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Toxic Water 0.8 [UPDATED]


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Emp`
AMX Mod X Plugin Approver
Join Date: Aug 2005
Location: Decapod 10
Old 04-30-2008 , 23:01   Re: Toxic Water 0.8 [UPDATED]
Reply With Quote #11

Approval with confirmation that it works correctly.
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GHW_Chronic
SourceMod Donor
Join Date: Sep 2004
Location: Texas
Old 05-01-2008 , 05:50   Re: Toxic Water 0.8 [UPDATED]
Reply With Quote #12

confirmation that it works correctly

but note, radius damage is only affected by water that is created by func_water entities. Water that is part of the worldspawn will still set the player's underwater pev but not be detected as a func_water entity. Water that is part of worldspawn is made when an !TEXTURENAME is applied to a shape but not created as an entity in VHE. I don't know any way realistically to find these waters so this plugin works as well as it can.
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shine771
Senior Member
Join Date: Jun 2007
Old 05-01-2008 , 07:44   Re: Toxic Water 0.8 [UPDATED]
Reply With Quote #13

Never thought of that... i've been mapping for.. a long time(could say). Doesn't it automaticly assign func_water to it while compiling? Most of the mappers use func_water.. so it's not a big problem .
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dangerix
Senior Member
Join Date: Aug 2007
Location: Germany
Old 05-01-2008 , 09:00   Re: Toxic Water 0.8 [UPDATED]
Reply With Quote #14

Quote:
Originally Posted by GHW_Chronic View Post
[...]
Saying that, I'd like to mention other kinds of water that one might find in a map.
func_illusionary can act as water when its content ("skin") attribute is set to "-3".
func_conveyor is used to create flowing water with a scroll texture attached to it, like "scrollwater".

(Furthermore, one could tie a brush with a !water texture to other entities like fun_wall, either.)
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shine771
Senior Member
Join Date: Jun 2007
Old 05-01-2008 , 09:21   Re: Toxic Water 0.8 [UPDATED]
Reply With Quote #15

func_illusionary - isn't really used as a water.
func_conveyor,func_wall - you can't detect textures... no damage from waterfalls...
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DJEarthQuake
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Join Date: Jan 2014
Location: Astral planes
Old 05-04-2020 , 08:41   Re: Toxic Water 0.8 [UPDATED]
Reply With Quote #16

This crashes servers and I haven't the time or interest to fix it. Any takers?
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