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TF2Items - Items with custom attributes.


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Kevin_b_er
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Join Date: Feb 2009
Old 01-10-2010 , 12:44   Re: [EXTENSION] TF2Items
#21

This is quite impressive.
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TheSpyHunter
Senior Member
Join Date: Jul 2009
Old 01-10-2010 , 12:50   Re: [EXTENSION] TF2Items
#22

Bum goats and die

I was trying to be helpful..I bow my head in shame!
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 01-10-2010 , 12:59   Re: [EXTENSION] TF2Items
#23

Quote:
Originally Posted by TheSpyHunter View Post
I was trying to be helpful..I bow my head in shame!
As I explained, it's an unrelated issue, I am only trying to be helpful. It's not like it's even a problem, the extension works perfectly, it's VALVe's fault if they break the deathcam intermittently, you just haven't noticed it before because you weren't paying attention to it as much.
Edit: This thread = on topic now, mkay?
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Last edited by asherkin; 01-10-2010 at 13:16.
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Old 01-10-2010, 13:14
Cerise
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noodleboy347
AlliedModders Donor
Join Date: Mar 2009
Old 01-10-2010 , 13:27   Re: [EXTENSION] TF2Items
#24

OH MY GOD I LOVE YOU

Last edited by noodleboy347; 01-10-2010 at 13:47.
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Cerise
Senior Member
Join Date: Jun 2009
Location: debug_backtrace()
Old 01-10-2010 , 13:48   Re: [EXTENSION] TF2Items
#25

Count is the number of attributes you've set for your weapon(s).

f.e :

PHP Code:
"count" "3"
"attributes"
{
          
"1"     "2"
          "2"     "0.01"
          "3"     "2.0"

Be careful, if "count" doesn't match the number of the attributes you've set, it will crash ( i didn't really look how it was crashing it but i know it does. At least if count > attributes ( i think if count < attributes it wont change anything ).
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 01-10-2010 , 13:55   Re: [EXTENSION] TF2Items
#26

Count not equalling the number of attributes will always crash, I did note this in the Notes section of the first post. I have also changed it to attrib_count in the next version to clarify what it is.
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Cerise
Senior Member
Join Date: Jun 2009
Location: debug_backtrace()
Old 01-10-2010 , 14:02   Re: [EXTENSION] TF2Items
#27

Asrkin, do you think it will be possible to do the same for Unique Weapons ?

I tried it ( knowing it wouldn't work ) and it actually changes Name and Level
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 01-10-2010 , 14:06   Re: [EXTENSION] TF2Items
#28

Quote:
Originally Posted by asherkin
Turns out you can edit the unlockable's attributes, bear in mind that it completely overwrites existing ones though.
You probably missed the edit I made
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pheadxdll
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Join Date: Jun 2008
Old 01-10-2010 , 14:40   Re: [EXTENSION] TF2Items
#29

Nice job!
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Cerise
Senior Member
Join Date: Jun 2009
Location: debug_backtrace()
Old 01-10-2010 , 14:47   Re: [EXTENSION] TF2Items
#30

By The way, what's the difference between rapidfire and slowfire ?

( Espacially for Regen On Hit )
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