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Module: Half-Life Weapon Mod (v0.8)


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alencore
Senior Member
Join Date: Oct 2011
Old 09-10-2012 , 06:23   Re: Module: Half-Life Weapon Mod (v0.6)
Reply With Quote #31

This is cool! Hope you can make recoil and rate of fire easily configured as well.
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NiHiLaNTh
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Join Date: May 2009
Location: Latvia
Old 09-10-2012 , 08:29   Re: Module: Half-Life Weapon Mod (v0.6)
Reply With Quote #32

Recoil is pev_punchangle / EV_VEC_punchangle.
As for firerate thats Offset_flNextPrimaryAttack.
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alencore
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Join Date: Oct 2011
Old 09-10-2012 , 12:43   Re: Module: Half-Life Weapon Mod (v0.6)
Reply With Quote #33

wow tnx for the quick guide NiHiLaNTh will try it soon! oh yeah!
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claudiuhks
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Join Date: Jan 2010
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Old 09-11-2012 , 07:53   Re: Module: Half-Life Weapon Mod (v0.6)
Reply With Quote #34

It sounds to be cool.
I will come again adding feedbacks after testing it!
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Last edited by claudiuhks; 09-11-2012 at 07:54.
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alencore
Senior Member
Join Date: Oct 2011
Old 09-12-2012 , 07:47   Re: Module: Half-Life Weapon Mod (v0.6)
Reply With Quote #35

I'm having a blast with this weapon mods. Seems the shockroach is my favorite firing at 0.02 rps LoL it's almost like
a lazer beam gun up straight and a whipping balls of doom. Will soon make video showing my weapons of doom LoL!

For those having problem you gotta re-compile them using amxmodx 1.8.2 compiler of course make sure weapon mod module is installed.

Edit...
Tried combining oldy but goodie OZ deathmatch (using hl won) + weapon mod it kinda works but can't cycle the weapons as if
it's fixed to slot3 only. It could have been super mega fun all stock weapons + weapon mods all fully configurable.

EDIT...
I'm visiting this thread everyday hoping for new weapon or updates hehe, adik!

I hope all this weapon mod addons would have a clear script on bot support to remove some crashes when bots
suddenly picsk them up.
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Last edited by alencore; 10-03-2012 at 01:46.
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alencore
Senior Member
Join Date: Oct 2011
Old 10-03-2012 , 01:47   Re: Module: Half-Life Weapon Mod (v0.6)
Reply With Quote #36

Bump! plz read!
I hope all this weapon mod addons would have a clear script on bot support to remove some crashes when bots
suddenly picsk them up.
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Old 10-03-2012, 01:48
alencore
This message has been deleted by alencore. Reason: double post
KORD_12.7
Senior Member
Join Date: Aug 2009
Location: Russia, Vladivostok
Old 10-03-2012 , 05:01   Re: Module: Half-Life Weapon Mod (v0.6)
Reply With Quote #37

alencore, i played with bots for tests a long time. Everything was ok. Which bots do you use? Mine is "jk_botti" v1.42.
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Last edited by KORD_12.7; 10-03-2012 at 05:02.
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alencore
Senior Member
Join Date: Oct 2011
Old 10-19-2012 , 08:37   Re: Module: Half-Life Weapon Mod (v0.6)
Reply With Quote #38

I think it's bec. I edited rpg7 reloading time tends to crash the game when it reloads or may be bec. of jk_botti.
It's stable now but I'm using Parabot steam version I got from your forum.
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albert123
Veteran Member
Join Date: Mar 2009
Location: VietNam, Hai Phong
Old 10-20-2012 , 11:49   Re: Module: Half-Life Weapon Mod (v0.6)
Reply With Quote #39

Hey. Does it support for Sven Co-op ?
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NiHiLaNTh
Way Past Expiration
Join Date: May 2009
Location: Latvia
Old 10-20-2012 , 15:38   Re: Module: Half-Life Weapon Mod (v0.6)
Reply With Quote #40

Dont think so. SC uses modified heavily modified game library, so it only supports HL / AG.
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