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Round End AllTalk


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Plugin Info:     Modification:   ALL        Category:   Gameplay       
bigdaddy424
Senior Member
Join Date: Oct 2021
Location: Jupiter
Old 09-26-2023 , 22:39   Round End AllTalk
Reply With Quote #1

  • Description
    This plugin will set sv_alltalk cvar to 1 on round end and return to its original value when round starts
Attached Files
File Type: sma Get Plugin or Get Source (roundend_alltalk.sma - 99 views - 506 Bytes)
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Last edited by bigdaddy424; 09-26-2023 at 22:39. Reason: Category: Gameplay
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Jhob94
AMX Mod X Donor
Join Date: Jul 2012
Old 09-27-2023 , 06:01   Re: Round End AllTalk
Reply With Quote #2

Cvar pointer and value are pointless here. Just force sv_alltalk to 0 on the new round event. If user has sv_alltalk 1 it would make no sense to use this plugin.
Also i would recommend using round start instead so people can still talk on freeze time
register_logevent("logevent_round_start", 2, "1=Round_Start")
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Napoleon_be
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Join Date: Jul 2011
Location: Belgium
Old 09-28-2023 , 14:36   Re: Round End AllTalk
Reply With Quote #3

I cba looking for other plugins cause i'm sure this already exists or at least something similar. This is way too simple.
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Last edited by Napoleon_be; 09-28-2023 at 14:36.
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bigdaddy424
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Join Date: Oct 2021
Location: Jupiter
Old 09-28-2023 , 18:35   Re: Round End AllTalk
Reply With Quote #4

rehlds project has given more options to sv_alltalk not just 1 and 0.
at freeze time teammates communicate and discuss their attack/defense ideas
i wasnt able to find anything similar to this Napoleon_be
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mlibre
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Join Date: Nov 2015
Location: return PLUGIN_CONTINUE
Old 09-28-2023 , 20:00   Re: Round End AllTalk
Reply With Quote #5

for the curious this "OnConfigsExecuted" function is not compatible with 182, instead the typical delay method in plugin_cfg would have to be applied

Quote:
Originally Posted by Napoleon_be View Post
...This is way too simple.
you haven't seen anything in the other section
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