Quote:
Originally Posted by Powerlord
[...]Incidentally, I wrote the above code because another project I'm working on now needs to stop doing something if there are less than 60 seconds on the clock, but since there isn't an output for when time is added to the clock...
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There is some logic tied to time being added: The +time animation (caused by an event iirc) and the announcer voices. It is possible that the latter are managed by the logic/gamerules stuff though.
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