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Module: Fake Server Queries


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Kakarotto
Senior Member
Join Date: Apr 2014
Old 07-29-2014 , 09:56   Re: Module: Fake Server Queries
Reply With Quote #41

Quote:
Originally Posted by Neeeeeeeeeel.- View Post
Are you asking why would be ilegal to bypass Steam_NotifyClientConnect? Maybe because you would be faking information in Valve's backend...
do you even ask about the word " fuck valve and fuck it's rules " ?
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Shooting King
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Join Date: Mar 2012
Location: India
Old 07-29-2014 , 11:51   Re: Module: Fake Server Queries
Reply With Quote #42

Quote:
Originally Posted by Neeeeeeeeeel.- View Post
Are you asking why would be ilegal to bypass Steam_NotifyClientConnect? Maybe because you would be faking information in Valve's backend...
Quote:
Originally Posted by Shooting King View Post
How are this, this and this useful ?
So are you saying that these do not fake "Valve's backend..." ??
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Neeeeeeeeeel.-
Some Guy Yellin'
Join Date: Jul 2010
Location: Argentina
Old 07-29-2014 , 11:52   Re: Module: Fake Server Queries
Reply With Quote #43

Quote:
Originally Posted by Shooting King View Post
So are you saying that these do not fake "Valve's backend..." ??
Exactly, they don't. They fake client's backend. At least the bot time faker... I don't know how Vavle handles game name and map name for the masterservers.
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Last edited by Neeeeeeeeeel.-; 07-29-2014 at 11:54.
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Shooting King
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Old 07-30-2014 , 08:19   Re: Module: Fake Server Queries
Reply With Quote #44

Quote:
Originally Posted by Neeeeeeeeeel.- View Post
Exactly, they don't. They fake client's backend. At least the bot time faker... I don't know how Vavle handles game name and map name for the masterservers.
So you didn't see the source of this Module. And i don't find anything illegal in this module. If there is something illegal, Moderators will take care of this Module.
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Last edited by Shooting King; 07-30-2014 at 08:20.
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Neeeeeeeeeel.-
Some Guy Yellin'
Join Date: Jul 2010
Location: Argentina
Old 07-30-2014 , 08:35   Re: Module: Fake Server Queries
Reply With Quote #45

Quote:
Originally Posted by Shooting King View Post
So you didn't see the source of this Module. And i don't find anything illegal in this module. If there is something illegal, Moderators will take care of this Module.
The point is that I was talking about bypassing Steam_NotifyClientConnect from the beggining. Btw I'm not sure if your module is legal. I don't need to see the source because I already made a something similar module for testing purposes some time ago.
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Last edited by Neeeeeeeeeel.-; 07-30-2014 at 08:36.
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Eagle07
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Join Date: May 2014
Location: Morocco :D
Old 08-01-2014 , 09:51   Re: Module: Fake Server Queries
Reply With Quote #46

game crashed !
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yokomo
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Join Date: May 2010
Location: Malaysia
Old 09-04-2014 , 05:31   Re: Module: Fake Server Queries
Reply With Quote #47

Quote:
Originally Posted by Shooting King View Post
Here.



What plugins are you using ?
So any good news on this issue?
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Shooting King
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Join Date: Mar 2012
Location: India
Old 09-09-2014 , 11:26   Re: Module: Fake Server Queries
Reply With Quote #48

Not getting some free time to work on this module But will look into this soon...
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FromTheFuture
Senior Member
Join Date: Jan 2013
Old 09-24-2014 , 07:48   Re: Module: Fake Server Queries
Reply With Quote #49

I have also crashed server after 1 minute using and next time server is not started too with restart. I'm use one plugin with server_cmd("hostname %s, ...) and no more similar plugins.

Protocol version 48
Exe version 1.6.3.7/Stdio (cstrike)
Exe build: 110:00 Aug 28 2012 (5787)
Metamod version 1.19p32
Dproto 0.9.391 Linux
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FromTheFuture
Senior Member
Join Date: Jan 2013
Old 09-24-2014 , 07:51   Re: Module: Fake Server Queries
Reply With Quote #50

P.S.
Changed items with this module:
Maxpls, bots num, game name (no host), online players.
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