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Admin Models and Player Models


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mogel
Senior Member
Join Date: Jan 2007
Old 10-21-2007 , 11:29   Re: Admin Models and Player Models
Reply With Quote #31

Hi,

Quote:
Originally Posted by newatthis View Post
Hello??? guys i need help!! plz lol..i did everything he said (i think i did) and i went in game and typed /admin for a model and nothing happend..it said in console that it could not load the file or what ever.
the plugin write some messages to the logfile ... please post this messages from the AMXX logs-directory and the amxx-version

hand, mogel
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xmspec
New Member
Join Date: Oct 2007
Old 10-27-2007 , 02:50   Re: Admin Models and Player Models
Reply With Quote #32

hi
there are some issues:
  1. team change forced by autobalance will not lead to customed model change to match new team (serious bug)
  2. storing last state in vault will not work propertly on LAN
  3. any hardcoded states cannot be stored in vault

Last edited by xmspec; 10-27-2007 at 02:59.
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Old 10-27-2007, 02:51
xmspec
This message has been deleted by xmspec.
steve_01
New Member
Join Date: Oct 2007
Old 12-20-2007 , 11:26   Re: Admin Models and Player Models
Reply With Quote #33

Quote:
Originally Posted by xmspec View Post
hi
there are some issues:
  1. team change forced by autobalance will not lead to customed model change to match new team (serious bug)
  2. storing last state in vault will not work propertly on LAN
  3. any hardcoded states cannot be stored in vault
Why dont the author reply to this important issue.

We suffer from the autobalance bug , someone else good with coding that can help out how to solve that problem??

/ Steve
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xmspec
New Member
Join Date: Oct 2007
Old 01-07-2008 , 08:25   Re: Admin Models and Player Models
Reply With Quote #34

hi.
the core of problem is that logevent "joined team" caused by autobalance has 4 arguments instead of 3 in usual case (extra argument "auto" is added). so let's simply establish the tracking of two different logevents:
Code:
register_logevent("Event_JoinTeam3", 3, "1=joined team")
register_logevent("Event_JoinTeam4", 4, "1=joined team")
with appropriate later processing...
i have found this solution before my first posting, but have kept silence awaiting for author's reaction...
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panda82
Member
Join Date: Aug 2007
Old 01-08-2008 , 14:23   Re: Admin Models and Player Models
Reply With Quote #35

Quote:
Originally Posted by xmspec View Post
hi.
the core of problem is that logevent "joined team" caused by autobalance has 4 arguments instead of 3 in usual case (extra argument "auto" is added). so let's simply establish the tracking of two different logevents:
Code:
register_logevent("Event_JoinTeam3", 3, "1=joined team")
register_logevent("Event_JoinTeam4", 4, "1=joined team")
with appropriate later processing...
i have found this solution before my first posting, but have kept silence awaiting for author's reaction...
1.where do i put those lines?

2.how to make this plugin asign automaticaly models to T and CT players?
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Particlman
Member
Join Date: Nov 2005
Old 02-16-2008 , 03:38   Re: Admin Models and Player Models
Reply With Quote #36

I thought about doing this myself but i am new to coding and would like to have this sooner so if anyone(whether it is the original maker of this or not) could make a plugin that lets you specify a flag for a command that would be helpful and would extend how flexible this is.

What i mean is in the ini right now you have these options

COMMAND CTMODEL TMODEL

what i want is

COMMAND CTMODEL TMODEL FLAG


For example, my clan's admins will obviously have the kick flag so no problem. It would be nice if we could give our non-admin-members m flag for example then set the commands in the ini to

admin clanctadmin clanteadmin c

member clanctmember clantemember m

special smith terminator u (so that anyone can use it)


Any ideas? Could this work/would it be that hard to make. If it wouldn't be that hard then if someone could take care of it i would be very thankful.
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DaPalestinianPro
Junior Member
Join Date: Feb 2008
Old 02-18-2008 , 00:36   Re: Admin Models and Player Models
Reply With Quote #37

ok so i added teh files and everything but i dont get were to add the codes and everythinn and were do i add this exactly..

<say-command> <ct-model> <te-model>
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Particlman
Member
Join Date: Nov 2005
Old 02-18-2008 , 22:51   Re: Admin Models and Player Models
Reply With Quote #38

Quote:
Originally Posted by DaPalestinianPro View Post
ok so i added teh files and everything but i dont get were to add the codes and everythinn and were do i add this exactly..

<say-command> <ct-model> <te-model>
in the aam.ini

which exists at <gamedir>/addons/amxmodx/configs/aam.ini

if it isnt there then create it or dl it from the 1st page of this post

Last edited by Particlman; 02-18-2008 at 22:54.
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Proz
AlliedModders Donor
Join Date: Apr 2005
Old 02-24-2008 , 21:05   Re: Admin Models and Player Models
Reply With Quote #39

I got this error when im trying to join the server , see the image.
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mogel
Senior Member
Join Date: Jan 2007
Old 02-25-2008 , 01:52   Re: Admin Models and Player Models
Reply With Quote #40

Moin,

delete this model on your harddrive (directory $STEAM/models/player/admin_ct)

hand, mogel
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