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[L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)


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.MrEclipse.
Junior Member
Join Date: Jul 2012
Old 08-14-2012 , 05:54   Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Reply With Quote #161

Video : https://www.youtube.com/watch?v=5huc...M&feature=plcp
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chatyak
Senior Member
Join Date: Aug 2011
Old 08-31-2012 , 21:53   Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Reply With Quote #162

I don't believe this is working anymore. Plugin should be unapproved now. I spawned the objects into the map, saved them as #3 - then edited the "init" file with "2" total paths, added in the paths - set the auto load convar to 1 - and nothing shows up in game.

Error Log:

L 08/31/2012 - 20:507: [SM] Displaying call stack trace for plugin "l4d2_spawn_props_2_0.smx":
L 08/31/2012 - 20:507: [SM] [0] Line 3253, /home/groups/alliedmodders/forums/files/7/2/4/2/8/76260.attach::SpawnObjects()
L 08/31/2012 - 20:507: [SM] [1] Line 158, /home/groups/alliedmodders/forums/files/7/2/4/2/8/76260.attach::Event_RoundStart()


Also getting this:


L 09/01/2012 - 14:09:42: Info (map "c1m2_streets") (file "errors_20120901.log")
L 09/01/2012 - 14:09:42: [l4d2_spawn_props_2_0.smx] Attempted to load an object file which does not exist (addons\sourcemod\data\maps\plugin_cache\.txt )

Last edited by chatyak; 09-01-2012 at 15:19.
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Doktor Haus
Junior Member
Join Date: Jun 2011
Old 11-20-2012 , 14:26   Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Reply With Quote #163

Quote:
Originally Posted by chatyak View Post
I don't believe this is working anymore. Plugin should be unapproved now. I spawned the objects into the map, saved them as #3 - then edited the "init" file with "2" total paths, added in the paths - set the auto load convar to 1 - and nothing shows up in game.
Same here. The objects don't auto-spawn, but I can load them using "load objects".
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Deathrow Bo Dean
Senior Member
Join Date: Sep 2010
Old 01-30-2013 , 17:00   Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Reply With Quote #164

I just added Your plugin to my L4d2 server and it works fine. Nice Work. I have 2 ?'s .

1. Does it work on L4d (1) ?

2. I want to add a safe room door (that will oped or close) to the list. I just don't know where to find the "saferoom door" or whatever it's called. Can You help me. I have installed a SM plugin called SM- Door by HyperKiller, that works on on L4D2 but it's not listed anymore. Can You help me?
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kissdjmax
Junior Member
Join Date: May 2013
Old 05-15-2013 , 13:14   Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Reply With Quote #165

Quote:
Originally Posted by chatyak View Post
I don't believe this is working anymore. Plugin should be unapproved now. I spawned the objects into the map, saved them as #3 - then edited the "init" file with "2" total paths, added in the paths - set the auto load convar to 1 - and nothing shows up in game.

Error Log:

L 08/31/2012 - 20:507: [SM] Displaying call stack trace for plugin "l4d2_spawn_props_2_0.smx":
L 08/31/2012 - 20:507: [SM] [0] Line 3253, /home/groups/alliedmodders/forums/files/7/2/4/2/8/76260.attach::SpawnObjects()
L 08/31/2012 - 20:507: [SM] [1] Line 158, /home/groups/alliedmodders/forums/files/7/2/4/2/8/76260.attach::Event_RoundStart()


Also getting this:


L 09/01/2012 - 14:09:42: Info (map "c1m2_streets") (file "errors_20120901.log")
L 09/01/2012 - 14:09:42: [l4d2_spawn_props_2_0.smx] Attempted to load an object file which does not exist (addons\sourcemod\data\maps\plugin_cache\.txt )


me too.
16/05/2013 - 22:01:48: [l4d2_spawn_props_2_0.smx] Attempted to load an object file which does not exist (addons\sourcemod\data\maps\plugin_cache\.txt )
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kissdjmax
Junior Member
Join Date: May 2013
Old 05-15-2013 , 23:41   Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Reply With Quote #166

If you have extra time can help me fix this error?
ty~!
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kot4404
Senior Member
Join Date: Mar 2013
Old 07-24-2014 , 07:49   Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Reply With Quote #167

Are doors like safe doors, etc, openable?

Edit: No they aren't /spawnprop models/props_doors/checkpoint_door_01.mdl
tried all options and they are just prop.

Last edited by kot4404; 07-24-2014 at 08:06.
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CGXel
New Member
Join Date: Apr 2015
Old 04-18-2015 , 20:24   Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Reply With Quote #168

How do I open the admin menu like its shown in the video?
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Spirit_12
Veteran Member
Join Date: Dec 2012
Location: Toronto, CA
Old 01-20-2016 , 15:36   Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Reply With Quote #169

Plugin still works like it should be. People who are having trouble are doing something wrong on their end.
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Zergling89
Member
Join Date: Dec 2009
Old 02-04-2016 , 07:00   Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Reply With Quote #170

I downloaded a version given 2 page above and The menu don't work ... WhenI tried to spawn something it does nothing and just screw up the menu Object :/
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