNameToDefinitionIn dex"

Is there any way to resolve this and compile the plugin successfuly?
Looks like a optional include function that slipped by, you can either compile with the tf econ data include or remove this section for now
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Frixu
Senior Member
Join Date: Mar 2021
Location: Poland
Old 11-09-2022 , 12:04   Re: Freak Fortress 2: Rewrite
Reply With Quote #24

Great Job, Now Waiting For New Updates And Fixes
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Batfoxkid
Senior Member
Join Date: Nov 2018
Location: ''On the map''
Old 11-28-2022 , 00:40   Re: Freak Fortress 2: Rewrite
Reply With Quote #25

Should probably since I noticed a trend of porting boss configs to the new format the Rewrite offers and I should mention

New syntax is not required for FF2: Rewrite

Boss configs will work whether it be in and outside it's gamemode. The only requirement for new syntax is with subplugins running on non-arena gamemodes.
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demoman2009
Junior Member
Join Date: Jan 2023
Old Yesterday , 11:33   Re: Freak Fortress 2: Rewrite
Reply With Quote #26

plugin like is not working, i have sourcemod, tf2 attributes downloaded.
it's looking like it's not downloaded.

help me please.
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Batfoxkid
Senior Member
Join Date: Nov 2018
Location: ''On the map''
Old Today , 01:34   Re: Freak Fortress 2: Rewrite
Reply With Quote #27

Quote:
Originally Posted by demoman2009 View Post
plugin like is not working, i have sourcemod, tf2 attributes downloaded.
it's looking like it's not downloaded.

help me please.
Did any errors report in your logs? addons/sourcemod/logs/
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