Hello everyone,
Today i want to share the bosses i created for you!
Also i created a subplugin with new rages/abilities (check it at the end of this post!)
Their Abilities:
Class: Soldier | Demoman
Weapon: Equalizer | Eyelander (They switch to 1 of 3 different weapons every time they kill someone with their Melee Weapons)
Charge Ability: Super Jump (both)
Any other special ability: F2P Demoman can charge by pressing the Reload button
Rage:
-Gains a massive speedboost (both)
-Gets a Direct Hit (F2P Soldier)
-Gets a Scottish Resistance (F2P Demoman)
Both have 2 lives, on life lose:
-Gain minicrits, the defensive and support buffs (both)
-Gets a Shotgun (F2P Soldier)
-Gets a Grenade Launcher (F2P Demoman)
His Abilities:
Class: Heavy
Weapon: Eviction Notice
Charge Ability: Super Jump
Any other special abilities: Can use a slam attack by jumping into the air and then radical falling back on the ground, knocking back and damaging nearby players (SPECIAL Key to activate)
Rage:
-Gains Ubercharge
-Sets everyone around him on fire
He has 2 lives, on life lose:
-Summons Minions
-Changes model and theme (Cosmetic effect)
-Gets a stronger melee weapon
-Grows in size (Whenever he wouldnt get stuck)
-Stuns everyone around him
-Uses a Fireball spell
His Abilities:
Class: Scout
Weapon: Three Rune Blade
Charge Ability: Teleportation
Any other special abilities:
-Darkens the map for the entire round
-Outlines everyone on the map for the entire round
-Every killed mercenary will see an overlay
Rage:
-Slows everyone down on the map
-Gets the defensive buff
-Gets Teleportation skills (Reload to use it)
His Abilities:
Class: Demoman
Weapon: Fists (Invisible Sword)
Charge Ability: Point Teleportation
Any other special abilities: Every killed mercenary will see an overlay
Rage:
-Gains a massive speedboost
-Gets the defensive buff
-Gets Entangle skills (Reload to use it)
-Darkens the map
-Outlines everyone on the map
Her Abilities:
Class: Sniper
Weapon: The Bushwacka
Charge Ability: Super Jump
Any other special abilities: switches to 1 of 9 different melees every time she kills someone with her melee weapon
Rage:
-Everyone around her starts to bleed
-Uses a visual effect on the enemies
-Gets 1 of 7 random weapons
Her Abilities:
Class: Scout
Weapon: The Saxxy
Charge Ability: Super Jump
Any other special abilities: None
Rage:
She has AMS (Ability Management System (Basically you can choose whatever RAGE you wanna activate (Switching by pressing RELOAD))):
-Uses delirium on the enemies
-Gets flying guillotines
-Everyone around her starts to do the thriller dance
-Gets Sprint Jumps
His Abilities:
Class: Demoman
Weapon: The Horseless Headless Horsemann's Headtaker
Charge Ability: Teleportation (Alt-Fire) | Horseless Headless Horseman Jr. Summoning (Reload, requires 90%+ Rage)
Any other special abilities: None
Rage:
-Turns half invisible
-Summons a Minion (Headless Horsemen)
He has 2 lives, on life lose:
-Darkens the map
-Outlines everyone around him
-Changes themes (Cosmetic effect)
-Gets Invisibility
His Abilities:
Class: All Class
Weapon: Grenade Launcher / Stock melee Weapon (depens on his current class) / Grapplinkhook (if enabled)
Charge Ability: Super Jump
Any other special abilities:
-Enables revivemakers for the enemies
-Enables grapplinkhook for the enemies (if enabled)
-Enables HUDs, such as the win / lose ratio, the current difficulty etc.
Rage:
-Switches to one of nine different classes
-Gets one of five random Grenade Launchers
-Gains Minicrits, the Defensive and Regen buffs
He has 4 lives (2 lives when live regeneration is on), on life lose:
-Gains Ubercharge and Crits
-Gains one of five different powerups
-Switches to one of nine different classes
-Gets one of five random Grenade Launchers
-A cooldown appears, after 50 seconds (+30 seconds every additional life lose), he regenerates a life (If enabled)
His Abilities:
Class: Spy
Weapon: The Sharp Dresser & Invis Watch
Charge Ability: Super Jump (Reload instead of Alt-Fire)
Any other special abilities: None
Rage:
-Gains Invisibility
-Outlines everyone on the map
-"Steals" a weapon from the next enemy he hits (Its always a Diamondback, but with different propertys)
His Abilities:
Class: Sniper
Weapon: The Bat Outta Hell (that shoots out Fireballs)
Charge Ability: Magic Teleportation
Any other special abilities: None
Rage:
-Teleports to a random enemy
-Uses an overlay on the enemies
-Enables friendly fire
-Switches players to be a clone of the boss, after the timer hits zero, every ALIVE player will get respawned.
-Summons 2 Minions
His Abilities:
Class: Heavy
Weapon: The Ham
Charge Ability: Crits and Knockback Immunity (Reload) & Grapplinkhook (Alt-Fire)
Any other special abilities: None
Rage:
-Grows twice in size
-Gets a stronger melee for some seconds
His Abilities:
Class: Demoman
Weapon: The Persian Persuader
Charge Ability: Crits and Knockback Immunity (Alt-Fire) & Grapplinkhook (Middle Mouse button to activate)
Any other special abilities: None
Rage:
-Gains a Massive speedboost and uberchage
-Protects himself from front damage, it never expires, but breaks when dealt 750 to.
He has 2 lives, on life lose:
-Gets a stronger melee
Her Abilities:
Class: Demoman
Weapon: The Eyelander | Katana (While DoT is active)
Charge Ability: Super Jump
Any other special abilities: Can Transform into her HDD form by pressing the Middle Mouse button (you need to have 50%+ Rage)
(When pressing the Middle Mouse button, she will get a stronger melee, gain sentry knockback immunity and the model changes)
Rage:
She has AMS (Ability Management System (Basically you can choose whatever RAGE you wanna activate (Switching by pressing RELOAD))):
-Gets Minicrits
-Sets everyone around her on fire
-Fires an IONCannon, wherever she looks
-Gets Fire, Bullet and Explosion resistances
Her Abilities:
Class: Sniper
Weapon: The Shahanshah | The Bushwacka (While DoT is active)
Charge Ability: Super Jump
Any other special abilities: Can Transform into her HDD form by pressing the Middle Mouse button (you need to have 50%+ Rage)
(When pressing the Middle Mouse button, she will get a stronger melee, gain sentry knockback immunity and the model changes)
Rage:
She has AMS (Ability Management System (Basically you can choose whatever RAGE you wanna activate (Switching by pressing RELOAD))):
-Gets Minicrits
-Gets Fire, Bullet and Explosion resistances
-Gets 1 of 9 random sniper rifles
-Summons a Minion
-Casts buffs on herself, while debuffing the enemies
-Stuns everyone around her
(Note: She can be a duo with Neptune)
Nepgya:
Spoiler
Her Abilities:
Class: Sniper
Weapon: The Tribalman's Shiv
Charge Ability: Super Jump
Any other special abilities: None
Rage:
She has AMS (Ability Management System (Basically you can choose whatever RAGE you wanna activate (Switching by pressing RELOAD))):
-Gets Minicrits
-Gets Fire, Bullet and Explosion resistances
-Gets 1 of 9 random sniper rifles
-Summons a Minion
His Abilities:
Class: Demoman
Weapon: The Eyelander
Charge Ability: Summoning
Any other special abilities: Switches to 1 of 9 random melees on every kill
Rage:
He has AMS (Ability Management System (Basically you can choose whatever RAGE you wanna activate (Switching by pressing RELOAD))):
-Teleports to a random enemy
-Gets Minicrits and Knockback Immunity
-Summons Minions, remade as small Robo Demoknights
-Summons Minions, remade as big Robo Demoknights
His Abilities:
Class: Spy
Weapon: Your Eternal Reward
Charge Ability: Super Jump
Any other special abilities: Can change his Weapon to a Grenade Launcher by pressing the Middle Mouse button (Requires 50%+ Rage, Drains rage over time)
Rage:
-Gains Ubercharge
-Gains a Big Kill
-Disguises himself
-Outlines the enemies
-Uses an Overlay on the enemies
His Abilities:
Class: Engineer
Weapon: 'Gloveslinger'
Charge Ability: Super Jump
Any other special abilities: Can change his Weapon to a Gunslinger by pressing the Middle Mouse Button (Requires 60%+ Rage, drains rage over time)
Rage:
He has AMS (Ability Management System (Basically you can choose whatever RAGE you wanna activate (Switching by pressing RELOAD))):
-Gets a C.A.P.P.E.R.
-Gets a Loose Cannon
-Uses Delirium on the enemies
-Summons a Minion
He has 2 lives, on life lose:
-Taunts and shortly after exploses, killing everyone around him
His Abilities:
Class: Soldier
Weapon: The Unarmed Combat
Charge Ability: None
Any other special abilities:
-Has a higher normal jump
-Has uber for 2:15 minutes
-Outlines everyone
-Darkens the map
-A timer appears, to show how long the uber is up
Rage:
He has AMS (Ability Management System (Basically you can choose whatever RAGE you wanna activate (Switching by pressing RELOAD))):
-Gains a massive speedboost
-Summons Minions
-Stuns everyone around him
His Abilities:
Class: Soldier
Weapon: The Escape Plan | The Equalizer (While DoT is active)
Charge Ability: Super Jump
Any other special abilities: Can switch between his weapons by pressing the Middle Mouse button (Requires no rage, doesn't drain rage over time and has no cooldown)
Rage:
-Gets a Liberty Launcher
-Outlines everyone
-Gains Minicrits
He needs the following subplugin:
My own Subplugin (look at the end of this post to find it) Drain over Time Dynamic Defaults
His Abilities:
Class: Scout
Weapon: The Katana
Charge Ability: Parkour
Any other special ability: Can go Invisible by pressing and holding the Reload button (Drains rage over time)
Her Abilities:
Class: Demoman
Weapon: The Freedom Staff (That shoots out Fireballs)
Charge Ability: Teleportation
Any other special ability:
-Can use 1 of 5 random spells by pressing the Middle Mouse button (Requires 50%+ Rage)
-Is 40% smaller than most bosses
Rage:
She has AMS (Ability Management System (Basically you can choose whatever RAGE you wanna activate (Switching by pressing RELOAD))):
-Casts the Bat spell
-Casts the Orb spell
-Casts the Meteor spell
-Gains Invisibility
-Gains multiple jumps
-Casts the Monoculus spell
-Casts the Fireball spell
Her Abilities:
Class: Demoman
Weapon: Festive Eyelander
Charge Ability: Super Jump
Any other special ability: None
Rage:
-Freezes, gains Ubercharge, stuns everyone around her and creates a sphere around her, after a short everyone in this sphere takes massive damage
His Abilities:
Class: Soldier
Weapon: Pain Train
Charge Ability: Super Jump
Any other special abilities:
-Gets 10% rage by killing enemies.
-Speeds up and deals more damage as more health is lost
His Abilities:
Class: Engineer
Weapon: Gunslinger
Charge Ability: Teleportation
Any other special abilities:
-Darkens the map for the entire round
Rage:
He has AMS (Ability Management System (Basically you can choose whatever RAGE you wanna activate (Switching by pressing RELOAD))):
-Turns everyone into a clone of Freddy
-Gains Invisibility
-Gets Point teleport skills (Special key to use)
He has 4 lives, on life lose:
-Stuns everyone around him
-Teleports to a random enemy
-Scrambles everyones effect meters, position and delevels sentrys
His Abilities:
Class: Soldier
Weapon: The Equalizer
Charge Ability: Teleportation
Any other special ability: Darkens the map for the entire round
Rage:
He has AMS (Ability Management System (Basically you can choose whatever RAGE you wanna activate (Switching by pressing RELOAD))):
-Outlines everyone
-Gets three knifes, which he can throw like guillotines
-Gains a massive speedboost and applys a static overlay on the enemies
-Moves slower, but can kill everyone instantly (even ubered players)
He has 5 lives, on life lose:
-Gets Minicrits
He needs the following subplugins:
My own Subplugin (look at the end of this thread to find it)
His own Subplugin (which is included in the download folder) FF2 Fog Epic Scout's Subplugin Dynamic Defaults
His abilities:
Class: Scout
Weapon: Three-Rune Blade
Charge Ability: None
Any other special abilities:
-Darkens the map for the entire round
-A Timer shows up and tells you how long you'll have to finish off Billy before the players get slayed
-He is 27% smaller than most bosses
-Players are outlined for the entire round, while the boss gets outlined after some minutes
-Is faster, when no one is looking at him, while is slower, when people are looking at him.
-Regenerates Rage over time.
Rage:
He has AMS (Ability Management System (Basically you can choose whatever RAGE you wanna activate (Switching by pressing RELOAD))):
-Summons Minions
-Traps Pickups and makes Dispensers harm people, instead of healing them.
-Hijacks a Sentry
His Abilities:
Class: Spy
Weapon: Big Earner
Charge Ability: Point Teleport
Any other special ability:
-Darken the map for the entire round
-Is much faster, when no one is looking at him, while is slow, when being looked at
-Regenerates Rage over time
Rage:
-Turns half invisible
-Gains a massive speedboost
-Gets Knockback immunity and the sprint condition
-Can kill everyone instantly (even ubered players)
His abilities:
Class: Sniper
Weapon: The Bushwacka & SMG
Charge Ability: Super Jump
Any other special ability: None
Rage:
He has AMS (Ability Management System (Basically you can choose whatever RAGE you wanna activate (Switching by pressing RELOAD))):
-Gets 3 Teleport skills (usable with the Middle Mouse button (Mouse3))
-Gets an enchanced version of his Melee for a few seconds
-Gains Crits and the Precision Powerup
-Gain Knockback Immunity, the defensive buff and Resistance Powerup
-Slows down time, but gets a speedboost
-Can summon 1 Minion
-Gains Knockback Immunity & Minicrits, Regenerates HP over time and gains a speedboost
His Abilities:
Class: Sniper
Weapon: Katana / Fists (Invisible Kukri) / Shahanshah
Charge Ability: Super Jump
Any other special abilities: Can switch between different weapons by pressing Reload, by holding Reload and letting it go it equips said weapon (costs 10% Rage and has a cooldown of 5 seconds)
Rage:
-Gains Knockback Immunity & Minicrits
-Regenerates HP over time
-Gains a speedboost
(Note: He can be a duo with Dante, config for that is included in the download folder)
He needs the following subplugins:
-An updated version of Halloween_2014 with his plugin (It's included in the download folder) Kill Icon Dynamic Defaults
His Abilities:
Class: Scout
Weapon: Fists (Invisible Bat)
Charge Ability: Super Jump
Any other special abilities:
-Multiple normal jumps
-Can suck people in by pressing the Reload button, people sucked in take damage over time and by pressing the Reload button again, they are shooten out like stars
Rage:
-Gets a certain benefit depending on the closest class:
~If Scout: Gains a massive speedboost
~If Soldier: Gets a Rocket skill, press the Middle Mouse button to shoot out a rocket
~If Pyro: Gets a Fire Skill, hit any enemy next to set them on fire
~If Demoman: Gains a Charge skill, press the Middle Mouse button to charge forward, hitting anyone while under this effect will instantly kill them
~If Heavy: Gets the Strength Powerup
~If Engineer: Gets a Construction and Destruction PDA, also gets Metal
~If Medic: Heals himself by 15%
~If Sniper: Covers everyone around him in Jarate
~If Spy: Gains Invisibility
His Abilities:
Class: Spy
Weapon: Sharp Dresser
Charge Ability: Super Jump
Any other special Abilities: None
Rage:
He has AMS (Ability Management System (Basically you can choose whatever RAGE you wanna activate (Switching by pressing RELOAD))):
-Summons Minions
-Disguises himself
-Gains Entangle Skills (Middle Mouse button to use them)
-Uses a Dead Ringer
Her Abilities:
Class: Scout
Weapon: Persian Persuader
Charge Ability: Super Jump
Any other special abilities: Can use a Parachute by pressing the SPACE button mid air
Rage:
She has AMS (Ability Management System (Basically you can choose whatever RAGE you wanna activate (Switching by pressing RELOAD))):
-Gets the Strength and Haste powerup
-Gets Knockback Immunity, the defensive buff and the Resistance powerup
-Gets Flying Guillotines
-Gets the warlock powerup
-Gets Ubercharge
-Stuns everyone around her
She needs the following subplugins:
My own Subplugin (look at the end of this thread to find it)
M7 Customziable (a newer version has been included in the download folder) TF Conditions Epic Scout's Subplugin Dynamic Defaults
Their Abilities:
Class: Spy (Chains & Hoxton) | Sniper (Dallas) | Engineer (Wolf)
Weapon: Knife | The Big Earner | Kukri | Wrench & Builder & Construction PDA & Destruction PDA
Charge Ability: Super Jump (All)
Any other special abilities: None (All)
Rage:
They has AMS (Ability Management System (Basically you can choose whatever RAGE you wanna activate (Switching by pressing RELOAD))):
Chains:
-Gets the Resistance Powerup
-Gets a shotgun
Hoxton:
-Gets the Agility powerup and a 75% of dodging attacks
-Gets a Revolver
Dallas:
-Stuns everyone around him
-Gets a Machina
-Revives a dead companion
Wolf:
-Gets a stronger melee for some seconds
-Gets a SMG
Chains, Dallas and Wolf have 2 lives and Hoxton has 3, on life lose:
-They slow down, gain ubercharge and the defensive buff and after some seconds, they get fully stunned and their view changes into a black & white vision
His Abilities:
Class: Demoman
Weapon: Ullapool Caber / Grenade Launcher (while DOT is active)
Charge Ability: Super Jump
Any other special abilities: Can use DoT by pressing the Middle Mouse buttonwhen having 10%+ Rage (Doesnt drain Rage)
Rage:
They has AMS (Ability Management System (Basically you can choose whatever RAGE you wanna activate (Switching by pressing RELOAD))):
-Gets a Stickiebomb Launcher
-Gets 1 of 5 random Grenade Launchers
-Summons a Minion
His Abilities:
Class: Scout
Weapon: Three Rune Blade
Charge Ability: None
Any other special abilities: Can use the Parachute by pressing and holding the SPACE button (also has multiple normal jumps)
Rage:
-Outlines enemies
-Map becomes dark
-Gains ubercharge
-Stuns everyone around him
-Teleports to a random enemy
He needs the following subplugins:
My own Subplugin (look at the end of this thread to find it) Dynamic Defaults FF2 Fog
Her Abilities:
Class: Spy
Weapon: Your Eternal Reward & Red-Tape Recorder
Charge Ability: Teleportation
Any other special abilities:
-Every killed mercenary gets one of two overlays for several seconds
Rage:
She has AMS (Ability Management System (Basically you can choose whatever RAGE you wanna activate (Switching by pressing RELOAD))):
-Uses a Dead Ringer, whenever she gets hit
-Teleports to a random player, stuns everyone around her and uses an overlay on the enemies
-Slows down everyone (including herself) and disguises herself
-Uses Delirium on the enemies and lags them, also gains a speedboost
Her Abilities:
Class: Demoman
Weapon: Grenade Launcher
Charge Ability: Super Jump
Any other special abilities:
-Can switch between her arm cannon and her abilities by pressing the Call for medic button
-Can chargeup her arm cannon by holding down the fire button, making the shot stronger
Rage:
Doesn't have a RAGE ability, rather a collection of abilities (Can switch between them by pressing the RELOAD button)
-Lunges into enemies
-Hold down the fire button to do toxic damage around her, after letting it go, throws out some projectiles
-Slows down enemies and damages them
-Shoots out 3 projectiles at once
-Shoots out a projectile, that after a short while flies into the air
-Shoots out a cannonball projectile
His Abilities:
Class: Scout
Weapon: Atomizer
Charge Ability: Super Jump
Any other special abilities: None
Rage:
He has AMS (Ability Management System (Basically you can choose whatever RAGE you wanna activate (Switching by pressing RELOAD))):
-Gets 6 Flying Guillotines
-Gets a Speedboost
-Gains Knockback Immunity, Disciplinary Action effect, 75% of dodging attacks, The Agility powerup and Minicrits
Its Abilities:
Class: Scout
Weapon: Memory Maker
Charge Ability: Super Jump
Any other special abilities: Can lunge at enemies by pressing the Reload button (costs 15%+ Rage)
Rage:
-Gains Knockback Immunity
-Gains a speedboost
-Gets a Orb spell around him and pulls people into him, damaging him
His Abilities:
Class: Heavy
Weapon: Warrior's Spirit
Charge Ability: Parkour
Any other special abilities: None
Rage:
He has AMS (Ability Management System (Basically you can choose between your RAGES (RELOAD to swtich between them))):
-Gains a massive speedboost
-Outlines nearby players
-Gains Crits & Knockback Immunity
His abilities:
Class: Sniper
Weapon: Persian Persuader
Charge Ability: Super Jump
Any other special Abilities: None
Rage:
-Gains Minicrits & the Haste Powerup & Knockback Immunity
He has 2 lives, on life lose:
-Stuns everyone around him
-Taunts and explodes after a short time, killing everyone around him instantly
-Changes model (cosmetic effect)
His Abilities:
Class: Scout
Weapon: Unarmed Combat
Charge Ability: Super Jump
Any other special abilities: Can lunge into enemies by pressing the Middle Mouse Button (Costs 15% RAGE)
Rage:
He has AMS (Ability Management System (Basically you can choose whatever RAGE you wanna use (swtich by pressing RELOAD))):
-Summons one Minion
-Gains Minicrits and Knockback Immunity
He has 2 lives, on life lose:
-Gains Ubercharge + the Haste powerup
-Stuns everyone around him
-Changes theme and model (cosmetic effect)
Their Abilities:
Class: Medic (both)
Weapon: Spellbook | Fists (Invisible Bonesaw)
Charge Ability: Teleportation | Super Jump
Any other special abilities:
-Higher normal jump (Mr. Dan)
-Can glide in the air by pressing the SPACE button (Mr. Dan)
-Can lunge at the enemies by pressing the MIDDLE MOUSE button (Dr. Dum)
-Enable revivemakers for the enemies (both)
Rage:
Have AMS (Ability Management System (Basically you can choose whatever RAGE you wanna activate (Switching by pressing RELOAD)))
Mr. Dan:
-Uses the Monoculus spell
-Removes status effects like Bleed, Fire, Jarate etc. from both himself and his partner
-Gives his partner Crits & Knockback Immunity
-Gives his partner Ubercharge
Dr. Dum:
-Stuns everyone around him
-Gains a speedboost & The Haste powerup and Concheror buff
Her Abilities:
Class: Scout
Weapon: Three-Rune Blade & Black Box (That acts like a Cow Mangler)
Charge Ability: Super Jump (Reload instead of Alt-Fire)
Any other special ability:
-Activates Revive Makers for the enemy team
-Can glide in the air by pressing the Space button mid-air
-Activates Custom weapons like Blitzkrieg has.
Rage:
She has AMS (Ability Management System (Basically you can choose whatever Rage you wanna activate (Switching by pressing Reload (R)))):
-Gets a Cow Mangler for a few seconds
-Gets a Rocket Launcher with Homing missles
-Gets a SMG
-Gets a Loose Cannon
-Gets a Natascha, is Crit boosted and has the Resistance Powerup, also Stuns enemies and sentries around her.
-Gets a Classic
-Shoots an IONCannon wherever she stands
-Gets some buffs
She has 2 lives, on life lose:
-Gets Ubercharge and Minicrits
-Gets a stronger version of her Black Box, the stats depens on the current live she has.
His Abilities:
Class: Engineer
Weapon: C.A.P.P.E.R.
Charge Ability: Point Teleport (Alt-Fire to use)
Any other special ability: Can lunge into enemies by pressing the Reload (R) button
Rage:
-Fires an Orb spell
-Shoots an IONCannon wherever he looks
His Abilities:
Class: Engineer
Weapon: C.A.P.P.E.R.
Charge Ability: None (Has a high normal jump instead)
Any other special ability:
-Can lunge into enemies by pressing the Reload (R) button
-Can use a slam attack by jumping into the air and then radical falling back on the ground, knocking back and damaging nearby players (Special Key (Mouse3) to activate)
Rage:
-Gets a Rocket Launcher with one of four special properties
-Summons Minions
-Gets the Precision Powerup
He has 2 lives, on life lose:
-Summons one powerful Minion
(Note: He can be a duo with Metal Sonic (config for that is included)
His Abilities:
Class: Heavy
Weapon: Fists
Charge Ability: Super Jump
Any other special ability:
-Can lunge into enemies by pressing the Reload (R) button
-Can use an enchanced Melee weapon by pressing the Middle Mouse button (Mouse3)
Rage:
-Gets a Loose Cannon
-Gets Knockback Immunity and the Strength Powerup
His Abilities:
Class: Heavy
Weapon: Killing Gloves of Boxing
Charge Ability: Super Jump
Any other special ability:
-Can temporarily switch out his Melee for a Loose Cannon by pressing the Middle Mouse button (Mouse3) (Also changes models for a few seconds (Cosmetic effect))
-Can fire a Rocket projectile by charging it with the Reload (R) button and releasing it by 100%
Rage:
-Gets a Loose Cannon for a few seconds
-Changes models for a few seconds (Cosmetic effect)
His Abilities:
Class: Scout
Weapon: The Saxxy
Charge Ability: Super Jump
Any other special ability:
-Uses overlays for certain events (Cosmetic effect)
-Is immune to bleeding, while takes damage from Water
Rage:
-Summons Minions
He has 2 lives, on life lose:
-"Transforms" into a powerup version (He gets a C.A.P.P.E.R. and loses his Saxxy, changes the model and theme (both are cosmetic effects))
His Abilities:
Class: Scout
Weapon: Sandman
Charge Ability: Super Jump
Any other special ability: None
Rage:
He has AMS (Ability Management System (Basically you can choose whatever Rage you wanna activate (Switching by pressing Reload (R)))):
-Completely stuns everyone around him
-Gains Health from enemy attacks
-Gets the Battalions Backup buff, Knockback Immunity and the Reflection Powerup
-Gets Crits and the Haste Powerup
-Uses the Meteor Spell
-Uses the Fireball Spell
-Uses the Orb Spell
His Abilities:
Class: Soldier
Weapon: The Disciplinary Action
Charge Ability: Rope (Look at the skybox and press Alt-Fire to use it)
Any other special ability: None
Rage:
He has AMS (Ability Management System (Basically you can choose whatever Rage you wanna activate (Switching by pressing Reload (R)))):
-Completely stuns everyone around him
-Gets either Jarate or the Flying Guillotines
-Regenerates Half of his Max Health
-Is stunned and after a few seconds explodes with an X beam coming out, damaging any enemy nearby and sets them on fire. (He is also immune to damage during and shortly after the Rage)
His Abilities:
Class: Sniper
Weapon: Shahanshah
Charge Ability: Super Jump
Any other special ability: None
Rage:
He has AMS (Ability Management System (Basically you can choose whatever Rage you wanna activate (Switching by pressing Reload (R)))):
-Gets Ubercharge amongs other buffs
-Gets one of five different weapons for a few seconds
-Taunts and explodes shortly after, killing everyone around him instantly
-Slows down time, but gets a Speedboost
His Abilities:
Class: Spy
Weapon: The Sharp Dresser
Charge Ability: Teleportation
Any other special ability: None
Rage:
He has AMS (Ability Management System (Basically you can choose whatever Rage you wanna activate (Switching by pressing Reload (R)))):
-Gets all three Resistances
-Uses the Fireball Spell
-Uses the Orb Spell
-Uses the Meteor Spell
Her Abilities:
Class: Demoman
Weapon: The Bottle
Charge Ability: Super Jump
Any other special ability:
-Uses a Weighdown, that causes damage to nearby enemies, once she hits the floor.
-Gets Knockback Immunity and has a 75% of dodging attacks by pressing and holding the Reload button
Rage:
-Taunts for a short time
-Grows up to be two times her normal size
-Gets Knockback Immunity and can kill everyone she touches instantly
-Gets a speedboost and the Resistance Powerup
-Summons Minions
Her Abilities:
Class: Spy
Weapon: The Black Rose
Charge Ability: Super Jump
Any other special ability:
-Uses overlays for certain events (Cosmetic effect)
Rage:
-Can throw homing spears at enemies by attacking
-Sets up Spears under the players and after a short while, these spears will rise and damage any players, that stand on top of them
She has 2 lives, on life lose:
-"Transforms" into a powerup version (She gets a Your Eternal Reward and loses her Black Rose, changes the model and theme (both are cosmetic effects))
She needs the following subplugins:
-An updated version of Halloween_2014 with her plugin (It's included in the download folder) Dynamic Defaults
Buffs (Minicrits, Battilions Backup and Conchehor buffs)
Spoiler
Compatible with Ability Management System!
Code:
"abilityX"
{
"name" "rage_buffs"
"arg1" "" // Mode (-1=Random, 0=all buffs, 1=Minicrits, 2=Defense Buff, 3=Regen Buff, 4=Minicrits + Defense buff, 5=Minicrits + Regen Buff, 6=Defense + Regen Buff)
"arg2" "" //Timer for the buffs
// args reserved for the ability management system, if configured to be used with AMS.
"arg1001" "" // delay before first use
"arg1002" "" // cooldown
"arg1003" "" // name
"arg1004" "" // description
"arg1005" "" // rage cost
"arg1006" "" // index for ability in the AMS menu
"plugin_name" "m7_abilities_extended"
}
Code:
"sound_ams_buffs"
{
}
Outline
Spoiler
Compatible with Ability Management System!
Code:
"abilityX"
{
"name" "rage_outline"
"arg1" "" // Duration
"arg2" "" // Range
// args reserved for the ability management system, if configured to be used with AMS.
"arg1001" "" // delay before first use
"arg1002" "" // cooldown
"arg1003" "" // name
"arg1004" "" // description
"arg1005" "" // rage cost
"arg1006" "" // index for ability in the AMS menu
"plugin_name" "m7_abilities_extended"
}
Code:
"sound_ams_outline"
{
}
Summoning Charge
Spoiler
Code:
"abilityX"
{
"name" "charge_new_salmon"
"arg0" "1" // Ability Slot. Do not change!
"arg1" "" // (No. of Seconds to Charge to 100%)
"arg2" "" // (No. of Seconds of Charge Cooldown)
"arg3" "" // Sound (0 = No sound when hale summon. 1 = Play sound when hale summon.)
"arg4" "" // (No. of max players to be summoned per Charge.)
"arg5" "" // Duration (No. of Seconds of Uber Protection for players that were just summoned.)
"arg6" "" // Notification (for the boss only)
"arg7" "" // Model mode (0= Normal model / Custom Model, 1 = Robot Model)
"arg8" "" // Custom Model path
"arg9" "" // Class
"arg10" "" // Should Wearables be removed?
"arg11" "" // Weapon Mode (0 = Normal Loadout, 1 = Custom Weapon, 2 = No Weapon at all)
"arg12" "" // Weapon Classname
"arg13" "" // Weapon Index
"arg14" "" // Weapon Attributes
"arg15" "" // Accessoires (for Spies + Engies, 1 = Sapper/Build Tools, 2 = Disguise kit, 3 = Cloak, 4 = Dead Ringer, 5 = Disguise+Cloak, 6=Disguise+Dead Ringer, 7=Cloak+Sapper, 8=Dead Ringer+Sapper, 9=Disguise+Sapper, 10=Disguise+Cloak+Sapper, 11=Disguise+Dead Ringer+Sapper)
"arg16" "" // HP
"arg17" "" // Ammo
"arg18" "" // Clip
"arg19" "" // Voice Line mode (-1: Block voice lines, 0: Normal voice lines, 1: Robot Voice lines, 2: Giant Voice Lines, 3: boss's catchphrase, 4: use 'sound_minion_catchphrase')
"arg20" "" // Pickups (0 = None, 1 = Health, 2 = Ammo, 3 = Both)
"arg21" "" // Conditions
"arg22" "" // Charge percentage status (leave blank to use default)
"arg23" "" // Charge cooldown status (leave blank to use default)
"arg24" "" // Super-Duper Jump status (leave blank to use default)
"arg25" "" // Default summoning text (leave blank to use default)
"arg26" "" // Minion Notification (leave blank to use default)
"arg27" "" // Boss Notification (leave blank to use default)
"plugin_name" "m7_abilities_extended"
}
Customizable Multimelee
Spoiler
Code:
"abilityX"
{
"name" "special_multimelee"
"arg1" "" // number of weapons (MAX: 10)
"arg2" "" // All weapons gone? Or just the slots specified in arg16, arg26 etc.? (0 = All, 1 = Specifig ones)
// from arg11 and every 10 args after, specs for various weapons repeat
"arg11" "" // weapon name
"arg12" "" // weapon index
"arg13" "" // weapon attributes
"arg14" "" // weapon visibility
"arg15" "" // weapon alpha (0 = fully hidden, 255 = fully visible)
"arg16" "" // weapon slot
"arg17" "" // starting clip
"arg18" "" // starting reserve ammo
"plugin_name" "m7_abilities_extended"
}
Set Timer for Minions
Spoiler
Compatible with Ability Management System!
Code:
"abilityX"
{
"name" "slay_minions"
"arg1" "" // Timer for the Minions
// args reserved for the ability management system, if configured to be used with AMS.
"arg1001" "" // delay before first use
"arg1002" "" // cooldown
"arg1003" "" // name
"arg1004" "" // description
"arg1005" "" // rage cost
"arg1006" "" // index for ability in the AMS menu
"plugin_name" "m7_abilities_extended"
}
Code:
"sound_ams_slay"
{
}
Special Fire (Very Basic version of Phatrage's Hellfire)
Spoiler
Compatible with Ability Management System!
Code:
"abilityX"
{
"name" "special_fire"
"arg1" "" // Timer for the Fire
"arg2" "" // Timer before it can be used again
"arg3" "" // Range
// args reserved for the ability management system, if configured to be used with AMS.
"arg1001" "" // delay before first use
"arg1002" "" // cooldown
"arg1003" "" // name
"arg1004" "" // description
"arg1005" "" // rage cost
"arg1006" "" // index for ability in the AMS menu
"plugin_name" "m7_abilities_extended"
}
Code:
"sound_ams_fire"
{
}
Revive Companions
Spoiler
Compatible with Ability Management System!
Code:
"abilityX"
{
"name" "rage_revive_bosses"
"arg1" "" // How many bosses to revive?
"arg2" "" // Amount of HP recovered (% based) (Must be between 0.0 and 1.0)
// args reserved for the ability management system
"arg1001" "" // delay before first use
"arg1002" "" // cooldown
"arg1003" "" // name
"arg1004" "" // description
"arg1005" "" // rage cost
"arg1006" "" // index for ability in the AMS menu
"plugin_name" "m7_abilities_extended"
}
Code:
"sound_revive_bosses"
{
}
Heal Companions
Spoiler
Compatible with Ability Management System!
Code:
"abilityX"
{
"name" "rage_heal_bosses"
"arg1" "" // Range
"arg2" "" // Heal amount (Must be between 0.0 and 1.0)
"arg3" "" // Self heal?
// args reserved for the ability management system
"arg1001" "" // delay before first use
"arg1002" "" // cooldown
"arg1003" "" // name
"arg1004" "" // description
"arg1005" "" // rage cost
"arg1006" "" // index for ability in the AMS menu
"plugin_name" "m7_abilities_extended"
}
Code:
"sound_healing_bosses"
{
}
'AMS' Stun
Spoiler
Requires Ability Management System!
Code:
"abilityX"
{
"name" "special_ams_stun"
"arg1" "" // Duration
"arg2" "" // Distance
"arg3" "" // Duration (Sentry)
"arg4" "" // Distance (Sentry)
// args reserved for the ability management system
"arg1001" "" // delay before first use
"arg1002" "" // cooldown
"arg1003" "" // name
"arg1004" "" // description
"arg1005" "" // rage cost
"arg1006" "" // index for ability in the AMS menu
"plugin_name" "m7_abilities_extended"
}
"abilityX"
{
"name" "rage_on_kill"
"arg1" "" // How much Rage back on each kill? (Must be between 0.0 and 100.0)
"plugin_name" "m7_abilities_extended"
}
Get Health back by killing people
Spoiler
Code:
"abilityX"
{
"name" "health_on_kill"
"arg1" "" // How much health back on each kill? (% based) (Must be between 0.0 and 1.0)
"plugin_name" "m7_abilities_extended"
}
Life lose transformation
Spoiler
Code:
"abilityX"
{
"name" "lifelose_transformation"
"arg0" "-1" // DO NOT CHANGE THIS
"arg1" "" // lifelose model to switch to. Will be precached
"arg2" "" // lifelose class
"arg3" "" // lifelose weapon classname
"arg4" "" // lifelose weapon index
"arg5" "" // life weapon attribute string
"plugin_name" "m7_abilities_extended"
}
Change theme on Rage
Spoiler
Code:
"abilityX"
{
"name" "special_ragetheme"
"arg1" "" // Duration of Rage theme
"arg2" "" // Path to the Rage theme
"arg3" "" // Path to the normal theme
"plugin_name" "m7_abilities_extended"
}
Code:
"sound_rage_theme"
{
}
"sound_normal_theme"
{
}
Change theme on Life lose
Spoiler
Code:
"abilityX"
{
"name" "special_lifelose_theme"
"arg1" "" // Path to the lifelose theme
"plugin_name" "m7_abilities_extended"
}
Code:
"sound_lifelose_theme"
{
}
Change theme, when a few players are left
Spoiler
Code:
"abilityX"
{
"name" "special_lastman_theme"
"arg1" "" // How many players need to be left, before the theme changes? (Bosses included, in order to make it work, you need to put in a number that includes: Players + Bosses + 1)
"arg2" "" // Path to the few players left theme
"plugin_name" "m7_abilities_extended"
}
doh did you check these befor you put them here? sonic exe is black and purple and the medic one is and error
Yep, i checked them, i looked at both sonic.exe and nightmare medic and for some reason they dont have any materials to download.
The original config of Sonic.exe had in the materials part something from tailsdoll, and in the file that i downloaded, there is nothing materials related,so i though he had no materials and the way i have, he changes his appeares from normal to black and white and the back to normal etc.
Quote:
Originally Posted by neon_inferno
M7 way to steal my nightmare medic boss...
Only because i released my version of Nightmare medic, that doesnt mean you should stop making your
version of Nightmare Medic, i would love to see that finished too and by the time between the two Nightmare Medic videos you make i though you stopped working on him so i made him myself
(without the model, the creator says that the model is bugged, but i used it because its the only Nightmare Medic model that i found)