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Connect - A safer OnClientPreConnect forward


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SilentBr
Veteran Member
Join Date: Jan 2009
Old 12-19-2017 , 06:05   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #361

This extension won't load unless I create a file named connect.autoload on extensions folder. Previously was not necessary.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 12-19-2017 , 06:16   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #362

Quote:
Originally Posted by SilentBr View Post
This extension won't load unless I create a file named connect.autoload on extensions folder. Previously was not necessary.
It is only loaded automatically if you have a plugin that requires it.
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SilentBr
Veteran Member
Join Date: Jan 2009
Old 12-19-2017 , 08:00   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #363

Quote:
Originally Posted by asherkin View Post
It is only loaded automatically if you have a plugin that requires it.
Ohh I see. I forgot to move the reserved slot plugin from disabled folder.
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Fearts
ferts of daeth
Join Date: Oct 2008
Old 06-07-2018 , 20:23   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #364

In last TF2 update the Sig for "CBaseServer__CheckChallengeType" broke on Windows (not sure if other OS having issues). Dr!fter was nice enough to update it for me so here it is:

Code:
			"CBaseServer__CheckChallengeType"
			{
				"library"		"engine"
				"linux"			"@_ZN11CBaseServer18CheckChallengeTypeEP11CBaseClientiR8netadr_siPKcii"
				"mac"			"@_ZN11CBaseServer18CheckChallengeTypeEP11CBaseClientiR8netadr_siPKcii"
				"windows"		"\x55\x8B\xEC\x83\xEC\x14\x53\x8B\x5D\x14"
			}
I also just attached my copy of the gamedata if you just want to download.

EDIT:

Looks like Asherkin needs to update this on his end because it keeps getting reverted on server restart.
Attached Files
File Type: txt connect.games.txt (1.9 KB, 32 views)
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Last edited by Fearts; 06-07-2018 at 21:00.
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Svv4T
Member
Join Date: Jul 2011
Old 06-09-2018 , 02:08   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #365

Thank you @Fearts for the fix!
It works great, until server restarts.
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Fearts
ferts of daeth
Join Date: Oct 2008
Old 06-09-2018 , 02:22   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #366

Quote:
Originally Posted by Svv4T View Post
Thank you @Fearts for the fix!
It works great, until server restarts.
You can create a folder called "custom" in your gamedata folder. Leave the connect game data where it is and download mine and place it in the new custom folder. It will override the other, and when Asherkin updates this just delete the custom folder.
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Svv4T
Member
Join Date: Jul 2011
Old 06-09-2018 , 20:02   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #367

Thank you, that worked too.
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MAGNAT2645
Senior Member
Join Date: Nov 2015
Location: AlliedMods.net
Old 07-11-2018 , 15:04   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #368

Asherkin, please update gamedata for first post from #364. This really helps for TF2 servers on Windows.
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Dr!fter
The Salt Boss
Join Date: Mar 2007
Old 07-11-2018 , 18:37   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #369

I fixed the source code link which has the latest gamedata already.
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MAGNAT2645
Senior Member
Join Date: Nov 2015
Location: AlliedMods.net
Old 07-12-2018 , 04:04   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #370

Thanks.
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Last edited by MAGNAT2645; 07-12-2018 at 04:06.
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