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[L4D1,2] Loot of Zombies 1.6


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SilentBr
Veteran Member
Join Date: Jan 2009
Old 05-01-2011 , 17:11   Re: [L4D1,2] Loot of Zombies 1.4
Reply With Quote #91

Quote:
Originally Posted by Jоnny View Post
Sorry, no.

PS: Some fixes.
Hi Jhonny

Thanks for the new version. I'm using the version in the first post "l4d2_loot_1_4" and my server is 8x8 Mutation Taaannnk (mp_gamemode mutation19)

We only have Tanks, so I used those cvars:

Quote:
l4d2_loot_adrenaline "500"
l4d2_loot_pain_pills "500"
l4d2_loot_t_chance_bullet "3"
l4d2_loot_t_chance_explosive "1"
l4d2_loot_t_chance_health "100"
l4d2_loot_t_chance_melee "2"
l4d2_loot_t_chance_misc "1"
l4d2_loot_t_chance_nodrop "0"
l4d2_loot_t_chance_throw "4"
l4d2_loot_t_chance_upgrades "6"
l4d2_loot_t_drop_items "10"
I'd like every Tank when dies, drop the items, and with those cvars is not all tanks. Can you help me?

I really need the normal zombies drop items too, is it possible to add in the plugin?

Last edited by SilentBr; 05-01-2011 at 18:24.
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Jоnny
Senior Member
Join Date: Jun 2007
Old 05-02-2011 , 05:05   Re: [L4D1,2] Loot of Zombies 1.6
Reply With Quote #92

Quote:
I'd like every Tank when dies, drop the items, and with those cvars is not all tanks.
Items drops only if boss was killed by human. If tank dies himself, he won't drop anything.

Quote:
is it possible to add in the plugin?
Only if someone else will do it.

Or you can use [L4D2] Infected Loot Drops (2.3d)
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SilentBr
Veteran Member
Join Date: Jan 2009
Old 05-02-2011 , 22:49   Re: [L4D1,2] Loot of Zombies 1.6
Reply With Quote #93

Quote:
Originally Posted by Jоnny View Post
Items drops only if boss was killed by human. If tank dies himself, he won't drop anything.

Only if someone else will do it.

Or you can use [L4D2] Infected Loot Drops (2.3d)
I can't run this plugin because need the Config 1.0.2 extension and psychonic remove it from download.

Do you have this extension? I'm running a windows server
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Thraka
AlliedModders Donor
Join Date: Aug 2005
Old 05-10-2011 , 14:30   Re: [L4D1,2] Loot of Zombies 1.6
Reply With Quote #94

The download is there, named config.ext.zip
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Alexmy
Senior Member
Join Date: Oct 2014
Location: Russian Federation
Old 07-29-2017 , 17:10   Re: [L4D1,2] Loot of Zombies 1.6
Reply With Quote #95

Hi all.
PHP Code:
Completely written all six campaigns for Left 4 Dead.
Translated to new syntax.
Code optimized
This version of the plug-in was tested in cooperative mode.
Attached Files
File Type: smx l4d_nextcampaign.smx (6.6 KB, 418 views)
File Type: sp Get Plugin or Get Source (l4d_nextcampaign.sp - 1006 views - 5.8 KB)
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BloodyBlade
Senior Member
Join Date: Feb 2018
Old 09-22-2019 , 07:38   Re: [L4D1,2] Loot of Zombies 1.6
Reply With Quote #96

* Converted plugins sources to the latest syntax. Requires SourceMod 1.8 or newer.
Attached Files
File Type: sp Get Plugin or Get Source (l4d_map_scripts.sp - 605 views - 744 Bytes)
File Type: sp Get Plugin or Get Source (l4d2_assistant_director.sp - 665 views - 16.2 KB)
File Type: sp Get Plugin or Get Source (l4d2_autodifficulty.sp - 713 views - 26.0 KB)
File Type: sp Get Plugin or Get Source (l4d2_nextcampaign.sp - 633 views - 9.2 KB)
File Type: sp Get Plugin or Get Source (l4d2_loot.sp - 836 views - 72.8 KB)
File Type: sp Get Plugin or Get Source (l4d_autodifficulty.sp - 472 views - 19.4 KB)
File Type: sp Get Plugin or Get Source (l4d_assistant_director.sp - 280 views - 18.9 KB)
File Type: sp Get Plugin or Get Source (l4d_stoptk.sp - 332 views - 12.3 KB)
File Type: sp Get Plugin or Get Source (l4d2_ammocontrol.sp - 297 views - 10.0 KB)
File Type: sp Get Plugin or Get Source (l4d2_damagemod_add.sp - 341 views - 6.5 KB)

Last edited by BloodyBlade; 05-10-2020 at 15:34. Reason: Updated
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Darkwob
BANNED
Join Date: Oct 2018
Old 08-29-2020 , 00:03   Re: [L4D1,2] Loot of Zombies 1.6
Reply With Quote #97

Quote:
Originally Posted by BloodyBlade View Post
* Converted plugins sources to the latest syntax. Requires SourceMod 1.8 or newer.
Can you tell us about the features of these plugins?
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Kleiner
Member
Join Date: Dec 2017
Location: Russia, Chelyabinsk
Old 01-16-2021 , 11:47   Re: [L4D1,2] Loot of Zombies 1.6
Reply With Quote #98

translation support when?
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weffer
Member
Join Date: Oct 2020
Old 03-08-2021 , 03:28   Re: [L4D1,2] Loot of Zombies 1.6
Reply With Quote #99

Hi.

Does anyone know the bug of this plugin l4d2_autodifficulty ?


L 03/08/2021 - 03:06:13: [SM] Blaming: l4d2_autodifficulty.smx
L 03/08/2021 - 03:06:13: [SM] Call stack trace:
L 03/08/2021 - 03:06:13: [SM] [0] GetConVarInt
L 03/08/2021 - 03:06:13: [SM] [1] Line 747, F:\Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\l4d2_ autodifficulty.sp::Autodifficulty
L 03/08/2021 - 03:06:13: [SM] [2] Line 450, F:\Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\l4d2_ autodifficulty.sp::OnMapStart
L 03/08/2021 - 03:063: [SM] Exception reported: Invalid convar handle 0 (error 4)
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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 03-08-2021 , 20:00   Re: [L4D1,2] Loot of Zombies 1.6
Reply With Quote #100

Try to change OnMapStart to OnConfigsExecuted (I never had problem in OnConfigsExecuted)
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