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[ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)


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Rothgar
Veteran Member
Join Date: Nov 2007
Old 04-13-2009 , 22:45   Re: AFK Manager (Any Mod)
Reply With Quote #281

Quote:
Originally Posted by Pythong View Post
I have it installed on my server and am doing some testing. I find the timer runs 2x faster.

So when i tell it to kick someone at 60seconds i need to put the variable at 120seconds.

Anyone else experiencing this?

I'm running SM 1.2.0 on Linux.
Nope, what version of the plugin are you running? Unless overall your SourceMod timers are bugged. There was a problem a few versions back where it was executing a function twice causing it to decrease double, however the latest versions shouldn't have this issue.
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anon666
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Join Date: Apr 2009
Location: south east asia
Old 04-14-2009 , 09:55   Re: AFK Manager (Any Mod)
Reply With Quote #282

Quote:
Originally Posted by Rothgar View Post
I am pretty sure this work with L4D.
I've tried and it doesnt work.
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Rothgar
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Join Date: Nov 2007
Old 04-18-2009 , 22:15   Re: AFK Manager (Any Mod)
Reply With Quote #283

Quote:
Originally Posted by anon666 View Post
I've tried and it doesnt work.
If you have a L4D server I can get access to I can look at fixing it.

Are you talking about Co-op, Vs? Or both?
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DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 05-19-2009 , 03:45   Re: AFK Manager (Any Mod)
Reply With Quote #284

Im pretty sure this isnt working, I went AFK for a long time and it never moved me. Its set to move admins then kick. I dont even think its moving anyone to spectate.
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schmoey
Junior Member
Join Date: Apr 2009
Old 05-21-2009 , 05:12   Re: AFK Manager (Any Mod)
Reply With Quote #285

Didn't read all the pages, so sorry if this problem was brought up already.

For mine, after someone gets kicked for being AFK, when they try joining again, they get kicked immediately "for being AFK". Any suggestions?
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Rothgar
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Join Date: Nov 2007
Old 05-23-2009 , 05:44   Re: AFK Manager (Any Mod)
Reply With Quote #286

Quote:
Originally Posted by DontWannaName View Post
Im pretty sure this isnt working, I went AFK for a long time and it never moved me. Its set to move admins then kick. I dont even think its moving anyone to spectate.
Can you check the minimum player values?

Can you post your cvars it works for a lot of people. I didn't set the min player message as debug though because every check below the threshold would spam the logs AKA every 5 seconds.
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Rothgar
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Join Date: Nov 2007
Old 05-23-2009 , 05:46   Re: AFK Manager (Any Mod)
Reply With Quote #287

Quote:
Originally Posted by schmoey View Post
Didn't read all the pages, so sorry if this problem was brought up already.

For mine, after someone gets kicked for being AFK, when they try joining again, they get kicked immediately "for being AFK". Any suggestions?
Er what mod? Make sure you are running the latest version, I have not seen this happen as it should remove all AFK stats on disconnect. Unless maybe kick is not getting lodged as a disconnection. This is to make sure the next person joining that gets their player id would have a clean slate.
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VideoMaster
Junior Member
Join Date: May 2009
Old 05-23-2009 , 15:23   Re: AFK Manager (Any Mod)
Reply With Quote #288

This is not moving people to spectate and also no kicking the people in spectate.

I am running the latest 1.2.1 release of SM and that is what it was compiled with.

Here is my cfg for the plugin.

// This file was auto-generated by SourceMod (v1.2.1-dev)
// ConVars for plugin "afk_manager-compat.smx"


// Admin Flag for immunity? Leave Blank for any flag.
// -
// Default: ""
sm_afk_admins_flag a

// Are Admins immune to to the AFK Manager? [0 = DISABLED, 1 = COMPLETE IMMUNITY, 2 = KICK IMMUNITY, 3 = MOVE IMMUNITY]
// -
// Default: "1"
sm_afk_admins_immune 2

// Is the AFK manager enabled or disabled? [0 = FALSE, 1 = TRUE]
// -
// Default: "1"
sm_afk_enable 1

// Should the AFK manager exclude checking dead players? [0 = FALSE, 1 = TRUE]
// -
// Default: 0
sm_afk_exclude_dead 0

// Minimum amount of connected clients needed to kick AFK clients.
// -
// Default: "6"
sm_afk_kick_min_players 1

// Should the AFK manager kick clients? [0 = DISABLED, 1 = KICK ALL, 2 = ALL EXCEPT SPECTATORS, 3 = SPECTATORS ONLY]
// -
// Default: "1"
sm_afk_kick_players 3

// Time in seconds before kicking an AFK client.
// -
// Default: "120.0"
sm_afk_kick_time "10.0

// Time in seconds remaining, player should be warned before being kicked for AFK. [DEFAULT: 30.0 seconds]
// -
// Default: "30.0"
sm_afk_kick_warn_time 1

// Minimum amount of connected clients needed to move clients to spectator.
// -
// Default: "4"
sm_afk_move_min_players 1

// Move AFK clients to spec before kicking them? [0 = FALSE, 1 = TRUE]
// -
// Default: "0"
sm_afk_move_spec 1

// Time in seconds before moving an AFK client.
// -
// Default: "60.0"
sm_afk_move_time 15.0

// Time in seconds remaining, player should be warned before being moved for AFK. [DEFAULT: 30.0 seconds]
// -
// Default: "30.0"
sm_afk_move_warn_time 10.0

Last edited by VideoMaster; 05-23-2009 at 15:44.
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VideoMaster
Junior Member
Join Date: May 2009
Old 05-23-2009 , 15:44   Re: AFK Manager (Any Mod)
Reply With Quote #289

I have tried it with and without the " signs and still not working.
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DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 05-23-2009 , 17:27   Re: AFK Manager (Any Mod)
Reply With Quote #290

Ya pretty much the same thing...
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