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Reconnect Features 0.2. (08/08/12) (no reconnect, no retry alternatives)


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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 11-27-2007 , 19:18   Re: Reconnect Features (no reconnect, no retry alternatives)
Reply With Quote #11

Quote:
Originally Posted by Tramp View Post
i sat amx_noreconnect_score to 60
Quote:
Originally Posted by connorr View Post
amx_noreconnect_score < 1|0 >[INDENT]Set back or not player score (def: 1)

Last edited by ConnorMcLeod; 11-27-2007 at 19:26.
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M249-M4A1
I <3 Mac
Join Date: May 2005
Location: Not interested
Old 11-27-2007 , 19:29   Re: Reconnect Features (no reconnect, no retry alternatives)
Reply With Quote #12

Wow for reading. Connor, you should put some constraints on the values of the CVAR's to prevent further stupid questions

PHP Code:
public fixBadCVAR() {
    if (
get_cvar_num(cvar1) > 60) {
        
set_cvar_num("cvar1""1")
    else if (
get_cvar_num(cvar1) < 0) {
        
set_cvar_num("cvar1""0")
    }

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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 11-27-2007 , 19:34   Re: Reconnect Features (no reconnect, no retry alternatives)
Reply With Quote #13

May be there also are some bugs.

Try those settings :

amx_noreconnect_time 30
amx_noreconnect_score 1
amx_noreconnect_money 0
amx_noreconnect_startmoney 0
amx_noreconnect_spawn 1


So, between 0 and 30, player will be set back his score and won't be allowed to spawn in the same round.


@M249-M4A1
Also your code is wrong (value + typo)
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Tramp
Senior Member
Join Date: Aug 2005
Old 11-28-2007 , 09:22   Re: Reconnect Features (no reconnect, no retry alternatives)
Reply With Quote #14

Ok i'll check default time set 30
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Old 11-28-2007, 13:52
ConnorMcLeod
This message has been deleted by ConnorMcLeod. Reason: -updated first post-
M249-M4A1
I <3 Mac
Join Date: May 2005
Location: Not interested
Old 11-28-2007 , 22:24   Re: Reconnect Features (no reconnect, no retry alternatives)
Reply With Quote #15

Quote:
Originally Posted by connorr View Post
@M249-M4A1
Also your code is wrong (value + typo)
Wasn't supposed to be, it was just enough so you catch my drift (I'm not that great with explanations)
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Tramp
Senior Member
Join Date: Aug 2005
Old 11-29-2007 , 16:58   Re: Reconnect Features (no reconnect, no retry alternatives)
Reply With Quote #16

i attached logs from today, as i test now semms to be working and is killing me if i'm joing the same round twice
Attached Files
File Type: rar reconnect.rar (18.6 KB, 227 views)
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 11-29-2007 , 17:11   Re: Reconnect Features (no reconnect, no retry alternatives)
Reply With Quote #17

Ok fine, you can recompile with the debug line commented :

Code:
// #define DEBUG


( or just DL from first post )

Last edited by ConnorMcLeod; 11-29-2007 at 17:13.
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YaMaKaSi92
Member
Join Date: Nov 2007
Location: Poland
Old 11-29-2007 , 17:26   Re: Reconnect Features (no reconnect, no retry alternatives)
Reply With Quote #18

Good Job ! Thanks
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Zenith77
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Join Date: Aug 2005
Old 11-29-2007 , 21:55   Re: Reconnect Features (no reconnect, no retry alternatives)
Reply With Quote #19

Going to wait for a few more user reports before approving.
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Quote:
Originally Posted by phorelyph View Post
your retatred
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Old 11-30-2007, 05:03
ConnorMcLeod
This message has been deleted by ConnorMcLeod. Reason: hope then i can see next page
Tramp
Senior Member
Join Date: Aug 2005
Old 11-30-2007 , 08:15   Re: Reconnect Features (no reconnect, no retry alternatives)
Reply With Quote #20

It would be nice if you add a message to user after reconnect that
'Reconnect is not allowed, you will die joining team twice in the same round and you score is the same'

Something like this, people are dying and they dont know why

That's only my suggestion.
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