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AnimalMonster
Senior Member
Join Date: May 2020
Old 09-25-2020 , 15:29   Re: help register_event
Reply With Quote #21

Quote:
Originally Posted by 1M1e View Post
and the hud dose not show
ok let me test by myself then imma see what s the problem and fix that.
w8, what amxx do you have?? i use 1.9.0 and it's already included in the amxmodx include. if you don't use atleast 1.8.3 get the dhudmessage include then try again

Last edited by AnimalMonster; 09-25-2020 at 15:31.
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Supremache
Veteran Member
Join Date: Sep 2019
Location: Egypt
Old 09-25-2020 , 16:27   Re: help register_event
Reply With Quote #22

I made this plugin yesterday, for coutdown timer, follow steps and you will know how to do that !!
P.s: Use "show_hudmessage" not "SyncObj hud"

Code:
#include <amxmodx> #include <amxmisc> #define PLUGIN "Countdown" #define VERSION "1.0" #define AUTHOR "Supremache" new PrecacheSoundList[10][] = {     "fvox/one.wav", "fvox/two.wav", "fvox/three.wav", "fvox/four.wav", "fvox/five.wav",     "fvox/six.wav", "fvox/seven.wav", "fvox/eight.wav", "fvox/nine.wav", "fvox/ten.wav" }; new iCountdown new iTime public plugin_init() {     register_plugin(PLUGIN, VERSION, AUTHOR)     register_event("HLTV", "EventRoundStart", "a", "1=0", "2=0") } public plugin_precache() {     for(new i = 0; i <= charsmax(PrecacheSoundList); i++)     {         precache_sound( PrecacheSoundList[i] )     } } public EventRoundStart() {     set_task(4.0, "ZombieCountdown")     iTime = 10     iCountdown = 10 } public ZombieCountdown() {     iCountdown--         emit_sound( 0, CHAN_VOICE, PrecacheSoundList[ iCountdown ], 1.0, ATTN_NORM, 0, PITCH_NORM )         set_hudmessage(179, 0, 0, -1.0, 0.28, 2, 0.02, 1.0, 0.01, 0.1, 10);     show_hudmessage(0, "Infection in %i", iTime);                 --iTime;         if(iTime >= 1)     {         set_task(1.0, "ZombieCountdown")     } }
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Bugsy
AMX Mod X Moderator
Join Date: Feb 2005
Location: NJ, USA
Old 09-25-2020 , 17:45   Re: help register_event
Reply With Quote #23

Quote:
Originally Posted by Supremache View Post
I made this plugin yesterday, for coutdown timer, follow steps and you will know how to do that !!
P.s: Use "show_hudmessage" not "SyncObj hud"
There are a few issues in your code
Spoiler
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1M1e
Member
Join Date: Mar 2020
Old 09-25-2020 , 17:57   Re: help register_event
Reply With Quote #24

Quote:
Originally Posted by AnimalMonster View Post
ok let me test by myself then imma see what s the problem and fix that.
w8, what amxx do you have?? i use 1.9.0 and it's already included in the amxmodx include. if you don't use atleast 1.8.3 get the dhudmessage include then try again
i add it
still dose not work
and i am using 1.8.2

Quote:
Originally Posted by Supremache View Post
I made this plugin yesterday, for coutdown timer, follow steps and you will know how to do that !!
P.s: Use "show_hudmessage" not "SyncObj hud"

Code:
#include <amxmodx> #include <amxmisc> #define PLUGIN "Countdown" #define VERSION "1.0" #define AUTHOR "Supremache" new PrecacheSoundList[10][] = {     "fvox/one.wav", "fvox/two.wav", "fvox/three.wav", "fvox/four.wav", "fvox/five.wav",     "fvox/six.wav", "fvox/seven.wav", "fvox/eight.wav", "fvox/nine.wav", "fvox/ten.wav" }; new iCountdown new iTime public plugin_init() {     register_plugin(PLUGIN, VERSION, AUTHOR)     register_event("HLTV", "EventRoundStart", "a", "1=0", "2=0") } public plugin_precache() {     for(new i = 0; i <= charsmax(PrecacheSoundList); i++)     {         precache_sound( PrecacheSoundList[i] )     } } public EventRoundStart() {     set_task(4.0, "ZombieCountdown")     iTime = 10     iCountdown = 10 } public ZombieCountdown() {     iCountdown--         emit_sound( 0, CHAN_VOICE, PrecacheSoundList[ iCountdown ], 1.0, ATTN_NORM, 0, PITCH_NORM )         set_hudmessage(179, 0, 0, -1.0, 0.28, 2, 0.02, 1.0, 0.01, 0.1, 10);     show_hudmessage(0, "Infection in %i", iTime);                 --iTime;         if(iTime >= 1)     {         set_task(1.0, "ZombieCountdown")     } }
i will try it

Quote:
Originally Posted by Bugsy View Post
There are a few issues in your code
Spoiler
thx for update @Bugsy

Last edited by 1M1e; 09-25-2020 at 17:58.
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1M1e
Member
Join Date: Mar 2020
Old 09-25-2020 , 18:20   Re: help register_event
Reply With Quote #25

you mean like this?

PHP Code:
#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
#include <cstrike>

new g_counter  

new g_SyncRestartTimer
new g_SyncGameStart

new Float:RoundStartTime

new g_Time_Interval;
const 
MAX_PLAYERS 32;

new 
g_iRespawn[MAX_PLAYERS+1], g_TeamInfoCounter[MAX_PLAYERS+1], CsTeams:g_iPlayerTeam[MAX_PLAYERS+1];
new 
g_pCvarRespawnTimeg_pCvarRespawnDelayg_pCvarMaxHealth;

public 
plugin_init()
{
    
register_plugin("Dr.Respawn""1.2""Vicious Vixen"); 
    
RegisterHam(Ham_Killed"player""fwdPlayerKilledPost"1);
    
RegisterHam(Ham_Spawn"player""fwdPlayerSpawnPost"1);
    
register_event("TeamInfo""eTeamInfo""a");
    
register_logevent"LogEventRoundStart"2"1=Round_Start" )
    
g_pCvarRespawnTime register_cvar("amx_respawn_tickets""0");
    
g_pCvarRespawnDelay register_cvar("amx_respawn_delay""1");
    
g_pCvarMaxHealth register_cvar("amx_max_health""100");
    
g_Time_Interval register_cvar("amx_max_time""40");
    
set_msg_blockget_user_msgid"ClCorpse" ), BLOCK_SET );
    
    
g_SyncRestartTimer CreateHudSyncObj()
    
g_SyncGameStart CreateHudSyncObj()
    
    
register_event("HLTV""EventRoundStart""a""1=0""2=0")
    
}

public 
EventRoundStart()
{    
    if ( !
task_existsg_SyncRestartTimer ) && !task_existsg_SyncGameStart ) )
        
set_task4.0 "StartCountdown" g_SyncRestartTimer );
}

public 
StartCountdown()
{
    
set_task1.0 "TimeCounter" g_SyncGameStart , .flags="a" , .repeat= ( g_counter 10 ) )
}

public 
LogEventRoundStart()
{
    
RoundStartTime get_gametime()
    
    new 
iPlayers[32]
    new 
iNum
    
    get_players
iPlayersiNum )
    
    for( new 
0iNumi++ )
    {
        
g_iRespawn[iPlayers[i]] = true
    
}
    
set_task(1.0,"TimeCounter",123456,_,_,"a",get_pcvar_num(g_Time_Interval))
    
set_task(get_pcvar_float(g_Time_Interval),"Runda_Terminata",789123)
}

public 
Runda_Terminata()
{
    if(
RoundStartTime)
    {
        
set_hudmessage255000.090.0010.51.00.515.0, -1)
        
ShowSyncHudMsg0g_SyncGameStart"Respawn mode is disabled!")
    }
}

public 
fwdPlayerKilledPost(iVictimiKilleriShoudlGib)
{
    if(
g_iRespawn[iVictim]++ < get_pcvar_num(g_pCvarRespawnTime) || get_pcvar_num(g_pCvarRespawnTime) == 0)
    {
        
set_task(get_pcvar_float(g_pCvarRespawnDelay), "taskRespawnPlayer"iVictim);
    }
    return 
HAM_IGNORED;
}

public 
fwdPlayerSpawnPost(iClient)
{
    if(
is_user_alive(iClient))
    {
        
set_pev(iClientpev_healthget_pcvar_float(g_pCvarMaxHealth));
    }
}

public 
taskRespawnPlayer(id)
{
    if(
is_user_connected(id) && RoundStartTime get_pcvar_num(g_Time_Interval) >= get_gametime() && g_iRespawn[id] && !is_user_alive(id) && cs_get_user_team(id) != CS_TEAM_SPECTATOR) {
        
ExecuteHamB(Ham_CS_RoundRespawnid)
        
g_iRespawn[id] = false
        
return PLUGIN_HANDLED;
    }
    return 
PLUGIN_HANDLED;
}  

public 
eTeamInfo() 

    new 
iClient read_data(1);
    new 
szTeam[2];
    
read_data(2szTeamcharsmax(szTeam));
    switch(
szTeam[0])
    {
        case 
'T'
        {
            
remove_task(iClient);
            
g_iPlayerTeam[iClient] = CS_TEAM_T;
        }
        case 
'C'
        {
            if(
g_TeamInfoCounter[iClient] == || g_iPlayerTeam[iClient] == CS_TEAM_SPECTATOR)
            {
                
set_task(get_pcvar_float(g_pCvarRespawnDelay), "taskRespawnPlayer",  iClient);
            }
            
g_iPlayerTeam[iClient] = CS_TEAM_CT;
        }
        case 
'S':
        {
            
remove_task(iClient);
            
g_iPlayerTeam[iClient] = CS_TEAM_SPECTATOR;
        }
    }
}

public 
TimeCounter() 
{
    
g_counter++
    
    new 
Float:iRestartTime get_pcvar_float(g_Time_Interval) - g_counter
    
new Float:fSec
    fSec 
iRestartTime 
    
    set_hudmessage
255000.090.010.01.00.00.0, -1)
    
show_hudmessage0"%d Sec Remaining To Disable The Respawn Mod"floatround(fSec))
    
    if(
get_pcvar_num(g_Time_Interval) - g_counter 11 && get_pcvar_num(g_Time_Interval) - g_counter !=0)
    {
        static 
szNum[32]
        
num_to_word(get_pcvar_num(g_Time_Interval) - g_counterszNum31)
    }
    if(
g_counter == get_pcvar_num(g_Time_Interval))
    {
        
g_counter 0
    
}
    

if its like this ( still dose not work )
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Supremache
Veteran Member
Join Date: Sep 2019
Location: Egypt
Old 09-25-2020 , 18:33   Re: help register_event
Reply With Quote #26

@ Bugsy - Hltv new round i think it's like log event round start, they can do the same thing!!!
about precache sound, Well
about call set task many time i did that just for test

PHP Code:
//This is new round,. not round start
    //register_event("HLTV", "EventRoundStart", "a", "1=0", "2=0") 
    
    //This is round start
    
register_logevent"EventRoundStart" "1=Round_Start" 
Why you added those codes without tuching this function !!!

PHP Code:
public TimeCounter() 
{
    
g_counter++
    
    new 
Float:iRestartTime get_pcvar_float(g_Time_Interval) - g_counter
    
new Float:fSec
    fSec 
iRestartTime 
    
    set_hudmessage
255000.090.010.01.00.00.0, -1)
    
show_hudmessage0"%d Sec Remaining To Disable The Respawn Mod"floatround(fSec))
    
    if(
get_pcvar_num(g_Time_Interval) - g_counter 11 && get_pcvar_num(g_Time_Interval) - g_counter !=0)
    {
        static 
szNum[32]
        
num_to_word(get_pcvar_num(g_Time_Interval) - g_counterszNum31)
    }
    if(
g_counter == get_pcvar_num(g_Time_Interval))
    {
        
g_counter 0
    
}
    

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Last edited by Supremache; 09-25-2020 at 18:42.
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1M1e
Member
Join Date: Mar 2020
Old 09-25-2020 , 19:56   Re: help register_event
Reply With Quote #27

thanks now its work

really big thanks to @Supremache
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