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Stripper:Source (Updated 2011-04-15)


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Thraka
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Join Date: Aug 2005
Old 12-16-2005 , 11:02  
Reply With Quote #31

send me the dump file you're using!

I didn't put any error handling code in yet..
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Thraka
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Join Date: Aug 2005
Old 12-16-2005 , 11:42   Idea
Reply With Quote #32

How about the plugin creates a new cvar (stripper_nextcfg) which if filled out with a value, on next map change it uses the CFG file listed in there instead of the maps name. Then after the map change, it clears it. If map changes and its not filled out, it just acts normal.

This would let people use mani's voting system to set the value. (I play dod source btw)


Vote!
dod_avalanche is next, play with:
1. reversed spawns
2. all flags take 5 seconds to cap
3. only center flag exists
4. add church flag


and each one sets the cvar

1. stripper_nextcfg = dod_avalanche_rev_spawn.cfg
2. stripper_nextcfg = dod_avalanche_5_sec_caps.cfg
3. stripper_nextcfg = dod_avalanche_center_flag.cfg
4. stripper_nextcfg = dod_avalanche_new_flags.cfg
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trydis
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Join Date: Jan 2005
Location: Norway
Old 12-16-2005 , 12:32  
Reply With Quote #33

the dump i used was from stripper_dump, not edited at all. I'll post them later, in a hurry

so no success with the rescue zone then?
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Thraka
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Old 12-16-2005 , 15:06  
Reply With Quote #34

I don't play CS that much so I cannot help you with that
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L. Duke
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Join Date: Apr 2005
Location: Walla Walla
Old 12-16-2005 , 16:03  
Reply With Quote #35

Quote:
Originally Posted by trydis
so no success with the rescue zone then?
I played around quite a bit with EntEd when I made the cs_italy chicken fix. It also edits the map entity list, just not at runtime.

I don't think you can add or change the locations of brush based entities like rescue zones, buy zones, or trigger once/multiple.

You should be able to change properties (for instance, which team can use the buy zone).
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trydis
Member
Join Date: Jan 2005
Location: Norway
Old 12-16-2005 , 19:30  
Reply With Quote #36

on page 1 geezer posted an example where he successfully moved the rescue zone on italy.....so should be possible. but the thing is, i don't know what the 8 numbers he used are, since all the others use 3. he used "origin" "640 2112 256 1024 2368 448,0,-1" // add new rescue point where helicopter is
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Thraka
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Join Date: Aug 2005
Old 12-16-2005 , 19:38  
Reply With Quote #37

Can someone pull up CS in worldcraft and tell us what the normal origin settings are?

I'm curious if setting the entity origin like that instead of "X Y Z" actually changes the brush based entity
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sniper_strike
Senior Member
Join Date: Jan 2005
Old 12-16-2005 , 20:18  
Reply With Quote #38

Quote:
Originally Posted by Thraka
Can someone pull up CS in worldcraft and tell us what the normal origin settings are?

I'm curious if setting the entity origin like that instead of "X Y Z" actually changes the brush based entity
entity for a buyzone is like

model "*7" and stuff like that no cordinates
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trydis
Member
Join Date: Jan 2005
Location: Norway
Old 12-18-2005 , 09:50  
Reply With Quote #39

i guess no1 has managed to make a new hostage rescue zone yet?

geezer said he managed to move the 1 in as_italy, but starting to think it was a lie, since he hasn't replied here, or to my PM...
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geezer
Junior Member
Join Date: Feb 2005
Location: Scotland
Old 12-18-2005 , 10:45  
Reply With Quote #40

Quote:
Originally Posted by geezer
Not sure if it will work as he cant climb the ladder am open to suggestions,help etc... and dont say JUST WAIT ON VIP MOD coz its taking ages since the big people got involved
Hmm sorry if you missread my post i did not state i had succesfuly moved the rescue zone as i dont know if it worked due to the hostage that i placed in the map cant climb the ladder to get to where i placed the zone, i'm still trying to see if it can be done as i can add the bomb carrier to italy now i am trying to make the market place the bomb target.

P.S i did answer your PM tsk tsk
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