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[EXTENSION] [L4D2] Melee Spawn Control (1.0.0.4)


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chatyak
Senior Member
Join Date: Aug 2011
Old 06-13-2014 , 16:15   Re: [EXTENSION] [L4D2] Melee Spawn Control (1.0.0.4)
Reply With Quote #41

I'm getting hunter arms when I try to spawn a katana or other weapons using Silver's melee_spawn plugin. This used to work though - is there a new sig or something needed?

Example) Spawning/saving a cricket bat to the first map of the parish gives hunter arms instead.

Last edited by chatyak; 06-13-2014 at 16:16.
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Neevar
Senior Member
Join Date: Mar 2014
Old 11-08-2014 , 08:18   Re: [EXTENSION] [L4D2] Melee Spawn Control (1.0.0.4)
Reply With Quote #42

can someone confirm that this is still working?

Recently I realized that the automatic replacement for those cs weapons (except the knife) doesn't work anymore.

I can buy them from the buy system and all. But the auto random replacement doesn't seem to work anymore.

Can someone reply?
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spumer
Senior Member
Join Date: Aug 2011
Old 11-08-2014 , 12:12   Re: [EXTENSION] [L4D2] Melee Spawn Control (1.0.0.4)
Reply With Quote #43

Quote:
Originally Posted by spumer View Post
The big secret
I'm use addon to unlock weapons. All works fine.
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Last edited by spumer; 11-08-2014 at 12:13.
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Sev
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Join Date: May 2010
Old 07-26-2016 , 15:54   Re: [EXTENSION] [L4D2] Melee Spawn Control (1.0.0.4)
Reply With Quote #44

So can the riotshield be added into this extension in rotation the same way the knife and golf club were, or does the weapon lack some of the data to do so?

Last edited by Sev; 07-26-2016 at 15:54.
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dr_lex
Member
Join Date: Dec 2014
Old 08-11-2016 , 05:28   Re: [EXTENSION] [L4D2] Melee Spawn Control (1.0.0.4)
Reply With Quote #45

Linux Versions
==================
Metamod 1.10.7-git9522
SourceMod 1.8.0-git5928

Last edited by dr_lex; 02-12-2020 at 08:54.
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Edison1318
Senior Member
Join Date: Nov 2015
Location: Peaceful place of the in
Old 09-28-2016 , 11:27   Re: [EXTENSION] [L4D2] Melee Spawn Control (1.0.0.4)
Reply With Quote #46

Can someone help me compile this extension? I try to edit in dll file but it won't work. And i need Visual Studio to compile cpp to dll. But it's too complicated.
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Spirit_12
Veteran Member
Join Date: Dec 2012
Location: Toronto, CA
Old 09-28-2016 , 13:29   Re: [EXTENSION] [L4D2] Melee Spawn Control (1.0.0.4)
Reply With Quote #47

I would recommend against using this extension. It blocks all custom melee weapons from the maps.
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cravenge
Veteran Member
Join Date: Nov 2015
Location: Chocolate Factory
Old 12-10-2016 , 11:40   Re: [EXTENSION] [L4D2] Melee Spawn Control (1.0.0.4)
Reply With Quote #48

Quote:
Originally Posted by Spirit_12 View Post
I would recommend against using this extension. It blocks all custom melee weapons from the maps.
I agree. This extension is not needed anymore.

For anyone who wants female boomers or boomettes to be spawned without changing models, make sure in your server's mission files (campaign7.txt, campaign8.txt, etc.) that "no_female_boomers" is set to 0 in every campaign that uses L4D1 survivors.

Along with my Game Files Precacher plugin, you don't need to worry about crashes regarding the sounds that Boomettes used.

Last edited by cravenge; 12-10-2016 at 11:41.
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hoanganh81097
Senior Member
Join Date: Apr 2016
Old 08-14-2018 , 00:06   Re: [EXTENSION] [L4D2] Melee Spawn Control (1.0.0.4)
Reply With Quote #49

how about gun ?
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jking
AlliedModders Donor
Join Date: Jan 2012
Old 08-17-2018 , 19:39   Re: [EXTENSION] [L4D2] Melee Spawn Control (1.0.0.4)
Reply With Quote #50

Quote:
Originally Posted by cravenge View Post
I agree. This extension is not needed anymore.

For anyone who wants female boomers or boomettes to be spawned without changing models, make sure in your server's mission files (campaign7.txt, campaign8.txt, etc.) that "no_female_boomers" is set to 0 in every campaign that uses L4D1 survivors.

Along with my Game Files Precacher plugin, you don't need to worry about crashes regarding the sounds that Boomettes used.
Not true with respect, in fact if you wish to use normal Melee Weapon spawning (nice plugin btw), it is needed as on certain maps you'll get arms showing (e.g. Waterfront)as a Katana for instance.

Last edited by jking; 08-17-2018 at 19:40.
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