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[ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)


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sneaK
SourceMod Moderator
Join Date: Feb 2015
Location: USA
Old 06-15-2017 , 12:10   Re: AFK Manager (Version 4.1.2 / Updated May 5th 2017)
Reply With Quote #1791

Quote:
Originally Posted by condolent View Post
Cannot load the plugin (sourcemod 1.:
Code:
Exception reported: Language phrase "CSGO" not found.
Blaming: afk_manager4.smx
Call stack trace:
  [0] LogAction
  [1] Line 1181, /home/forums/content/files/3/2/0/9/1/162617.attach::OnPluginStart
You haven't uploaded the translations file.
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Last edited by sneaK; 06-15-2017 at 12:10.
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condolent
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Old 06-15-2017 , 12:27   Re: AFK Manager (Version 4.1.2 / Updated May 5th 2017)
Reply With Quote #1792

I had done that. But I noticed that it doesn't check translationfiles on just a plugin-load command, when I restarted the server it worked fine! Guessing sm plugins refresh would kind of work aswell
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pcmaster
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Join Date: Sep 2009
Old 06-15-2017 , 17:30   Re: AFK Manager (Version 4.1.2 / Updated May 5th 2017)
Reply With Quote #1793

You can also use sm_reload_translations before reloading the plugin.
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Rothgar
Veteran Member
Join Date: Nov 2007
Old 06-16-2017 , 05:01   Re: AFK Manager (Version 4.1.3 / Updated June 15th 2017)
Reply With Quote #1794

Just released a new version of the AFK Manager, found that CS:GO was not detecting mouse movements it seems like Valve might have removed it. So CS:GO is now reverted to Eye Angle checking, I have added checks just to horizontal movement at the moment to see if it helps combat Anti-AFK scripts.

I also now pause the plugin during freezetime.
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Ejziponken
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Join Date: Apr 2008
Old 06-16-2017 , 11:29   Re: AFK Manager (Version 4.1.3 / Updated June 15th 2017)
Reply With Quote #1795

Does this work for Deathmatch? And do i need any special settings for that?
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Rothgar
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Join Date: Nov 2007
Old 06-16-2017 , 22:25   Re: AFK Manager (Version 4.1.3 / Updated June 15th 2017)
Reply With Quote #1796

Quote:
Originally Posted by Ejziponken View Post
Does this work for Deathmatch? And do i need any special settings for that?
AFAIK Yes?
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Rothgar
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Join Date: Nov 2007
Old 06-16-2017 , 22:40   Re: AFK Manager (Version 4.1.3 / Updated June 15th 2017)
Reply With Quote #1797

Alright I know some people are interested in ways to interact with the AFK Manager now that I have created the ability to do so.

I have just released an example Counter-Strike sister plugin which can be found on the main post which takes action of AFK Bomb players, this was based off some of RedSword's original AFK Bomb plugin, I am not sure if people find this useful as a full blown plugin in which case I can look to add features such as notifications/translations and work with RedSword to enhance further. At the moment I just wanted an easy way to show some methods of interacting with the core AFK Manager.
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Ejziponken
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Join Date: Apr 2008
Old 06-17-2017 , 05:53   Re: AFK Manager (Version 4.1.3 / Updated June 15th 2017)
Reply With Quote #1798

Quote:
Originally Posted by Rothgar View Post
AFAIK Yes?
Only asking because u get killed in DM and your Eye Angle would change when u spawn no? Wont that mess with the "Eye Angle checking"?
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Rothgar
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Join Date: Nov 2007
Old 06-17-2017 , 07:34   Re: AFK Manager (Version 4.1.3 / Updated June 15th 2017)
Reply With Quote #1799

Quote:
Originally Posted by Ejziponken View Post
Only asking because u get killed in DM and your Eye Angle would change when u spawn no? Wont that mess with the "Eye Angle checking"?
Yes you are probably right, I'll need to do some more testing, the mouse checking was much easier, the Eye Angles requires a bit more work. I probably need to change on death and spawn potentially.

If you have a Deathmatch Server and want to do some testing with me send me a PM.
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Rothgar
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Old 06-17-2017 , 10:43   Re: AFK Manager (Version 4.1.4 / Updated June 17th 2017)
Reply With Quote #1800

Just posted a new release, was doing some testing on the Eye Angles then found it looks like mouse movement is detecting again >_< must have been fixed in the recent updates.

Also fixed some observer detection as it seems like Valve has made some changes in some engines.
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