Raised This Month: $32 Target: $400
 8% 

NoSeeVar 2.0


Post New Thread Reply   
 
Thread Tools Display Modes
quilhos
Veteran Member
Join Date: Jun 2010
Old 07-25-2012 , 20:43   Re: NoSeeVar 2.0
Reply With Quote #21

If you put an IP in hlsw, automatically shows you the statistics on that server, and you can control it by adding it to the same rcon
__________________
ELO RATING SYSTEM - SQL [COMPLETE]
Quote:
Originally Posted by Liverwiz View Post
DDDRRRRAAAAMMMMAAAAA!!!???

Put this shit on pause while i go get some popcorn!!
quilhos is offline
jozzz
Member
Join Date: May 2012
Old 07-26-2012 , 12:17   Re: NoSeeVar 2.0
Reply With Quote #22

ok, I have used both metamod and amxx plugin, the amxx plugin doesn't seem to change anything except for removing "sv" at the end of a few cvars. While metamod does the same but also added these 2 cvars: "nsv_list" and "nsv_build_list" both with 0, if I change them to 1 nothing happens.

The difference is that metamod changes a few values like for example mp_autoteambalance is set to 1 in my server.cfg, the metamod version changed it to 0. But that is all, I don't see any real difference.

Am I missing something?

Is this really useful?
jozzz is offline
jozzz
Member
Join Date: May 2012
Old 07-28-2012 , 12:58   Re: NoSeeVar 2.0
Reply With Quote #23

I noticed that when using the metamod version i get this in the console

NoSeeVar: meta-interface version mismatch (metamod: 5:13, NoSeeVar: 5:10)
NoSeeVar: plugin attaching

Not doing much really.

When using amx version not really any change but i got this in the log file


Setting cvar "sv_accelerate" flags to 0
Previous "sv_accelerate" flags were FCVAR_SERVER

Setting cvar "sv_airaccelerate" flags to 0
Previous "sv_airaccelerate" flags were FCVAR_SERVER

Setting cvar "sv_airmove" flags to 0
Previous "sv_airmove" flags were FCVAR_SERVER

Setting cvar "sv_allowupload" flags to 0
Previous "sv_allowupload" flags were FCVAR_SERVER

Setting cvar "sv_bounce" flags to 0
Previous "sv_bounce" flags were FCVAR_SERVER

Setting cvar "sv_clienttrace" flags to 0
Previous "sv_clienttrace" flags were FCVAR_SERVER

Setting cvar "sv_clipmode" flags to 0
Previous "sv_clipmode" flags were FCVAR_SERVER

Setting cvar "sv_stepsize" flags to 0
Previous "sv_stepsize" flags were FCVAR_SERVER

Setting cvar "sv_stopspeed" flags to 0
Previous "sv_stopspeed" flags were FCVAR_SERVER

Setting cvar "sv_wateraccelerate" flags to 0
Previous "sv_wateraccelerate" flags were FCVAR_SERVER

Setting cvar "sv_waterfriction" flags to 0
Previous "sv_waterfriction" flags were FCVAR_SERVER

Setting cvar "edgefriction" flags to 0
Previous "edgefriction" flags were FCVAR_SERVER

Setting cvar "pausable" flags to 0
Previous "pausable" flags were FCVAR_SERVER

Setting cvar "sv_accelerate" flags to 0
Previous "sv_accelerate" flags were FCVAR_SERVER

Setting cvar "sv_airaccelerate" flags to 0
Previous "sv_airaccelerate" flags were FCVAR_SERVER

Setting cvar "sv_airmove" flags to 0
Previous "sv_airmove" flags were FCVAR_SERVER

Setting cvar "sv_allowupload" flags to 0
Previous "sv_allowupload" flags were FCVAR_SERVER

Setting cvar "sv_bounce" flags to 0
Previous "sv_bounce" flags were FCVAR_SERVER

Setting cvar "sv_clienttrace" flags to 0
Previous "sv_clienttrace" flags were FCVAR_SERVER

Setting cvar "sv_clipmode" flags to 0
Previous "sv_clipmode" flags were FCVAR_SERVER

Setting cvar "sv_stepsize" flags to 0
Previous "sv_stepsize" flags were FCVAR_SERVER

Setting cvar "sv_stopspeed" flags to 0
Previous "sv_stopspeed" flags were FCVAR_SERVER

Setting cvar "sv_wateraccelerate" flags to 0
Previous "sv_wateraccelerate" flags were FCVAR_SERVER

Setting cvar "sv_waterfriction" flags to 0
Previous "sv_waterfriction" flags were FCVAR_SERVER

Setting cvar "edgefriction" flags to 0
Previous "edgefriction" flags were FCVAR_SERVER

Setting cvar "pausable" flags to 0
Previous "pausable" flags were FCVAR_SERVER

but in the server all that didn't change, didn't affect the clients either. And anyway when using it I don't see any difference on the server so it must not do anything.

Thank you any way.
jozzz is offline
striker07
Veteran Member
Join Date: Mar 2012
Location: Solar System/Earth/Belgi
Old 06-27-2013 , 15:05   Re: NoSeeVar 2.0
Reply With Quote #24

Do these versions (metamod version and plugin version from connor) still work nowadays ?
Wich version is better/recommended?

grtz
__________________

Working on:
[CSGO/CSS] Mmorpg - an extensive XP/level modulair platform
Progress: [♣♣♣♣♣♣♣|♣♣♣]
striker07 is offline
ConnorMcLeod
Veteran Member
Join Date: Jul 2006
Location: France (95)
Old 06-27-2013 , 17:18   Re: NoSeeVar 2.0
Reply With Quote #25

Plugin should work fine, i don't see any reason to use a metamod module.
__________________
- tired and retired -

- my plugins -
ConnorMcLeod is offline
striker07
Veteran Member
Join Date: Mar 2012
Location: Solar System/Earth/Belgi
Old 06-28-2013 , 00:54   Re: NoSeeVar 2.0
Reply With Quote #26

Ok thanks, will use your plugin
__________________

Working on:
[CSGO/CSS] Mmorpg - an extensive XP/level modulair platform
Progress: [♣♣♣♣♣♣♣|♣♣♣]
striker07 is offline
Mankled
Senior Member
Join Date: Oct 2019
Old 09-26-2020 , 15:07   Re: NoSeeVar 2.0
Reply With Quote #27

Quote:
Originally Posted by algoasi View Post
Noseevar Block Cvars "unnecessary server" and reduces the overflow


+k
Can someone explain me how it works?
I know this is to hide unnecessary cvars. I use zpa mode. If I hide all cvars from my zpa mode. Will my server be disconfigured? What kind of cvar should I hide for example? Give examples of which cvars players uses

Last edited by Mankled; 09-26-2020 at 15:09.
Mankled is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:28.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode