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Subplugin Submission [ZP] Zombie Class: Boomer[v1.3]


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Excalibur.007
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Join Date: Sep 2009
Location: Singapore
Old 08-07-2010 , 04:26   [ZP] Zombie Class: Boomer[v1.3]
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Description
This is a Zombie Class Zombie Plague. It can vomits by binding the command "boomer_vomit". It can also affect nearby humans when boomer dies. Effects: Blind(Screen covered in green).

CVars(Numbers in "" are the default)
Code:
 
zp_boomer_vomit_dist "300" - Radius of vomit
zp_boomer_explode_dist "300" - Radius of explode
zp_boomer_blind_time "4" - Blind time
zp_boomer_vomit_cooldown "10.0" - Vomit cooldown
zp_boomer_victim_render "1" - If victim should get glow after being hit by vomit.
zp_boomer_in_use_bind "1" - 1: Plugin will use client's defuse/plant button | 0: Clients will need to bind [key] boomer_vomit MANUALLY
zp_boomer_ap_reward "2" - How many Ammo Packs does boomer get for every human who get affected.
Changelog:
Code:
 
1.0 - Intial Release
1.0a - No more register_concmd. Thanks NiHiLaNTh.
1.1 - Bug fix - Distance of vomit stays 0 even CVar is change.
1.2 BETA - Two new CVar
         - Fixed emit_sound. Mistyped 2 as 3 :x
1.3 - Just a little change in code
Suggestions/Bug Reports/Optimzation request:
Post here, it will be welcomed!

Known Bugs:
- Explosion effect doesn't work for some people. If anybody finds out what's the problem. Please PM or post here.

Credits:
LARP for creating a sprite(Flame Zombie)
Tirant/frk_14 - Boomer model
NiHiLaNTh - Small fix(No need for register_concmd)

If I miss anybody here, please post and I'll apologize for that.

Extra Info:
[Pictures]

1. Blinded after killing boomer at 300 radius.
[IMG]http://img12.**************/img12/3737/proof001.png[/IMG]

2. Human get hit by vomit with green glow IF zp_boomer_victim_render is 1.
[IMG]http://img814.**************/img814/835/proof002.png[/IMG]

Note: Explosion effect may not work with bots, I am not sure with that.
Attached Files
File Type: zip Boomer.zip (1.66 MB, 9266 views)
File Type: sma Get Plugin or Get Source (zp_zclass_boomer.sma - 8798 views - 8.2 KB)

Last edited by Excalibur.007; 09-07-2010 at 03:34. Reason: Pictures + new version release
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Vechta
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Join Date: Jun 2010
Old 08-07-2010 , 04:27   Re: [ZP] Class: Boomer[1.0]
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Sma file?
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Excalibur.007
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Join Date: Sep 2009
Location: Singapore
Old 08-07-2010 , 04:30   Re: [ZP] Class: Boomer[1.0]
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Lol. Pressed ENTER by accident. Uploaded. I will update the thread.

Last edited by Excalibur.007; 08-07-2010 at 05:15.
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NiHiLaNTh
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Join Date: May 2009
Location: Latvia
Old 08-07-2010 , 05:11   Re: [ZP] Class: Boomer[1.0]
Reply With Quote #4

Code:
/* Just in case we get "Unknown Command"*/
    register_concmd( "boomer_vomit", "clcmd_vomit" )
Remove that and use return PLUGIN_HANDLED in command to prevent 'unknown command' spam
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edgaras85
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Join Date: Mar 2010
Location: Lithuania
Old 08-07-2010 , 05:57   Re: [ZP] Class: Boomer[1.0]
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Nice
I been trying to add vomit but i can't make....
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[D]omi[N]ooB
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Join Date: Aug 2010
Old 08-07-2010 , 07:18   Re: [ZP] Class: Boomer[1.0a]
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NICE
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Ryokin
Senior Member
Join Date: Jan 2010
Old 08-07-2010 , 07:18   Re: [ZP] Class: Boomer[1.0a]
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Can you give me some screen shot ?
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Excalibur.007
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Join Date: Sep 2009
Location: Singapore
Old 08-07-2010 , 08:22   Re: [ZP] Class: Boomer[1.0a]
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Think of a Left 4 Dead 2 Boomer, but without those noisy idle sounds. That is what my boomer have.
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frk_14
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Join Date: Jan 2009
Location: Argentina
Old 08-07-2010 , 12:23   Re: [ZP] Class: Boomer[1.0a]
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no credits for me?
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Vechta
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Join Date: Jun 2010
Old 08-07-2010 , 13:29   Re: [ZP] Class: Boomer[1.0a]
Reply With Quote #10

Quote:
Originally Posted by frk_14 View Post
no credits for me?
Ye, you need to add credits for Tirant/frk_14 for his model
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